public void Get() { // Arrange var player1 = new Player() { Id = 1, Name = "Nadal", PlayerGamePoint = GamePoint.zero }; var player2 = new Player() { Id = 2, Name = "Federer", PlayerGamePoint = GamePoint.zero }; var mockService = new Mock <ITennisService>(); mockService.Setup(service => service.Get()).Returns(new PlayerScore(player1, player2)); TennisController controller = new TennisController(mockService.Object); // Act Score result = controller.Get(); // Assertf Assert.IsNotNull(result); result.Player1.Id.Should().Be(1); result.Player1.Name.Should().Be("Nadal"); result.Player1.PlayerGamePoint.Should().Be(GamePoint.zero); result.Player2.Id.Should().Be(2); result.Player2.Name.Should().Be("Federer"); result.Player2.PlayerGamePoint.Should().Be(GamePoint.zero); }
// Use this for initialization void Start() { if(isTraining == false){ gController = GameObject.Find("GameController").GetComponent<GameController>(); eController = GameObject.Find("player2").GetComponent<EnemyController>(); } else{ TC = GameObject.Find ("TennisController").GetComponent<TennisController> (); } TennisSounds = GameObject.Find ("Sounds").GetComponent<TennisSounds>(); a = GetComponentInParent<Animator>(); ballSpeed = 16f; if(isPlayer == false){ side = -1; } else{ side = 1; } }
public void Setup() { readOnlyTennisRepositoryMock = new Mock <IReadOnlyTennisRepository>(); writeOnlyTennisRepositoryMock = new Mock <IWriteOnlyTennisRepository>(); tennisController = new TennisController(readOnlyTennisRepositoryMock.Object, writeOnlyTennisRepositoryMock.Object); }