Esempio n. 1
0
        private TerrainObject ParseTerrainObject(JObject currentGameObject, GameObject parent = null)
        {
            var name      = JSONHelper.GetValue("Name", currentGameObject);
            var model     = JSONHelper.GetValue("Model", currentGameObject);
            var IsEnabled = JSONHelper.ToBool(JSONHelper.GetValue("isEnabled", currentGameObject));

            var mod        = ToylandSiege.GetInstance().Content.Load <Model>(model);
            var terrainObj = new TerrainObject(name, mod);

            terrainObj.IsEnabled    = IsEnabled;
            terrainObj.IsStatic     = true;
            terrainObj.IsCollidable = true;
            terrainObj.Type         = JSONHelper.GetValue("Type", currentGameObject);
            terrainObj.Parent       = parent;

            if (JSONHelper.ValueExist("Position", currentGameObject))
            {
                terrainObj.Position = JSONHelper.ParseVector3(currentGameObject.GetValue("Position"));
            }

            if (JSONHelper.ValueExist("Rotation", currentGameObject))
            {
                terrainObj.Rotation = JSONHelper.ParseVector3(currentGameObject.GetValue("Rotation"));
            }

            if (JSONHelper.ValueExist("Scale", currentGameObject))
            {
                terrainObj.Scale = JSONHelper.ParseVector3(currentGameObject.GetValue("Scale"));
            }
            terrainObj.CreateTransformationMatrix();

            if (JSONHelper.ValueExist("Child", currentGameObject))
            {
                for (int i = 0; i < currentGameObject.GetValue("Child").Count(); i++)
                {
                    terrainObj.AddChild(ParseGameObject(currentGameObject.GetValue("Child")[i].ToObject <JObject>(), terrainObj));
                }
            }

            // TODO: Load from a config file?
            terrainObj.Collider.BType = Collider.BoundingType.Box;
            terrainObj.Collider.RecreateBounding();

            return(terrainObj);
        }