public void TryPaintTarget(int x, int y, Player player)
 {
     if ((x > 0 && x < m_territoryManager.m_nbrXTerritories - 1) && (y > 0 && y < m_territoryManager.m_nbrYTerritories - 1))
     {
         Territory targetT = m_territoryManager.m_battleField[x, y];
         targetT.FactionChange(player);
     }
 }