/// <summary>
        /// Check whether TDSM tile sets matches stock.
        /// </summary>
        /// <returns></returns>
        public static bool CheckTileSets(out int err)
        {
            Terraria_Server.Main.Initialize();
            using (var main = new Terraria.Main())
                main.DedServ();

            var merge = Terraria_Server.Main.tileMergeDirt.IsEqualTo(Terraria.Main.tileMergeDirt, out err);
            var tCut = Terraria_Server.Main.tileCut.IsEqualTo(Terraria.Main.tileCut, out err);
            var tAlch = Terraria_Server.Main.tileAlch.IsEqualTo(Terraria.Main.tileAlch, out err);
            var tShine = Terraria_Server.Main.tileShine.IsEqualTo(Terraria.Main.tileShine, out err);
            var wHouse = Terraria_Server.Main.wallHouse.IsEqualTo(Terraria.Main.wallHouse, out err);
            var tStone = Terraria_Server.Main.tileStone.IsEqualTo(Terraria.Main.tileStone, out err);
            var tWater = Terraria_Server.Main.tileWaterDeath.IsEqualTo(Terraria.Main.tileWaterDeath, out err);
            var tLava = Terraria_Server.Main.tileLavaDeath.IsEqualTo(Terraria.Main.tileLavaDeath, out err);
            var table = Terraria_Server.Main.tileTable.IsEqualTo(Terraria.Main.tileTable, out err);
            var bLight = Terraria_Server.Main.tileBlockLight.IsEqualTo(Terraria.Main.tileBlockLight, out err);
            var dung = Terraria_Server.Main.tileDungeon.IsEqualTo(Terraria.Main.tileDungeon, out err);
            var solTop = Terraria_Server.Main.tileSolidTop.IsEqualTo(Terraria.Main.tileSolidTop, out err);
            var tSolid = Terraria_Server.Main.tileSolid.IsEqualTo(Terraria.Main.tileSolid, out err);
            var noAtt = Terraria_Server.Main.tileNoAttach.IsEqualTo(Terraria.Main.tileNoAttach, out err);
            var noFail = Terraria_Server.Main.tileNoFail.IsEqualTo(Terraria.Main.tileNoFail, out err);
            var frameImp = Terraria_Server.Main.tileFrameImportant.IsEqualTo(Terraria.Main.tileFrameImportant, out err);

            return merge && tCut && tAlch && tShine && wHouse && tStone && tWater && tLava && table &&
                bLight && dung && solTop && tSolid && noAtt && noFail && frameImp;
        }
Esempio n. 2
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        internal static void Main(string[] args)
        {
            SetUpTerrariaLanguage();

            var log = SetUpLog();

            using var server  = SetUpServer(log);
            using var context = SetUpSynchronizationContext();

            server.Events.Raise(new ServerArgsEvent(args), log);

            using var game = new Terraria.Main();
            game.DedServ();
Esempio n. 3
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        /// <summary>
        /// Acts as the main entry point of the launcher.
        /// </summary>
        /// <param name="args">The arguments supplied to the launcher.</param>
        public static void Main(string[] args)
        {
            var log = SetupLog();

            using var kernel = new OrionKernel(log);
            SetupPlugins(kernel);
            SetupLanguage();

            kernel.Raise(new ServerArgsEvent(args), log);

            using var game = new Terraria.Main();
            game.DedServ();
        }
Esempio n. 4
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        private static void Main(string[] args)
        {
            try
            {

                Trace.Listeners.Clear();

                TextWriterTraceListener twtl = new TextWriterTraceListener("Server.log");
                twtl.Name = "TextLogger";
                twtl.TraceOutputOptions = TraceOptions.ThreadId | TraceOptions.DateTime;

                ConsoleTraceListener ctl = new ConsoleTraceListener(false);
                ctl.TraceOutputOptions = TraceOptions.DateTime;

                Trace.Listeners.Add(twtl);
                Trace.Listeners.Add(ctl);
                Trace.AutoFlush = true;

               // Trace.WriteLine(String.Format("Endians {0}", BitConverter.IsLittleEndian));

                Game = new Terraria.Main();
                for (int i = 0; i < args.Length; i++)
                {
                    if (args[i].ToLower() == "-config")
                    {
                        i++;
                        Game.LoadDedConfig(args[i]);
                    }
                    if (args[i].ToLower() == "-port")
                    {
                        i++;
                        try
                        {
                            Netplay.serverPort = Convert.ToInt32(args[i]);
                        }
                        catch
                        {
                        }
                    }
                    if ((args[i].ToLower() == "-players") || (args[i].ToLower() == "-maxplayers"))
                    {
                        i++;
                        try
                        {
                            int mPlayers = Convert.ToInt32(args[i]);
                            Game.SetNetPlayers(mPlayers);
                        }
                        catch
                        {
                        }
                    }
                    if ((args[i].ToLower() == "-pass") || (args[i].ToLower() == "-password"))
                    {
                        i++;
                        Netplay.password = args[i];
                    }
                    if (args[i].ToLower() == "-world")
                    {
                        i++;
                        Game.SetWorld(args[i]);
                    }
                    if (args[i].ToLower() == "-worldname")
                    {
                        i++;
                        Game.SetWorldName(args[i]);
                    }
                    if (args[i].ToLower() == "-motd")
                    {
                        i++;
                        Game.NewMOTD(args[i]);
                    }
                    if (args[i].ToLower() == "-banlist")
                    {
                        i++;
                        Netplay.banFile = args[i];
                    }
                    if (args[i].ToLower() == "-autoshutdown")
                    {
                        Game.autoShut();
                    }
                    if (args[i].ToLower() == "-autocreate")
                    {
                        i++;
                        string newOpt = args[i];
                        Game.autoCreate(newOpt);
                    }
                }
                Game.DedServ();
            }
            catch (Exception exception)
            {
                try
                {
                    using (StreamWriter writer = new StreamWriter("crashlog.txt", true))
                    {
                        writer.WriteLine(DateTime.Now);
                        writer.WriteLine(exception);
                        writer.WriteLine("");
                    }
                    Trace.WriteLine("Server crash: " + DateTime.Now);
                    Trace.WriteLine(exception);
                    Trace.WriteLine("");
                    Trace.WriteLine("Please send crashlog.txt to [email protected]");
                }
                catch
                {
                }
            }
        }
Esempio n. 5
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 private static void Main(string[] args)
 {
     try
     {
         Game = new Terraria.Main();
         for (int i = 0; i < args.Length; i++)
         {
             if (args[i].ToLower() == "-config")
             {
                 i++;
                 Game.LoadDedConfig(args[i]);
             }
             if (args[i].ToLower() == "-port")
             {
                 i++;
                 try
                 {
                     Netplay.serverPort = Convert.ToInt32(args[i]);
                 }
                 catch
                 {
                 }
             }
             if ((args[i].ToLower() == "-players") || (args[i].ToLower() == "-maxplayers"))
             {
                 i++;
                 try
                 {
                     int mPlayers = Convert.ToInt32(args[i]);
                     Game.SetNetPlayers(mPlayers);
                 }
                 catch
                 {
                 }
             }
             if ((args[i].ToLower() == "-pass") || (args[i].ToLower() == "-password"))
             {
                 i++;
                 Netplay.password = args[i];
             }
             if (args[i].ToLower() == "-world")
             {
                 i++;
                 Game.SetWorld(args[i]);
             }
             if (args[i].ToLower() == "-worldname")
             {
                 i++;
                 Game.SetWorldName(args[i]);
             }
             if (args[i].ToLower() == "-motd")
             {
                 i++;
                 Game.NewMOTD(args[i]);
             }
             if (args[i].ToLower() == "-banlist")
             {
                 i++;
                 Netplay.banFile = args[i];
             }
             if (args[i].ToLower() == "-autoshutdown")
             {
                 Game.autoShut();
             }
             if (args[i].ToLower() == "-secure")
             {
                 Netplay.spamCheck = true;
             }
             if (args[i].ToLower() == "-autocreate")
             {
                 i++;
                 string newOpt = args[i];
                 Game.autoCreate(newOpt);
             }
             if (args[i].ToLower() == "-loadlib")
             {
                 i++;
                 string path = args[i];
                 Game.loadLib(path);
             }
         }
         Game.DedServ();
     }
     catch (Exception exception)
     {
         try
         {
             using (StreamWriter writer = new StreamWriter("crashlog.txt", true))
             {
                 writer.WriteLine(DateTime.Now);
                 writer.WriteLine(exception);
                 writer.WriteLine("");
             }
             Console.WriteLine("Server crash: " + DateTime.Now);
             Console.WriteLine(exception);
             Console.WriteLine("");
             Console.WriteLine("Please send crashlog.txt to [email protected]");
         }
         catch
         {
         }
     }
 }