Esempio n. 1
0
        public static void PostUILoad()
        {
            //init static systems
            Renderer.Init();
            Input.Init();
            TerrainToolDock.Init();

            //init world
            cursor = new _3dCursor();
            LoadNewProject(HWDEScenarioSize.small512);

            //temp
            TerrainToolDock.tools["Texture Painter"].button.PerformClick();
        }
Esempio n. 2
0
        public static void Update()
        {
            if (!projectLoaded)
            {
                return;
            }

            if (!freeze3dCursor)
            {
                cursor.UpdatePositionOnTerrain();
            }

            mouseInBounds = true;

            if (Input.mouseAbsPosScreen.X < 0)
            {
                if (loopCursorInBounds)
                {
                    Cursor.Position = new System.Drawing.Point(Renderer.viewport.PointToScreen(new System.Drawing.Point(Renderer.viewport.Width, 0)).X, Cursor.Position.Y);
                }
                if (!loopCursorInBounds)
                {
                    mouseInBounds = false;
                }
            }
            if (Input.mouseAbsPosScreen.X > Renderer.viewport.Width)
            {
                if (loopCursorInBounds)
                {
                    Cursor.Position = new System.Drawing.Point(Renderer.viewport.PointToScreen(new System.Drawing.Point(0, 0)).X, Cursor.Position.Y);
                }
                if (!loopCursorInBounds)
                {
                    mouseInBounds = false;
                }
            }

            if (Input.mouseAbsPosScreen.Y < 0)
            {
                if (loopCursorInBounds)
                {
                    Cursor.Position = new System.Drawing.Point(Cursor.Position.X, Renderer.viewport.PointToScreen(new System.Drawing.Point(0, Renderer.viewport.Height)).Y);
                }
                if (!loopCursorInBounds)
                {
                    mouseInBounds = false;
                }
            }
            if (Input.mouseAbsPosScreen.Y > Renderer.viewport.Height)
            {
                if (loopCursorInBounds)
                {
                    Cursor.Position = new System.Drawing.Point(Cursor.Position.X, Renderer.viewport.PointToScreen(new System.Drawing.Point(0, 0)).Y);
                }
                if (!loopCursorInBounds)
                {
                    mouseInBounds = false;
                }
            }

            TerrainToolDock.UpdateAll();
        }