Esempio n. 1
0
    private void GenerateTree(Vector3 [] verts, int v)
    {
        GameObject getTerrainTrees = TerrainPool.getTrees();

        if (getTerrainTrees != null && world.treeDensity != 0)
        {
            Vector3 treePos = new Vector3(verts [v].x + this.transform.position.x,
                                          verts [v].y + this.transform.position.y,
                                          verts [v].z + this.transform.position.z);

            getTerrainTrees.transform.position = treePos;
            getTerrainTrees.SetActive(true);
            getTerrainTrees.transform.SetParent(terrainHolder);

            treeCollection.Add(getTerrainTrees);
        }
    }
Esempio n. 2
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    private void GenerateRock(Vector3 [] verts, int v)
    {
        GameObject getTerrainRocks = TerrainPool.getRocks();

        if (getTerrainRocks != null && world.rockDensity != 0)
        {
            Vector3 rockPos = new Vector3(verts [v].x + this.transform.position.x,
                                          verts [v].y + this.transform.position.y,
                                          verts [v].z + this.transform.position.z);

            getTerrainRocks.transform.position = rockPos;
            getTerrainRocks.SetActive(true);
            getTerrainRocks.transform.SetParent(terrainHolder);

            rockCollection.Add(getTerrainRocks);
        }
    }
Esempio n. 3
0
    private void Start()
    {
        instance        = this;
        pool            = new List <GameObject>(terrainPoolSize);
        currentPosition = Vector3.zero;

        var range = CreateTerrains(0, startGrassCount - countToSeePlayer, false);

        pool.AddRange(range);
        range = CreateTerrains(0, countToSeePlayer, true);
        pool.AddRange(range);
        while (pool.Count < terrainPoolSize)
        {
            AddTerrains();
        }
        currentPosition.x = terrainPoolSize;
    }