//use this to get a monster's potential stats without saving them public void CheckStats(MonsterSaveToken m) { MonsterStatsSet(); StatsCalc stats = new StatsCalc(gameObject.GetComponent <Monster>()); info = stats.Monster.info; tempStats = stats.Monster.tempStats; }
public void CalculateStatus(StatusEffects effect) { //tempStats = effect.Monster.tempStats; info = effect.Monster.info; tempStats = effect.Monster.tempStats; }
//****************The following methods are for calculating the stats of the monster***********// public void GetStats(StatsCalc stats) { info = stats.Monster.info; tempStats = stats.Monster.tempStats; SaveMonsterToken(); }