private void ReloadBackground(int topX, int topY) { PB_Acre.BackgroundImage = TerrainSprite.GetAcre(topX / 2, topY / 2, Terrain, AcreScale * 2); }
public Bitmap GetBackgroundAcre(Font f, byte tbuild, byte tterrain, int index = -1) { return(TerrainSprite.GetAcre(this, f, PixelsBackgroundAcre1, PixelsBackgroundAcreX, BackgroundAcre, index, tbuild, tterrain)); }