Esempio n. 1
0
    public void Init(int width, int height)
    {
        this.width  = width;
        this.height = height;

        countOfCells = width * height;

        int left = width / 2;
        int top  = height / 2;

        terrainCellViews = new List <TerrainCellView>(countOfCells);

        for (int x = 0; x < width; x++)
        {
            for (int y = 0; y < height; y++)
            {
                TerrainCellView terrainCellView = Instantiate(terrainView, new Vector3(0, 0, 0), Quaternion.identity);
                float           posWSX          = x - left + 0.5f;
                float           posWSZ          = -(y - top + 1) + 0.5f;
                terrainCellView.transform.position = new Vector3(posWSX, 0, posWSZ);

                terrainCellView.Init(x, y);
                terrainCellView.OnEnter   = enterTerrainCellHandler;
                terrainCellView.OnRelease = releaseTerrainCellHandler;

                terrainCellViews.Add(terrainCellView);
            }
        }
    }
Esempio n. 2
0
    public void SetTerrainFeature(Vector2Int position, TerrainViewFeature viewFeature, TerrainTallFeature tallFeature)
    {
        TerrainCellView terrainCellView = getCellView(position);

        terrainCellView.SetFeature(viewFeature, tallFeature);
    }