public void ReplaceTerrain(int X, int Y, Terrain TerrainPreset, int LayerIndex) { TerrainConquest NewTerrain = new TerrainConquest(TerrainPreset); NewTerrain.Position = new Vector3(X, Y, 0); ActiveMap.ListLayer[LayerIndex].ArrayTerrain[X, Y] = NewTerrain; }
public void EditTerrain(int X, int Y, int LayerIndex) { TerrainConquest SelectedTerrain = ActiveMap.GetTerrain(X, Y, LayerIndex); TileAttributes TA = new TileAttributes(new TerrainConquest(SelectedTerrain)); if (TA.ShowDialog() == DialogResult.OK) { ReplaceTerrain(X, Y, new TerrainConquest(X, Y, SelectedTerrain.TerrainTypeIndex), LayerIndex); } }
public void ResizeTerrain(int NewWidth, int NewHeight, Terrain TerrainPreset, DrawableTile TilePreset) { for (int L = 0; L < GetLayerCount(); ++L) { //Init the MapTiles. TerrainConquest[,] ArrayTerrain = new TerrainConquest[NewWidth, NewHeight]; DrawableTile[,] ArrayTile2D = new DrawableTile[NewWidth, NewHeight]; for (int X = 0; X < NewWidth; X++) { for (int Y = 0; Y < NewHeight; Y++) { if (X < ActiveMap.MapSize.X && Y < ActiveMap.MapSize.Y) { ArrayTerrain[X, Y] = ActiveMap.ListLayer[L].ArrayTerrain[X, Y]; ArrayTile2D[X, Y] = ((Map2D)ActiveMap.ListLayer[L].LayerGrid).GetTile(X, Y); } else { if (ActiveMap.ListTilesetPreset.Count > 0) { TerrainConquest NewTerrain = new TerrainConquest(TerrainPreset); DrawableTile NewTile = new DrawableTile(TilePreset); NewTerrain.Position = new Vector3(X, Y, 0); ArrayTerrain[X, Y] = NewTerrain; ArrayTile2D[X, Y] = NewTile; } else { ArrayTerrain[X, Y] = new TerrainConquest(X, Y); ArrayTile2D[X, Y] = ((Map2D)ActiveMap.ListLayer[L].LayerGrid).GetTile(X, Y); } } } } ActiveMap.ListLayer[L].ArrayTerrain = ArrayTerrain; ((Map2D)ActiveMap.ListLayer[L].LayerGrid).ReplaceGrid(ArrayTile2D); } ActiveMap.MapSize = new Point(NewWidth, NewHeight); }
public TileAttributes(TerrainConquest ActiveTerrain) { InitializeComponent(); cboTerrainType.SelectedIndex = ActiveTerrain.TerrainTypeIndex; }
public void Init(Terrain ActiveTerrain, Terrain.TilesetPreset ActivePreset) { ActiveTerrain = this.ActiveTerrain = new TerrainConquest(ActiveTerrain); cboTerrainType.SelectedIndex = ActiveTerrain.TerrainTypeIndex; }