// Use this for initialization void Start () { playerObject = GameObject.FindGameObjectWithTag("Player"); Mandala = GameObject.FindGameObjectWithTag("Mandala"); //playerController = playerObject.GetComponent<PlayerController>(); teleportationController = Mandala.GetComponent<TeleportationController>(); canTeleport = false; canPlayerControl = true; if (isAttached) { canTeleport = true; } fLerpingValue = 0.0f; if (canTeleport) { AddMandalaRadius(fRadius); } fMandelaHeight = transform.position.y; nMovingState = 0; fMovingSpeed = 400f; bReached = false; }
void Start() { MandalaObject = GameObject.FindGameObjectWithTag("MandalaMarker"); Mandala = GameObject.FindGameObjectWithTag("Mandala"); MMC = MandalaObject.GetComponent<MandalaMovementController>(); TC = Mandala.GetComponent<TeleportationController>(); MColC = Mandala.GetComponent<MarkerCollisionController>(); }
// Use this for initialization void Start () { onDisableTile = false; teleportationController = gameObject.GetComponent<TeleportationController>(); manMoveController = gameObject.GetComponentInParent<MandalaMovementController>(); distanceToGround = 0; fYvalueRay = 100; vAdjustedOrigin = new Vector3(transform.position.x, fYvalueRay, transform.position.z); }
void Start() { bDisplayEnd = false; canPlayerControl = true; teleportationController = Marker.GetComponentInChildren<TeleportationController>(); mandalaMovementController = Marker.GetComponent<MandalaMovementController>(); anim = GetComponentInChildren<Animator>(); startPosition = transform.position; }
// Use this for initialization void Start() { moveInterval = 3; chaseTime = 8; chaseVelocity = 7.5f; chaseProximity = 12; //chaseLimitDist = 10; mandala = GameObject.Find("Mandala"); if (mandala != null) { tc = mandala.GetComponent<TeleportationController>(); } player = GameObject.FindWithTag("Player").GetComponent<Transform>(); monster = GetComponent<NavMeshAgent>(); monsterTr = GetComponent<Transform>(); startPos = monsterTr.position; attacking = false; moving = false; returning = false; }
// Use this for initialization void Start () { //Initialize monster parameters. moveInterval = 3; chaseTime = 8; chaseVelocity = 7.5f; chaseProximity = 8; //chaseLimitDist = 10; teleportDisableTime = 4; //Get Mandala information. mandala = GameObject.Find("Mandala"); if (mandala != null) { tc = mandala.GetComponent<TeleportationController>(); } monster = GetComponent<NavMeshAgent>(); monsterTr = GetComponent<Transform>(); startPos = monsterTr.position; attacking = false; moving = false; returning = false; }