private void Awake() { _teleporter = FindObjectOfType <Teleporter>(); _arc = GetComponentInChildren <TeleportArc>(); _teleportMarker = FindObjectOfType <TeleportPoint>(); _markerCollider = _teleportMarker.GetComponentInChildren <TeleportMarkerCollider>(); _arc.traceLayerMask = ~((1 << 13) | (1 << 9)); // ignore teleport marker and mag. rect _aimAnchor = _arc.transform; }
private void Awake() { _teleporter = FindObjectOfType <Teleporter>(); _gazeMag = FindObjectOfType <GazeMagnifier>(); _magManager = FindObjectOfType <MagnificationManager>(); _teleportMarker = FindObjectOfType <TeleportPoint>(); _markerCollider = FindObjectOfType <TeleportMarkerCollider>(); _dotImage = GetComponent <GazeDotIndicator>(); _player = Camera.main.transform; _playspace = _player.parent; }