public void SetDefaultTemplate(MonsterTemplate template) { OldTemplate = template; MaxHp = OldTemplate.MaxHp; HpLevelScale = OldTemplate.HpLevelScale; CriticalRate = OldTemplate.CriticalRate; CriticalDamageMul = OldTemplate.CriticalDamageMul; Shield = OldTemplate.Shield; MaxMp = OldTemplate.MaxMp; MaxSpeed = OldTemplate.MaxSpeed; IsAggressive = OldTemplate.IsAggressive; AggressionRange = OldTemplate.AggressionRange; RambleAround = OldTemplate.RambleAround; RambleAroundMaxDist = OldTemplate.RambleAroundMaxDist; AlertsAllies = OldTemplate.AlertsAllies; XpReward = OldTemplate.XpReward; XpLevelMul = OldTemplate.XpLevelMul; MeleeSkill = OldTemplate.MeleeSkill; foreach (Skill sk in OldTemplate.TemplateSkills) { TemplateSkills.Add(sk); } }
public override void AddSkillsToTemplate() { // no skills SetMeleeAttackSkill((ActiveSkill)SkillTable.Instance.GetSkill(SkillId.MeleeAttack)); TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.Projectile)); // the projectile test skill }
protected override void AddSkillsToTemplate() { TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.Projectile)); // the projectile test skill TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.ProjectileTriple)); // the projectile test skill triple TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.ProjectileAllAround)); // aura TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.JumpShort)); // jump TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.ChainSkill)); // chain skill TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.SkillAreaExplode)); // bomb skill TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.MissileProjectile)); // missile projectile TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.ChainedProjectile)); // chained projectile SetMeleeAttackSkill((ActiveSkill)SkillTable.Instance.GetSkill(SkillId.MeleeAttack)); }
public void InitCustomSkillsOnTemplate() { if (NewSkills != null) { foreach (SkillId id in NewSkills) { bool contains = false; foreach (Skill sk in TemplateSkills) { if (sk.GetSkillId() == id) { contains = true; break; } } if (!contains) { TemplateSkills.Add(SkillTable.Instance.GetSkill(id)); } } } if (NewAutoattack != SkillId.SkillTemplate) { if (NewAutoattack == SkillId.CustomRemove) { SetMeleeAttackSkill(null); } else { SetMeleeAttackSkill((ActiveSkill)SkillTable.Instance.GetSkill(NewAutoattack)); } } if (SkillsToRemove != null && SkillsToRemove.Count > 0) { foreach (Skill sk in TemplateSkills.ToArray()) { if (SkillsToRemove.Contains(sk.GetSkillId())) { TemplateSkills.Remove(sk); } } } }
public override void AddSkillsToTemplate() { TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.PushBeam)); }
public override void AddSkillsToTemplate() { TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.SwarmSkill)); }
public override void AddSkillsToTemplate() { SetMeleeAttackSkill((ActiveSkill)SkillTable.Instance.GetSkill(SkillId.MeleeAttack)); TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.Teleport)); }
public override void AddSkillsToTemplate() { TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.CollisionDamageAttack)); }
public override void AddSkillsToTemplate() { TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.Projectile)); }
protected override void OnAccept(GumpButton button) { base.OnAccept(button); if (LockMode) { Close(); return; } if (String.IsNullOrWhiteSpace(TemplateName)) { Send( new NoticeDialogGump(User, Hide(true)) { Title = "Choose a Template Name", Html = "Your template must have a name!", AcceptHandler = b => Refresh(true) }); return; } if (TemplateSkills.Length < 7) { Send( new NoticeDialogGump(User, Hide(true)) { Title = "Choose 7 Skills", Html = "You must choose 7 unique skills to create a template.", AcceptHandler = b => Refresh(true) }); return; } if (TemplateStr <= 0 || TemplateDex <= 0 || TemplateInt <= 0) { Send( new NoticeDialogGump(User, Hide(true)) { Title = "Choose 3 Stats", Html = "You must specify your three character stats.", AcceptHandler = b => Refresh(true) }); return; } if (TemplateStr + TemplateDex + TemplateInt > 225) { Send( new NoticeDialogGump(User, Hide(true)) { Title = "Stat Failure", Html = "Either one of your stats is above the 100 limit, " + "or you have exceeded the overall limit of 225 stat points with your current allocation.", AcceptHandler = b => Refresh(true) }); return; } Dictionary <SkillName, double> skills = Profile.Owner.Skills.Not(sk => sk == null) .ToDictionary(sk => sk.SkillName, sk => TemplateSkills.Contains(sk.SkillName) ? 100.0 : 0.0); var stats = new Dictionary <StatType, int> { { StatType.Str, TemplateStr }, { StatType.Dex, TemplateDex }, { StatType.Int, TemplateInt } }; if (EditMode) { Template.Name = TemplateName; Template.Notes = TemplateNotes; Template.Skills = skills; Template.Stats = stats; Profile.Add(Template); } else { Template = Profile.Create(TemplateName, TemplateNotes, skills, stats); if (Profile.Selected == null) { Profile.Select(Template); } } Close(); }
public override void AddSkillsToTemplate() { TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.ProjectileAllAround)); TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.CollisionDamageAttack)); TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.JumpShort)); }
public IEnumerable <ISkillRecord> GetSkills() { return(TemplateSkills.Cast <ISkillRecord>().Concat(CustomSkills).ToList()); }
public override void AddSkillsToTemplate() { TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.NeutrophileProjectile)); //TemplateSkills.Add(SkillTable.Instance.GetSkill(SkillId.CreateCoverMob)); }