private void GenerateTerrainsInfo() { StringBuilder sb = new StringBuilder(); foreach (GameObject obj in Selection.gameObjects) { TerrainEditUtility.GenerateInfo(sb, obj); } m_Text = sb.ToString(); }
private void SelectImage(string key, string val) { string path = EditorUtility.OpenFilePanelWithFilters("请选择要图形文件", val, new[] { "Image files", "png,jpg,tga,bmp", "All files", "*" }); if (!string.IsNullOrEmpty(path) && File.Exists(path)) { path = TerrainEditUtility.PathToAssetPath(path); m_EditedSamplers[key] = path; } }