Esempio n. 1
0
 void convertToFloorData(TempDungeonFloor.Param n, DungeonData.FloorData floorData)
 {
     floorData.FloorNum = n.Floor;
     if (DungeonData.FloorData.FloorType.TryParse(n.Type, out floorData.Type) == false)
     {
         Debug.Log("FloorType読み込み失敗");
     }
     floorData.RoomCount   = new IntVector2(n.RoomCountX, n.RoomCountY);
     floorData.MaxRoomCell = new IntVector2(n.MaxRoomCellX, n.MaxRoomCellY);
     floorData.MinRoomCell = new IntVector2(n.MinRoomCellX, n.MinRoomCellY);
     floorData.MaxEnemyNum = n.MaxEnemyNum;
     floorData.MinEnemyNum = n.MinEnemyNum;
 }
Esempio n. 2
0
    static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
    {
        foreach (string asset in importedAssets)
        {
            if (!filePath.Equals(asset))
            {
                continue;
            }

            TempDungeonFloor data = (TempDungeonFloor)AssetDatabase.LoadAssetAtPath(exportPath, typeof(TempDungeonFloor));
            if (data == null)
            {
                data = ScriptableObject.CreateInstance <TempDungeonFloor> ();
                AssetDatabase.CreateAsset((ScriptableObject)data, exportPath);
                data.hideFlags = HideFlags.NotEditable;
            }

            data.sheets.Clear();
            using (FileStream stream = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) {
                IWorkbook book = null;
                if (Path.GetExtension(filePath) == ".xls")
                {
                    book = new HSSFWorkbook(stream);
                }
                else
                {
                    book = new XSSFWorkbook(stream);
                }

                foreach (string sheetName in sheetNames)
                {
                    ISheet sheet = book.GetSheet(sheetName);
                    if (sheet == null)
                    {
                        Debug.LogError("[QuestData] sheet not found:" + sheetName);
                        continue;
                    }

                    TempDungeonFloor.Sheet s = new TempDungeonFloor.Sheet();
                    s.name = sheetName;

                    for (int i = 1; i <= sheet.LastRowNum; i++)
                    {
                        IRow  row  = sheet.GetRow(i);
                        ICell cell = null;

                        TempDungeonFloor.Param p = new TempDungeonFloor.Param();

                        cell = row.GetCell(0); p.Floor = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(1); p.Type = (cell == null ? "" : cell.StringCellValue);
                        cell = row.GetCell(2); p.RoomCountX = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(3); p.RoomCountY = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(4); p.MaxRoomCellX = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(5); p.MaxRoomCellY = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(6); p.MinRoomCellX = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(7); p.MinRoomCellY = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(8); p.MaxEnemyNum = (int)(cell == null ? 0 : cell.NumericCellValue);
                        cell = row.GetCell(9); p.MinEnemyNum = (int)(cell == null ? 0 : cell.NumericCellValue);
                        s.list.Add(p);
                    }
                    data.sheets.Add(s);
                }
            }

            ScriptableObject obj = AssetDatabase.LoadAssetAtPath(exportPath, typeof(ScriptableObject)) as ScriptableObject;
            EditorUtility.SetDirty(obj);
        }
    }