public GeneratorOptions() { TerrainGenerationOptions = new TerrainGenerationOptions(); ReliefGenerationOptions = new ReliefGenerationOptions(); ResourceGenerationOptions = new ResourceGenerationOptions(); ClimateGenerationOptions = new ClimateGenerationOptions(); }
public override Map Generate(Map map, TerrainGenerationOptions options) { this.map = map; Vector2Int point = map.GetRandomPoint(); AddContinent(3, point, 0.06f); MakeRiver(point, 0.8f, 0.0f); return(map); }
public abstract Map Generate(Map map, TerrainGenerationOptions options);