public void Should_Return_Fifteen_When_Player_WonPoint() { var game = new Tennis(new Player("Morice"), new Player("Norbert")); game.WonPoint(0); Assert.Equal("Fifteen-Love", game.GetScore()); }
public void Should_Return_Deuce_When_Players_Won3Point_EachOther() { var game = new Tennis(new Player("Morice"), new Player("Norbert")); game.WonPoint(0); game.WonPoint(0); game.WonPoint(0); game.WonPoint(1); game.WonPoint(1); game.WonPoint(1); Assert.Equal("Deuce", game.GetScore()); }
public void Should_Return_Advantage_When_Player2_Have1Point_Over_Player1() { var game = new Tennis(new Player("Morice"), new Player("Norbert")); game.WonPoint(0); game.WonPoint(0); game.WonPoint(0); game.WonPoint(1); game.WonPoint(1); game.WonPoint(1); game.WonPoint(1); Assert.Equal("Advantage player2", game.GetScore()); }
public void Should_Return_WinPlayer2_When_Player2_Have2Points_Over_Player1() { var game = new Tennis(new Player("Morice"), new Player("Norbert")); game.WonPoint(0); game.WonPoint(0); game.WonPoint(0); game.WonPoint(1); game.WonPoint(1); game.WonPoint(1); game.WonPoint(1); game.WonPoint(1); Assert.Equal("Win for player2", game.GetScore()); }
public void Should_Return_LoveLove_When_Game_Start() { var game = new Tennis(new Player("Morice"), new Player("Norbert")); Assert.Equal("Love-All", game.GetScore()); }