Esempio n. 1
0
    void OnClicTeamType(ButtonScript obj, object args, int param1, int param2)
    {
        minsLevel = 1;
        typeTeam  = (TeamType)param1;

        GetminLevel(typeTeam);

        //GlobalValue.Get((Constant)param1, out minsLevel);
        if (typeTeam == TeamType.TT_None)
        {
            leftLevel = 1;
        }
        else
        {
            leftLevel = minsLevel;
        }
        InitLevelLeft(rightLevel - leftLevel + 1);
        TeamTargetCell tcell = obj.GetComponent <TeamTargetCell>();

        if (_tcell != null)
        {
            _tcell.iconSp.gameObject.SetActive(false);
        }
        _tcell = tcell;
        tcell.iconSp.gameObject.SetActive(true);
        UICenterOnIndex CenterOnIndex = grid_leftlevel.GetComponent <UICenterOnIndex>();

        CenterOnIndex.UpdateItemPosition(0);
        isTarget = true;
    }
Esempio n. 2
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    void OnClicTeamType(ButtonScript obj, object args, int param1, int param2)
    {
        typeTeam = (TeamType)param1;
        TeamTargetCell tcell = obj.GetComponent <TeamTargetCell>();

        if (curCell != null)
        {
            curCell.iconSp.gameObject.SetActive(false);
        }
        curCell = tcell;
        tcell.iconSp.gameObject.SetActive(true);
        RefreshTeamTypeMenbers(typeTeam);
    }
Esempio n. 3
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    void Start()
    {
        //_CreateTitleLable.text = LanguageManager.instance.GetValue("Team_CreateTitle")
        //vipmanger = grid_leftlevel.GetComponent<VIPPackageItemManager> ();
        item_leftlevel.SetActive(false);
        item_rightlevel.SetActive(false);
        UIManager.SetButtonEventHandler(CloseBtn.gameObject, EnumButtonEvent.OnClick, OnClicClose, 0, 0);
        UIManager.SetButtonEventHandler(CreateBtn.gameObject, EnumButtonEvent.OnClick, OnClicCreate, 0, 0);
        item_target.SetActive(false);
        typeTeam = TeamType.TT_None;
        for (TeamType i = TeamType.TT_None; i < TeamType.TT_Max; ++i)
        {
            GameObject obj = GameObject.Instantiate(item_target) as GameObject;
            obj.SetActive(true);
            obj.transform.parent        = grid_target.transform;
            obj.transform.localScale    = Vector3.one;
            obj.transform.localPosition = Vector3.zero;
            obj.name = Enum.GetName(typeof(TeamType), i);
            UIManager.SetButtonEventHandler(obj, EnumButtonEvent.OnClick, OnClicTeamType, (int)Enum.Parse(typeof(TeamType), Enum.GetName(typeof(TeamType), i)), 0);
            obj.GetComponent <TeamTargetCell>().nameLabel.text = LanguageManager.instance.GetValue(Enum.GetName(typeof(TeamType), i));
            if (i == typeTeam)
            {
                _tcell = obj.GetComponent <TeamTargetCell>();
                obj.GetComponent <TeamTargetCell>().iconSp.gameObject.SetActive(true);
            }
            else
            {
                obj.GetComponent <TeamTargetCell>().iconSp.gameObject.SetActive(false);
            }
        }
        TeamSystem.OnChangeTeam += HideSelf;
        centerLeft             = grid_leftlevel.GetComponent <UICenterOnChild> ();
        centerLeft.onFinished += OnCenterLeftFinished;

        centerright             = grid_rightlevel.GetComponent <UICenterOnChild> ();
        centerright.onFinished += OnCenterrightFinished;

        UIScrollView sc = grid_leftlevel.GetComponentInParent <UIScrollView>();

        sc.onDragMoveed = scrollveiwMove;
        GlobalValue.Get(Constant.C_PlayerMaxLevel, out maxLevel);
        rightLevel = (int)maxLevel;
        //VIPPackageItemManager.ScrollviewEventOk += ScrollviewOk;
        rightScro.onDragFinished += ScrollviewOk;
        leftScro.onDragFinished  += ScrollviewOk;
        InitLevelLeft(rightLevel - leftLevel + 1);
        InitLevelRight(rightLevel);
    }
Esempio n. 4
0
 public void AddtargetItems()
 {
     for (TeamType i = TeamType.TT_None; i < TeamType.TT_Max; ++i)
     {
         GameObject obj = GameObject.Instantiate(target_item) as GameObject;
         obj.SetActive(true);
         obj.transform.parent        = target_Grid.transform;
         obj.transform.localScale    = Vector3.one;
         obj.transform.localPosition = Vector3.zero;
         obj.name = Enum.GetName(typeof(TeamType), i);
         UIManager.SetButtonEventHandler(obj, EnumButtonEvent.OnClick, OnClicTeamType, (int)Enum.Parse(typeof(TeamType), Enum.GetName(typeof(TeamType), i)), 0);
         obj.GetComponent <TeamTargetCell>().nameLabel.text = LanguageManager.instance.GetValue(Enum.GetName(typeof(TeamType), i));
         if (i == typeTeam)
         {
             curCell = obj.GetComponent <TeamTargetCell>();
             obj.GetComponent <TeamTargetCell>().iconSp.gameObject.SetActive(true);
         }
         else
         {
             obj.GetComponent <TeamTargetCell>().iconSp.gameObject.SetActive(false);
         }
     }
 }