/// <summary> /// 有玩家准备 /// </summary> /// <param name="seatId"></param> public void NetOnPlayerReady(int seatId) { TenPlayerUI player = null; if (TryGetPlayer(seatId, out player)) { player.SetReadyState(true); } if (seatId == TenModel.Inst.mMySeatId) { mSelfPlayer.SetReadybtnState(false); } }