public void UnconnectedDoorsCanBeReplacedWithOtherTerrain()
        {
            //With 4 doors
            RoomTemplate room1 = LoadTemplateFromFile("DDRogueTest.testdata.vaults.test4doors.room");

            TemplatedMapBuilder   mapBuilder = new TemplatedMapBuilder();
            TemplatedMapGenerator mapGen     = new TemplatedMapGenerator(mapBuilder);

            mapGen.PlaceRoomTemplateAtPosition(room1, new Point(0, 0));

            mapGen.ReplaceUnconnectedDoorsWithTerrain(RoomTemplateTerrain.Wall);

            //Check the doors are walls when merged
            var map = mapBuilder.MergeTemplatesIntoMap(GetStandardTerrainMapping());

            Assert.AreEqual(map.mapSquares[0, 3].Terrain, MapTerrain.Wall);
            Assert.AreEqual(map.mapSquares[7, 1].Terrain, MapTerrain.Wall);
            Assert.AreEqual(map.mapSquares[7, 0].Terrain, MapTerrain.Wall);
            Assert.AreEqual(map.mapSquares[3, 3].Terrain, MapTerrain.Wall);
        }