public void TurnOnAndTurnOff_Socket() { var endpoint = new TestBinaryStateEndpoint(); var socket = new Socket(ComponentIdFactory.EmptyId, endpoint); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(0); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(1); socket.GetState().ShouldBeEquivalentTo(BinaryStateId.Off); socket.TryTurnOn(); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(1); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(1); socket.GetState().ShouldBeEquivalentTo(BinaryStateId.On); socket.TryTurnOn(); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(1); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(1); socket.GetState().ShouldBeEquivalentTo(BinaryStateId.On); socket.TryTurnOff(); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(1); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(2); socket.GetState().ShouldBeEquivalentTo(BinaryStateId.Off); socket.TryTurnOff(); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(1); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(2); socket.GetState().ShouldBeEquivalentTo(BinaryStateId.Off); socket.TryTurnOn(); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(2); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(2); socket.GetState().ShouldBeEquivalentTo(BinaryStateId.On); }
public void StateAlias_Lamp() { var endpoint = new TestBinaryStateEndpoint(); var lamp = new Lamp(ComponentIdFactory.EmptyId, endpoint); lamp.SetStateIdAlias(BinaryStateId.On, LevelStateId.Level1); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(0); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(1); lamp.GetState().ShouldBeEquivalentTo(BinaryStateId.Off); lamp.SetState(LevelStateId.Level1); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(1); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(1); lamp.GetState().ShouldBeEquivalentTo(BinaryStateId.On); }
public void Toggle_Lamp() { var endpoint = new TestBinaryStateEndpoint(); var lamp = new Lamp(ComponentIdFactory.EmptyId, endpoint); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(0); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(1); lamp.GetState().ShouldBeEquivalentTo(BinaryStateId.Off); lamp.SetNextState(); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(1); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(1); lamp.GetState().ShouldBeEquivalentTo(BinaryStateId.On); lamp.SetNextState(); endpoint.TurnOnCalledCount.ShouldBeEquivalentTo(1); endpoint.TurnOffCalledCount.ShouldBeEquivalentTo(2); lamp.GetState().ShouldBeEquivalentTo(BinaryStateId.Off); }