// Update is called once per frame void Update() { if (TerritoryMgr == null || curAnim != null || (StateToCall = StateToCall.ToUpperInvariant()) == currentStateId) { return; } Debug.Log("StateToCall=" + StateToCall + ", curState=" + currentStateId + ""); if (currentStateId != "") { currentStateId = ""; if (currentState != null) { Destroy(currentState); } for (int i = 0; i < ActivateDuringCallout.Length; i++) { ActivateDuringCallout[i].SetActive(false); } } if (StateToCall == null || StateToCall.Length < 1) { return; } var stateData = TerritoryMgr.GetStateByShortId(StateToCall.ToUpperInvariant()); if (stateData != null) { currentStateId = stateData.ShortId; curAnim = StartCoroutine(animatedCallout(stateData)); } }
void updatePlaying() { if (StateInfo.AllStates.Length < 1) { return; } Gradient g; if (mode == 0) { g = FoundedColors; ModeDisplayText.text = "Sorting by Founding Date"; StateInfo.SortByFounded(); } else if (mode == 1) { g = PopulationColors; ModeDisplayText.text = "Sorting by Population"; StateInfo.SortByPopulation(); } else if (mode == 2) { g = LandAreaColors; ModeDisplayText.text = "Sorting by Total Land Area"; StateInfo.SortByLandArea(); } else { throw new UnityException("Unknown mode=" + mode); } pos = Mathf.Min(1, pos + Time.deltaTime / AnimationTime); for (int i = 0, count = StateInfo.AllStates.Length; i < count; i++) { Color c = DefaultColor; float p = (i / (count - 1f)); if (pos >= p) { c = g.Evaluate(p); } var stateData = TerritoryMgr.GetStateByShortId(StateInfo.AllStates[i].StateId); if (stateData.UiImage.color != c) { stateData.UiImage.color = c; if (c != DefaultColor) { StartCoroutine(scaleAnim(stateData.Object.transform)); } } } if (pos >= 1) { isPaused = true; } }