Esempio n. 1
0
        public override void OnInitialize()
        {
            base.OnInitialize();

            int whichHeight   = 112;
            int whichWidth    = 300;
            int windingHeight = 140;
            int windingWidth  = 300;

            m_WhichShape = new rbox_ctrl(0.0, Height - whichHeight, whichWidth, Height);
            AddChild(m_WhichShape);
            m_WhichShape.add_item("Nested Rects All CCW");
            m_WhichShape.add_item("Nested Rects CCW, CW, CW");
            m_WhichShape.add_item("Rects And Triangle");
            m_WhichShape.add_item("Complex Path");
            m_WhichShape.cur_item(0);

            m_WhichShape.background_color(new RGBA_Doubles(0.0, 0.0, 0.0, 0.1));
            m_WhichShape.text_size(12.0);
            m_WhichShape.text_thickness(2);

            m_WindingRule = new rbox_ctrl(whichWidth + 100, Height - windingHeight, whichWidth + 100 + windingWidth, Height);
            AddChild(m_WindingRule);
            m_WindingRule.add_item("Winding ODD");
            m_WindingRule.add_item("Winding NON-ZERO");
            m_WindingRule.add_item("Winding POSITIVE");
            m_WindingRule.add_item("Winding NEGATIVE");
            m_WindingRule.add_item("Winding ABS >= 2");
            m_WindingRule.cur_item(0);

            m_WindingRule.background_color(new RGBA_Doubles(0.0, 0.0, 0.0, 0.1));
            m_WindingRule.text_size(12.0);
            m_WindingRule.text_thickness(2);

            m_EdgeFlag = new cbox_ctrl(10, Height - whichHeight - 40, "Turn on Edge Flag");
            m_EdgeFlag.status(true);
            AddChild(m_EdgeFlag);

            m_BoundryOnly = new cbox_ctrl(10, Height - whichHeight - 20, "Render Only Boundary");
            AddChild(m_BoundryOnly);

            Tesselate_Tests test = new Tesselate_Tests();

            test.MatchesGLUTesselator();
        }
Esempio n. 2
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        public override void OnInitialize()
        {
            base.OnInitialize();

            int whichHeight = 112;
            int whichWidth = 300;
            int windingHeight = 140;
            int windingWidth = 300;
            m_WhichShape = new rbox_ctrl(0.0, Height - whichHeight, whichWidth, Height);
            AddChild(m_WhichShape);
            m_WhichShape.add_item("Nested Rects All CCW");
            m_WhichShape.add_item("Nested Rects CCW, CW, CW");
            m_WhichShape.add_item("Rects And Triangle");
            m_WhichShape.add_item("Complex Path");
            m_WhichShape.cur_item(0);

            m_WhichShape.background_color(new RGBA_Doubles(0.0, 0.0, 0.0, 0.1));
            m_WhichShape.text_size(12.0);
            m_WhichShape.text_thickness(2);

            m_WindingRule = new rbox_ctrl(whichWidth + 100, Height - windingHeight, whichWidth + 100 + windingWidth, Height);
            AddChild(m_WindingRule);
            m_WindingRule.add_item("Winding ODD");
            m_WindingRule.add_item("Winding NON-ZERO");
            m_WindingRule.add_item("Winding POSITIVE");
            m_WindingRule.add_item("Winding NEGATIVE");
            m_WindingRule.add_item("Winding ABS >= 2");
            m_WindingRule.cur_item(0);

            m_WindingRule.background_color(new RGBA_Doubles(0.0, 0.0, 0.0, 0.1));
            m_WindingRule.text_size(12.0);
            m_WindingRule.text_thickness(2);

            m_EdgeFlag = new cbox_ctrl(10, Height - whichHeight - 40, "Turn on Edge Flag");
            m_EdgeFlag.status(true);
            AddChild(m_EdgeFlag);

            m_BoundryOnly = new cbox_ctrl(10, Height - whichHeight - 20, "Render Only Boundary");
            AddChild(m_BoundryOnly);

            Tesselate_Tests test = new Tesselate_Tests();
            test.MatchesGLUTesselator();
        }
Esempio n. 3
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        void Line(Tesselate_Tests.Vertex Vertex1, Tesselate_Tests.Vertex Vertex2, double lineWidth, RendererBase renderer, bool ArrowTip)
        {
            PathStorage line = new PathStorage();
            line.move_to(Vertex1.m_X * m_Scale + m_XOffset, Vertex1.m_Y * m_Scale + m_YOffset);
            line.line_to(Vertex2.m_X * m_Scale + m_XOffset, Vertex2.m_Y * m_Scale + m_YOffset);

            // Drawing as an outline
            conv_stroke wideLine = new conv_stroke(line);
            wideLine.width(lineWidth);

            renderer.Render(wideLine, m_LineColor.GetAsRGBA_Bytes());

            if(ArrowTip)
            {
                Ellipse Dot = new Ellipse(
                    (Vertex2.m_X * m_Scale * 9 + Vertex1.m_X * m_Scale) / 10 + m_XOffset,
                    (Vertex2.m_Y * m_Scale * 9 + Vertex1.m_Y * m_Scale) / 10 + m_YOffset, 3, 3);
                GetRenderer().Render(Dot, m_LineColor.GetAsRGBA_Bytes());
            }
        }
Esempio n. 4
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        void Triangle(Tesselate_Tests.Vertex Vertex1, Tesselate_Tests.Vertex Vertex2, Tesselate_Tests.Vertex Vertex3,
            RendererBase renderer)
        {
            PathStorage triangle = new PathStorage();
            triangle.move_to(Vertex1.m_X * m_Scale + m_XOffset, Vertex1.m_Y * m_Scale + m_YOffset);
            triangle.line_to(Vertex2.m_X * m_Scale + m_XOffset, Vertex2.m_Y * m_Scale + m_YOffset);
            triangle.line_to(Vertex3.m_X * m_Scale + m_XOffset, Vertex3.m_Y * m_Scale + m_YOffset);

            renderer.Render(triangle, m_TriangleColor.GetAsRGBA_Bytes());
        }