Esempio n. 1
0
 private static void AssignTeam(GameObject blob, TeamTag teamName) // TODO make less nested loops
 {
     blob.GetComponent <TaggedObject>().teamTag = teamName;
     SkinnedMeshRenderer[] models = blob.GetComponentsInChildren <SkinnedMeshRenderer>(); // TODO make material with certain name modifyable
     for (int i = 0; i < models.Length; i++)
     {
         if (models[i].gameObject.name == "Cube")
         {
             List <Material> materials = new List <Material>();
             foreach (var material in models[i].materials)
             {
                 Material localMaterial = material;
                 if (material.name.Contains("Body"))
                 {
                     switch (teamName)
                     {
                     case TeamTag.Enemy:
                         localMaterial = Resources.Load("TeamMaterials/Enemy") as Material;
                         break;
                     }
                 }
                 materials.Add(localMaterial);
             }
             models[i].materials = materials.ToArray();
         }
     }
 }
Esempio n. 2
0
    public void showNums()
    {
        GameObject[] PlayerArray = GameObject.FindGameObjectsWithTag("Player");
        for (int i = 0; i < PlayerArray.Length; i++)
        {
            TeamTag tag  = PlayerArray[i].GetComponent <TeamSetup>().teamTag;
            bool    temp = !TeamCount[tag].Contains(PlayerArray[i]);
            if (Vector3.Distance(transform.position, PlayerArray[i].transform.position) < radius)
            {
                if (temp)
                {
                    TeamCount[tag].Add(PlayerArray[i]);
                }
            }
            else
            {
                if (!temp)
                {
                    TeamCount[tag].Remove(PlayerArray[i]);
                }
            }
        }
        TeamTag tempTag = TeamTag.red;

        for (int i = 0; i < teamTextList.Length; i++)
        {
            teamTextList[i].text  = TeamCount[tempTag].Count.ToString();
            teamTextList[i].color = TeamSetup.returnColor(tempTag);
            tempTag++;
        }
    }
Esempio n. 3
0
 public RunAwayAction(GameObject blob)
 {
     this.blob    = blob;
     blobMovement = blob.GetComponent <BlobMovement>();
     teamTag      = blob.GetComponent <TaggedObject>().teamTag;
     blobStats    = blob.GetComponent <BlobStats>();
 }
Esempio n. 4
0
        public void RemoveTeamControl(TeamTag teamTag)
        {
            var teamIndex = Team.GetTeamIndexFromTag(teamTag);

            teamControl[teamIndex] = false;
            floorImage.material    = Map.Instance.GetTileMaterial(teamControl);
        }
    void Update()
    {
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Input.GetMouseButtonDown(0))
        {
            if (Physics.Raycast(ray, out hit))
            {
                if (hit.collider.gameObject.layer == LayerMask.NameToLayer("Ground"))
                {
                    GameObject go = Instantiate(playerPrefebs, hit.point + Vector3.up, Quaternion.identity);
                    go.GetComponent <TeamSetup>().teamTag = precentTag;
                }
                if (hit.collider.gameObject.tag == "Player")
                {
                    OccupyPoint.GetComponent <OccupationPos>().delePlayer(hit.collider.gameObject);
                    DestroyImmediate(hit.collider.gameObject);
                }
            }
        }
        if (Input.GetKeyDown(KeyCode.R))
        {
            precentTag = TeamTag.red;
        }
        if (Input.GetKeyDown(KeyCode.G))
        {
            precentTag = TeamTag.green;
        }
        if (Input.GetKeyDown(KeyCode.B))
        {
            precentTag = TeamTag.blue;
        }
    }
Esempio n. 6
0
 public void SetTeam(TeamTag tag)
 {
     SoldierInterface.Tag            = tag;
     transform.parent.gameObject.tag = tag.ToString();
     SelectInterface.ChangeColor(SoldierInterface.Tag);
     targetContrl = null;
     enemyTeamTag = SoldierInterface.Tag == TeamTag.BadGuy ? TeamTag.GoodGuy : TeamTag.BadGuy;
 }
Esempio n. 7
0
 public MeleeFightAction(GameObject blob)
 {
     this.blob               = blob;
     blobMovement            = blob.GetComponent <BlobMovement>();
     blobAnimationController = blob.GetComponent <AnimationController>();
     blobStats               = blob.GetComponent <BlobStats>();
     teamTag = blob.GetComponent <TaggedObject>().teamTag;
     blobAnimationController.OnKicked += DealDamage;
 }
Esempio n. 8
0
    private void Spawn(BlobStatsData blobStatsData, TeamTag teamTag, Vector3 blobPosition)
    {
        //CheckIfEnoughSpawnPoints(blobStatsData.Count, availableSpawnPoints.Count);

        GameObject blob = BlobInstantiator.GetBlobGameObject(blobStatsData, teamTag);

        blob.transform.localPosition = blobPosition;

        ObjectManager.GetInstance().AddObject(blob);
    }
Esempio n. 9
0
        public Partawn Emit(
            TeamTag teamTag,
            Vector2 location, float rotation, float speed, float dps, float life)
        {
            Partawn p = new Partawn(
                idSource++, teamTag, location, rotation, speed, dps, life);

            partawns.Add(p);
            return(p);
        }
Esempio n. 10
0
 public bool CheckCanBuild(TeamTag tag, BuildingType buildingType)
 {
     if (teamControl[Team.GetTeamIndexFromTag(tag)] == false || Building != null || resourceNodes.Count != 0)
     {
         return(false);
     }
     if (buildingType == BuildingType.None || ConstructionSite == null)
     {
         return(true);
     }
     return(ConstructionSite.Building.type == buildingType);
 }
Esempio n. 11
0
 private void AddTagWidget(TeamTag tag)
 {
     CheckButton button = new CheckButton(tag.Value == Team.LOCAL ? localTeam : visitorTeam  );
     button.Toggled += delegate(object sender, EventArgs e) {
         if (button.Active) {
             tags.Add(tag);
         } else
             tags.Remove(tag);
     };
     dict.Add(tag, button);
     buttonsbox.PackStart(button, false, false, 0);
     button.ShowAll();
 }
Esempio n. 12
0
 private void Awake()
 {
     animator         = transform.parent.GetComponent <Animator>();
     SoldierInterface = Soldier.GetComponent <ISoldier>();
     AttackInterface  = Attack.GetComponent <IAttackable>();
     MoveInterface    = Movement.GetComponent <IMovable>();
     SelectInterface  = Select.GetComponent <ISelectable>();
     DamageInterface  = Damage.GetComponent <IDamageable>();
     WeaponInterface  = Weapon.GetComponent <IWeapon>();
     agent            = transform.parent.GetComponent <NavMeshAgent>();
     myTransform      = transform.parent.GetComponent <Transform>();
     enemyTeamTag     = SoldierInterface.Tag == TeamTag.BadGuy ? TeamTag.GoodGuy : TeamTag.BadGuy;
 }
Esempio n. 13
0
    public static Color returnColor(TeamTag tag)
    {
        switch (tag)
        {
        case TeamTag.red: return(Color.red); break;

        case TeamTag.blue: return(Color.blue); break;

        case TeamTag.green: return(Color.green); break;

        default: return(Color.white);
        }
    }
Esempio n. 14
0
    public List <TaggedObject> GetAllTeammates(TeamTag teamTag)
    {
        List <TaggedObject> taggedObjects = new List <TaggedObject>();

        foreach (var taggedObject in TaggedObjects)
        {
            if (taggedObject.teamTag == teamTag)
            {
                taggedObjects.Add(taggedObject);
            }
        }
        return(taggedObjects);
    }
Esempio n. 15
0
 void Awake()
 {
     aiUnit                = GetComponent <CharacterControl> ();
     animator              = GetComponentInChildren <Animator> ();
     pandaTree             = GetComponent <PandaBehaviour> ();
     team                  = aiUnit.CharacterData.Team;
     LastGetHitTime        = Mathf.NegativeInfinity;
     LastTargetAttackTime  = Mathf.NegativeInfinity;
     LastTargetExecuteTime = Mathf.NegativeInfinity;
     LastTargetDodgeTime   = Mathf.NegativeInfinity;
     LastTargetGuardTime   = Mathf.NegativeInfinity;
     enemyTarget           = null;
     AIAgentManager.Instance.TotalAIAgent.Add(this);
 }
Esempio n. 16
0
    public void Spawn(TeamTag team, Vector3 v)
    {
        Entity entity = entityManager.CreateEntity(
            team == TeamTag.Alpha ? alphaArchetype : betaArchetype);

        entities.Add(entity);

        entityManager.SetComponentData(
            entity,
            new Translation {
            Value = new float3(v.x, v.y, v.z)
        });

        entityManager.SetComponentData(
            entity,
            new Scale {
            Value = scale
        });

        entityManager.SetComponentData(
            entity,
            new Parent {
            Value = parentEntity
        });

        entityManager.SetComponentData(
            entity,
            new Pawn {
            Team   = team,
            Health = 100.0f
        });

        Material material = null;

        if (team == TeamTag.Alpha)
        {
            material = rubyMaterial;
        }
        else
        {
            material = sapphireMaterial;
        }

        entityManager.SetSharedComponentData(
            entity,
            new RenderMesh {
            mesh     = mesh,
            material = material
        });
    }
Esempio n. 17
0
    private void Update()
    {
        OccupyRate = Mathf.Clamp(OccupyRate, 0, 100);
        if (OccupyRate == 0)
        {
            precentOccTeam = lastOccTeam;
        }

        OccupySlider.value = OccupyRate / 100f;
        SliderBack.GetComponent <Image>().color = TeamSetup.returnColor(precentOccTeam);
        drawCircle();
        showNums();

        if ((Time.time - prevTime) > 1)
        {
            prevTime = Time.time;
            int     InAreaTeam     = 0;
            int     TeamNums       = 0;
            TeamTag InAreaTeamName = TeamTag.red;
            TeamTag tempTag        = TeamTag.red;
            for (int i = 0; i < TeamCount.Count; i++)
            {
                if (TeamCount[tempTag].Count != 0)
                {
                    InAreaTeam++;
                    if (TeamCount[tempTag].Count > TeamNums)
                    {
                        TeamNums = TeamCount[tempTag].Count;
                    }
                    InAreaTeamName = tempTag;
                }
                tempTag++;
            }
            if (InAreaTeam == 1)
            {
                lastOccTeam = InAreaTeamName;
                if (precentOccTeam != InAreaTeamName)
                {
                    OccupyRate -= teamNumAddRate[TeamNums];
                }
                else
                {
                    OccupyRate += teamNumAddRate[TeamNums];
                }
            }
        }
    }
Esempio n. 18
0
        private void AddTagWidget(TeamTag tag)
        {
            CheckButton button = new CheckButton(tag.Value == Team.LOCAL ? localTeam : visitorTeam);

            button.Toggled += delegate(object sender, EventArgs e) {
                if (button.Active)
                {
                    tags.Add(tag);
                }
                else
                {
                    tags.Remove(tag);
                }
            };
            dict.Add(tag, button);
            buttonsbox.PackStart(button, false, false, 0);
            button.ShowAll();
        }
Esempio n. 19
0
        public Partawn(
            int id,
            TeamTag teamTag,
            Vector2 location, float rotation, float speed, float dps, float life)
        {
            this.id          = id;
            this.teamTag     = teamTag;
            this.location    = location;
            this.rotation    = rotation;
            this.speed       = speed;
            this.dps         = dps;
            this.initialLife = life;
            this.life        = life;

            var rad = Mathf.Deg2Rad * rotation;

            direction = new Vector2(Mathf.Cos(rad), Mathf.Sin(rad));
        }
Esempio n. 20
0
    public List <TaggedObject> GetAllEnemies(TeamTag ownTeamTag)
    {
        List <TaggedObject> taggedObjects = new List <TaggedObject>();

        List <TeamTag> teamTags = Enum.GetValues(typeof(TeamTag)).Cast <TeamTag>().ToList();

        teamTags.Remove(ownTeamTag);
        teamTags.Remove(TeamTag.None);

        foreach (var taggedObject in TaggedObjects)
        {
            if (teamTags.Contains(taggedObject.teamTag))
            {
                taggedObjects.Add(taggedObject);
            }
        }
        return(taggedObjects);
    }
Esempio n. 21
0
    public static GameObject GetBlobGameObject(BlobStatsData blobStats, TeamTag teamTag)
    {
        GameObject blob = null;

        switch (blobStats.blobType)
        {
        case BlobType.Survivor:
            blob = GameObject.Instantiate(Resources.Load("Blob") as GameObject);
            break;

        case BlobType.Fighter:
            blob = GameObject.Instantiate(Resources.Load("Fighter") as GameObject);
            break;
        }

        blob.GetComponent <BlobStats>().stats = blobStats;
        AssignTeam(blob, teamTag);

        return(blob);
    }
Esempio n. 22
0
    public Entity PlayerInstantiate(int id)
    {
        var entityManager = World.Active.EntityManager;

        _playerEntity = entityManager.Instantiate(_playerPrefabEntity);

        var teamTag = new TeamTag()
        {
            Id = id,
        };

        entityManager.SetComponentData(_playerEntity, teamTag);

        var tmpRenderer = entityManager.GetSharedComponentData <RenderMesh>(_playerEntity);

        tmpRenderer.material = PlayerMaterial;
        entityManager.SetSharedComponentData(_playerEntity, tmpRenderer);

        return(_playerEntity);
    }
Esempio n. 23
0
    private Entity instantiate(Entity template)
    {
        var entityManager = World.Active.EntityManager;
        var entity        = entityManager.Instantiate(template);

        entityManager.SetComponentData(
            entity,
            new Translation {
            Value = transform.TransformPoint(0, 0, 0)
        }
            );
        entityManager.SetComponentData(
            entity,
            new Rotation {
            Value = transform.rotation
        }
            );
        TeamTag tag = unitDef.team.toComponent();

        entityManager.SetComponentData(
            entity,
            new PhysicsVelocity {
            Linear = unitDef.initialVelocity
        }
            );
        tag.AssignToEntity(entityManager, entity);

        var baseRotation = entityManager.GetComponentData <Rotation>(entity);

        foreach (TurretInfo turret in unitDef.turretPositionInfo)
        {
            Entity turretEntity = TurretInstantiator.instantiate(unitDef.team, turret, baseRotation);
            entityManager.AddComponent(turretEntity, typeof(LocalToParent));
            entityManager.AddComponent(turretEntity, typeof(Parent));
            entityManager.SetComponentData <Parent>(turretEntity, new Parent {
                Value = entity
            });
        }

        return(entity);
    }
Esempio n. 24
0
 public void ChangeColor(TeamTag tag)
 {
     spriteIndicator.color = tag == TeamTag.BadGuy ? new Color(255f / 255f, 96f / 255f, 96f / 255f, 159f / 255f) : new Color(175f / 255f, 96f / 236f, 183f / 255f, 159f / 255f);
 }
Esempio n. 25
0
 // IMPROVE: Not sure this is the best way.
 public Team GetTeam(TeamTag tag) => tag == TeamTag.red ? redTeam : greenTeam;
Esempio n. 26
0
        private void JoinUser(string userName, TeamTag teamTag)
        {
            if (isSessionRunning == false && teamTag != TeamTag.None)
            {
                if (greenTeamPlayers.Contains(userName) && teamTag == TeamTag.red)
                {
                    greenTeamPlayers.Remove(userName);
                    redTeamPlayers.Add(userName);
                    joinUI.UpdatePlayers(greenTeamPlayers, redTeamPlayers);
                    return;
                }

                if (redTeamPlayers.Contains(userName) && teamTag == TeamTag.green)
                {
                    redTeamPlayers.Remove(userName);
                    greenTeamPlayers.Add(userName);
                    joinUI.UpdatePlayers(greenTeamPlayers, redTeamPlayers);
                    return;
                }
            }

            if (greenTeamPlayers.Contains(userName) || redTeamPlayers.Contains(userName) || (greenTeamPlayers.Count == maxTeamSize && redTeamPlayers.Count == maxTeamSize))
            {
                return;
            }
            if (teamTag == TeamTag.None)
            {
                if (greenTeamPlayers.Count > redTeamPlayers.Count)
                {
                    teamTag = TeamTag.red;
                }
                else if (greenTeamPlayers.Count == redTeamPlayers.Count)
                {
                    var rnd = Random.Range(0, 2);
                    teamTag = rnd == 1 ? TeamTag.green : TeamTag.red;
                }
                else
                {
                    teamTag = TeamTag.green;
                }
            }

            var playerTeam = teamTag == TeamTag.green ? greenTeam : redTeam;

            Debug.Log($"User joining {userName} to {teamTag.ToString()}.");
            if (teamTag == TeamTag.green)
            {
                greenTeamPlayers.Add(userName);
            }
            else
            {
                redTeamPlayers.Add(userName);
            }
            if (isSessionRunning)
            {
                playerTeam.SwapBotForPlayer(userName);
            }
            else
            {
                joinUI.UpdatePlayers(greenTeamPlayers, redTeamPlayers);
            }
        }
Esempio n. 27
0
        void UpdateStats(Project project)
        {
            catStats.Clear();

            foreach (Category cat in project.Categories) {
                CategoryStats stats;
                List<Play> plays;
                int localTeamCount, visitorTeamCount;

                plays = project.PlaysInCategory (cat);
                CountPlaysInTeam(plays, out localTeamCount, out visitorTeamCount);
                stats = new CategoryStats(cat.Name, plays.Count, localTeamCount, visitorTeamCount);
                catStats.Add (stats);

                foreach (ISubCategory subcat in cat.SubCategories) {
                    SubCategoryStat subcatStat;

                    if (subcat is PlayerSubCategory)
                        continue;

                    subcatStat = new SubCategoryStat(subcat.Name);
                    stats.AddSubcatStat(subcatStat);

                     if (subcat is TagSubCategory) {
                        foreach (string option in subcat.ElementsDesc()) {
                            List<Play> subcatPlays;
                            StringTag tag;

                            tag = new StringTag{SubCategory=subcat, Value=option};
                            subcatPlays = plays.Where(p => p.Tags.Tags.Contains(tag)).ToList();
                            GetSubcategoryStats(subcatPlays, subcatStat, option,
                                stats.TotalCount, out localTeamCount, out visitorTeamCount);
                            GetPlayersStats(project, subcatPlays, option, subcatStat, cat);
                        }
                     }

                     if (subcat is TeamSubCategory) {
                        List<Team> teams = new List<Team>();
                        teams.Add(Team.LOCAL);
                        teams.Add(Team.VISITOR);

                        foreach (Team team in teams) {
                            List<Play> subcatPlays;
                            TeamTag tag;

                            tag = new TeamTag{SubCategory=subcat, Value=team};
                            subcatPlays = plays.Where(p => p.Teams.Tags.Contains(tag)).ToList();
                            GetSubcategoryStats(subcatPlays, subcatStat, team.ToString(),
                                stats.TotalCount, out localTeamCount, out visitorTeamCount);
                        }
                     }
                }
            }
        }
Esempio n. 28
0
    public static Entity instantiate(Team team, TurretInfo info, Rotation?parentRotation)
    {
        var entityManager = World.Active.EntityManager;
        var definition    = info.definition;

        instantiateData(definition);

        var turretBaseEntity = entityManager.Instantiate(entities[definition.basePrefab.GetHashCode()]);

        entityManager.SetComponentData(
            turretBaseEntity,
            new Translation {
            Value = info.position
        }
            );

        var rotation = quaternion.EulerXYZ(math.radians(info.facing.x), math.radians(info.facing.y), math.radians(info.facing.z));

        entityManager.SetComponentData(
            turretBaseEntity,
            new Rotation {
            Value = rotation
        }
            );

        var     gun             = definition.gun;
        var     turretGunEntity = entityManager.Instantiate(entities[gun.prefab.GetHashCode()]);
        TeamTag tag             = team.toComponent();

        tag.AssignToEntity(entityManager, turretGunEntity);

        entityManager.AddComponent(turretGunEntity, typeof(LocalToParent));
        entityManager.AddComponent(turretGunEntity, typeof(Parent));
        entityManager.SetComponentData <Parent>(
            turretGunEntity,
            new Parent {
            Value = turretBaseEntity
        }
            );

        entityManager.SetComponentData(
            turretGunEntity,
            new Translation {
            Value = definition.gunOffset
        }
            );
        entityManager.SetComponentData(
            turretGunEntity,
            new Rotation {
            Value = rotation
        }
            );
        entityManager.AddComponentData(turretGunEntity, new GunData {
            projectileEntity   = entities[gun.projectile.prefab.GetHashCode()],
            projectileOffset   = gun.barrelOffset,
            muzzleFlashEffect  = gun.muzzleEffectPrefab.GetHashCode(),
            projectileVelocity = gun.muzzleVelocity,
            reloadInterval     = gun.reloadInterval,
            fireInterval       = gun.fireInterval,
            shotsPerReload     = gun.shotsPerReload,
            shotDeviation      = math.radians(gun.shotDeviationDegrees),
            maximumPitchDelta  = math.radians(gun.maximumPitchDeltaDegrees),
            rotationSpeed      = 1f,
            pitchSpeed         = 5f,
            neutralRotation    = rotation,
            parentRotation     = parentRotation,
        });

        entityManager.AddComponentData(turretGunEntity, new GunState {
            currentFireInterval   = 0,
            currentReloadInterval = 0,
            shotsRemaining        = 4,
            currentPitch          = math.PI / 2f,
            targetPitchDelta      = math.PI / 2f,
        });

        return(turretBaseEntity);
    }
Esempio n. 29
0
 public static int GetTeamIndexFromTag(TeamTag tag) => (int)tag - 1;
Esempio n. 30
0
        void UpdateStats(Project project)
        {
            catStats.Clear();

            Field     = project.Categories.FieldBackground;
            HalfField = project.Categories.HalfFieldBackground;
            Goal      = project.Categories.GoalBackground;

            foreach (Category cat in project.Categories)
            {
                CategoryStats stats;
                List <Play>   plays, homePlays, awayPlays;
                int           localTeamCount, visitorTeamCount;

                plays     = project.PlaysInCategory(cat);
                homePlays = plays.Where(p => p.Team == Team.LOCAL || p.Team == Team.BOTH).ToList();
                awayPlays = plays.Where(p => p.Team == Team.VISITOR || p.Team == Team.BOTH).ToList();
                stats     = new CategoryStats(cat, plays.Count, homePlays.Count(), awayPlays.Count());
                /* Fill zonal tagging stats */
                stats.FieldCoordinates         = plays.Select(p => p.FieldPosition).Where(p => p != null).ToList();
                stats.HalfFieldCoordinates     = plays.Select(p => p.HalfFieldPosition).Where(p => p != null).ToList();
                stats.GoalCoordinates          = plays.Select(p => p.GoalPosition).Where(p => p != null).ToList();
                stats.HomeFieldCoordinates     = homePlays.Select(p => p.FieldPosition).Where(p => p != null).ToList();
                stats.HomeHalfFieldCoordinates = homePlays.Select(p => p.HalfFieldPosition).Where(p => p != null).ToList();
                stats.HomeGoalCoordinates      = homePlays.Select(p => p.GoalPosition).Where(p => p != null).ToList();
                stats.AwayFieldCoordinates     = awayPlays.Select(p => p.FieldPosition).Where(p => p != null).ToList();
                stats.AwayHalfFieldCoordinates = awayPlays.Select(p => p.HalfFieldPosition).Where(p => p != null).ToList();
                stats.AwayGoalCoordinates      = awayPlays.Select(p => p.GoalPosition).Where(p => p != null).ToList();
                catStats.Add(stats);

                foreach (ISubCategory subcat in cat.SubCategories)
                {
                    SubCategoryStat subcatStat;

                    if (subcat is PlayerSubCategory)
                    {
                        continue;
                    }

                    subcatStat = new SubCategoryStat(subcat);
                    stats.AddSubcatStat(subcatStat);

                    if (subcat is TagSubCategory)
                    {
                        foreach (string option in subcat.ElementsDesc())
                        {
                            List <Play> subcatPlays;
                            StringTag   tag;

                            tag = new StringTag {
                                SubCategory = subcat, Value = option
                            };
                            subcatPlays = plays.Where(p => p.Tags.Tags.Contains(tag)).ToList();
                            GetSubcategoryStats(subcatPlays, subcatStat, option,
                                                stats.TotalCount, out localTeamCount, out visitorTeamCount);
                            GetPlayersStats(project, subcatPlays, option, subcatStat, cat);
                        }
                    }

                    if (subcat is TeamSubCategory)
                    {
                        List <Team> teams = new List <Team>();
                        teams.Add(Team.LOCAL);
                        teams.Add(Team.VISITOR);

                        foreach (Team team in teams)
                        {
                            List <Play> subcatPlays;
                            TeamTag     tag;

                            tag = new TeamTag {
                                SubCategory = subcat, Value = team
                            };
                            subcatPlays = plays.Where(p => p.Teams.Tags.Contains(tag)).ToList();
                            GetSubcategoryStats(subcatPlays, subcatStat, team.ToString(),
                                                stats.TotalCount, out localTeamCount, out visitorTeamCount);
                        }
                    }
                }
            }
        }