public void OnTurnStartP2()
    {
        MessageManager.Instance.ShowMessage("Player2 Turn", 1.5f);
        manaTextP2.gameObject.SetActive(true);
        timeTextP2.gameObject.SetActive(true);

        Temp tt = GetComponent <Temp>();

        tt.attackP2Button.gameObject.SetActive(true);

        count2 = 60;
        count  = 70;
        currentTurnP2++;
        activeManaCrystalsP2 = currentTurnP2;

        if (activeManaCrystalsP2 >= 10)
        {
            activeManaCrystalsP2 = 10;
        }
        manaTextP2.text = activeManaCrystalsP2.ToString();

        //for (int i = 0; i < activeManaCrystalsP2; i++)
        //{
        //    manaCrystals[i].SetActive(true);
        //}

        endTurnButtonP2.gameObject.SetActive(true);
        tt.DrawP2(1);

        // ทำให้มีมเนียนที่ลงโจมตีได้
        for (int i = 0; i < tt.spawnPointBoard2.Length; i++)
        {
            if (tt.spawnPointBoard2[i] == true)
            {
                GameObject     card = GameObject.Find("P2Creatre " + i);
                CretureDisplay a    = card.GetComponent <CretureDisplay>();
                a.ischarge = true;
            }
        }
    }