private void WorldViewModelOnOnWorldSet(TerraWorld world) { AddEntities(_worldViewModel.GetRuntimeEntities()); }
private void OnWorldLoaded(TerraWorld world) { _terraWorldViewModel.SetWorld(world); }
private void TerraWorldViewModelOnWorldSet(TerraWorld world) { /* _terraEntitiesViewModel.AddEntity(new RuntimeTerraEntity( * new TerraEntity("Player"), world * ));*/ }
public void SetWorld(TerraWorld world) { _world = world; OnWorldSet?.Invoke(world); }