Esempio n. 1
0
        private Tuple <IList <GeometryObject>, bool> CollectFaces(IFCImportShapeEditScope shapeEditScope,
                                                                  Transform lcs, Transform scaledLcs, string guid)
        {
            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();
                Outer.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                IList <GeometryObject> geomObjs = null;
                bool canRevertToMesh            = tsBuilderScope.CanRevertToMesh();

                int numCreatedFaces  = tsBuilderScope.CreatedFacesCount;
                int numExpectedFaces = Outer.Faces.Count;

                if (numCreatedFaces == numExpectedFaces || (!canRevertToMesh && numCreatedFaces > 0))
                {
                    geomObjs = tsBuilderScope.CreateGeometry(guid);

                    if (numCreatedFaces < numExpectedFaces)
                    {
                        Importer.TheLog.LogWarning(Outer.Id,
                                                   "Processing " + numCreatedFaces + " valid faces out of " + numExpectedFaces + " total.", false);
                    }
                }

                return(Tuple.Create(geomObjs, canRevertToMesh));
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Return geometry for a particular representation item.
        /// </summary>
        /// <param name="shapeEditScope">The shape edit scope.</param>
        /// <param name="lcs">Local coordinate system for the geometry, without scale.</param>
        /// <param name="scaledLcs">Local coordinate system for the geometry, including scale, potentially non-uniform.</param>
        /// <param name="guid">The guid of an element for which represntation is being created.</param>
        /// <returns>The created geometry.</returns>
        protected override IList <GeometryObject> CreateGeometryInternal(
            IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            if (Outer == null || Outer.Faces.Count == 0)
            {
                return(null);
            }

            IList <GeometryObject> geomObjs = null;
            bool canRevertToMesh            = false;

            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();
                Outer.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                if (tsBuilderScope.CreatedFacesCount == Outer.Faces.Count)
                {
                    geomObjs = tsBuilderScope.CreateGeometry(guid);
                }

                canRevertToMesh = tsBuilderScope.CanRevertToMesh();
            }


            if (geomObjs == null || geomObjs.Count == 0)
            {
                if (canRevertToMesh)
                {
                    using (IFCImportShapeEditScope.BuildPreferenceSetter setter =
                               new IFCImportShapeEditScope.BuildPreferenceSetter(shapeEditScope, IFCImportShapeEditScope.BuildPreferenceType.AnyMesh))
                    {
                        using (BuilderScope newBuilderScope = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
                        {
                            TessellatedShapeBuilderScope newTsBuilderScope = newBuilderScope as TessellatedShapeBuilderScope;
                            // Let's see if we can loosen the requirements a bit, and try again.
                            newTsBuilderScope.StartCollectingFaceSet();

                            Outer.CreateShape(shapeEditScope, lcs, scaledLcs, guid);

                            // This needs to be in scope so that we keep the mesh tolerance for vertices.
                            if (newTsBuilderScope.CreatedFacesCount != 0)
                            {
                                if (newTsBuilderScope.CreatedFacesCount != Outer.Faces.Count)
                                {
                                    Importer.TheLog.LogWarning
                                        (Outer.Id, "Processing " + newTsBuilderScope.CreatedFacesCount + " valid faces out of " + Outer.Faces.Count + " total.", false);
                                }

                                geomObjs = newTsBuilderScope.CreateGeometry(guid);
                            }
                        }
                    }
                }
            }

            if (geomObjs == null || geomObjs.Count == 0)
            {
                // Couldn't use fallback, or fallback didn't work.
                Importer.TheLog.LogWarning(Id, "Couldn't create any geometry.", false);
                return(null);
            }

            return(geomObjs);
        }
        protected override void CreateShapeInternal(IFCImportShapeEditScope shapeEditScope, Transform lcs, Transform scaledLcs, string guid)
        {
            if (CoordIndex == null)
            {
                Importer.TheLog.LogError(Id, "Invalid coordinates for this triangulation, ignoring.", false);
                return;
            }

            using (BuilderScope bs = shapeEditScope.InitializeBuilder(IFCShapeBuilderType.TessellatedShapeBuilder))
            {
                base.CreateShapeInternal(shapeEditScope, lcs, scaledLcs, guid);

                TessellatedShapeBuilderScope tsBuilderScope = bs as TessellatedShapeBuilderScope;

                tsBuilderScope.StartCollectingFaceSet();

                // Create triangle face set from CoordIndex. We do not support the Normals yet at this point
                foreach (List <int> triIndex in CoordIndex)
                {
                    // This is a defensive check in an unlikely situation that the index is larger than the data
                    if (triIndex[0] > Coordinates.CoordList.Count || triIndex[1] > Coordinates.CoordList.Count || triIndex[2] > Coordinates.CoordList.Count)
                    {
                        continue;
                    }

                    // This is already triangulated, so no need to attempt triangulation here.
                    tsBuilderScope.StartCollectingFace(GetMaterialElementId(shapeEditScope), false);

                    IList <XYZ> loopVertices = new List <XYZ>();

                    for (int ii = 0; ii < 3; ++ii)
                    {
                        int actualVIdx = triIndex[ii] - 1;
                        if (PnIndex != null)
                        {
                            actualVIdx = PnIndex[actualVIdx] - 1;
                        }
                        XYZ vv = Coordinates.CoordList[actualVIdx];
                        loopVertices.Add(vv);
                    }

                    IList <XYZ> transformedVertices = new List <XYZ>();
                    foreach (XYZ vertex in loopVertices)
                    {
                        transformedVertices.Add(scaledLcs.OfPoint(vertex));
                    }

                    // Check triangle that is too narrow (2 vertices are within the tolerance
                    IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, transformedVertices, out List <XYZ> validVertices);

                    if (validVertices.Count != transformedVertices.Count && tsBuilderScope.CanRevertToMesh())
                    {
                        tsBuilderScope.RevertToMeshIfPossible();
                        IFCGeometryUtil.CheckAnyDistanceVerticesWithinTolerance(Id, shapeEditScope, transformedVertices, out validVertices);
                    }

                    // We are going to catch any exceptions if the loop is invalid.
                    // We are going to hope that we can heal the parent object in the TessellatedShapeBuilder.
                    bool bPotentiallyAbortFace = false;

                    int count = validVertices.Count;
                    if (validVertices.Count < 3)
                    {
                        Importer.TheLog.LogComment(Id, "Too few distinct loop vertices (" + count + "), ignoring.", false);
                        bPotentiallyAbortFace = true;
                    }
                    else
                    {
                        if (!tsBuilderScope.AddLoopVertices(Id, validVertices))
                        {
                            bPotentiallyAbortFace = true;
                        }
                    }

                    tsBuilderScope.StopCollectingFace(!bPotentiallyAbortFace, false);
                }

                IList <GeometryObject> createdGeometries = tsBuilderScope.CreateGeometry(guid);
                if (createdGeometries != null)
                {
                    foreach (GeometryObject createdGeometry in createdGeometries)
                    {
                        shapeEditScope.AddGeometry(IFCSolidInfo.Create(Id, createdGeometry));
                    }
                }
            }
        }