// We hit the NPC
 public override void OnHitNPC(Terraria.Player player, Terraria.NPC target, int damage, float knockBack, bool crit)
 {
     // Is the NPC a town NPC? (friendly)
     if (target.friendly == false)
     {
         // It's an enemy, apply debuffs to it
         target.AddBuff(mod.BuffType("Plagueblight"), 300);
         target.GetGlobalNPC <NPCsGlobal>().plagueDamage += damage;
     }
 }
Esempio n. 2
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 public override void OnHitNPC(Terraria.Player player, Terraria.NPC target, int damage, float KnockBack, bool crit)
 {
     target.AddBuff(BuffID.Frozen, 350);           //Adds the debuff,second argument = amount of frames
 }