private void Start() { //spawn player on surface var x = transform.position.x; var result = terrainNoise.Noise1D(x); transform.position = new Vector3(x, result + 1.5f, 0); }
private void SpawnGrass(int xChunkPos, int yChunkPos, int localX, VoxelChunk chunk) { var noiseHeight = terrainNoise.Noise1D(xChunkPos); var localY = Mathf.Floor(Mathf.Abs(noiseHeight - yChunkPos)); if (TerrainNoise.InRange(yChunkPos, noiseHeight, 1)) { for (int x = -1; x <= 1; x++) { int maxY = x == 0 ? 13 : 12; for (int y = -1; y < maxY; y++) { SetPositionVoxel(localX + x, localY + y, chunk, 6); } } } }