public override void OnGenerateWater(TerrainGen terrain) { for (int x = 1; x < World.inst.GridWidth - 1; x++) { for (int y = 1; y < World.inst.GridHeight - 1; y++) { terrain.SetLandTile(x, y); Cell cell = World.inst.GetCellData(x, y); cell.Type = ResourceType.None; } } }