private static void CreateNotifyEffect(TeamSignalType signalType, Position pos) { string signalPerform = TeamSignalManager.GetSignalPerform(signalType); if (signalType == TeamSignalType.Fire || signalType == TeamSignalType.Defense) { return; } if (string.IsNullOrEmpty(signalPerform)) { return; } SysSkillPerformVo dataById = BaseDataMgr.instance.GetDataById <SysSkillPerformVo>(signalPerform); if (dataById == null) { ClientLogger.Error("cannot found SysSkillPerformVo #" + signalPerform); } else { ResourceHandle resourceHandle = MapManager.Instance.SpawnResourceHandle(dataById.effect_id, new Vector3(pos.x, pos.y, pos.z), Quaternion.identity, 0); if (resourceHandle != null) { resourceHandle.DelayRelease(1.8f); } else { ClientLogger.Error("SpawnEffect failed #" + dataById.effect_id); } } }
public static void Begin(TeamSignalType mode) { TeamSignalManager.IsBegin = true; TeamSignalManager.CurMode = mode; CtrlManager.OpenWindow(WindowID.TeamSignalView, null); Singleton <MiniMapView> .Instance.BeginTeamSignal(); }
private static string GetFriendlyText(TeamSignalType signalType) { switch (signalType) { case TeamSignalType.Danger: return(LanguageManager.Instance.GetStringById("BattleTeamSignalType_Danger")); case TeamSignalType.Miss: return(LanguageManager.Instance.GetStringById("BattleTeamSignalType_TheEnemyDisappeared")); case TeamSignalType.Converge: return(LanguageManager.Instance.GetStringById("BattleTeamSignalType_Set")); case TeamSignalType.Fire: return(LanguageManager.Instance.GetStringById("BattleTeamSignalType_Attack")); case TeamSignalType.Defense: return(LanguageManager.Instance.GetStringById("BattleTeamSignalType_Defense")); case TeamSignalType.Goto: return(LanguageManager.Instance.GetStringById("BattleTeamSignalType_Flee")); default: return(string.Empty); } }
public static void CallBattleMsg_SiderTipsModule_Signal(string npcId1, TeamSignalType signalType) { SiderTipsModule module = Singleton <HUDModuleManager> .Instance.GetModule <SiderTipsModule>(EHUDModule.SiderTips); if (module != null) { module.AddSiderTip_Signal(npcId1, signalType); } }
public static void SendTeamTargetNotify(TeamSignalType type, int unitId) { SendMsgManager.Instance.SendPvpMsg(PvpCode.C2P_NotifyTeamTarget, SerializeHelper.Serialize <NotifyTeamTarget>(new NotifyTeamTarget { senderId = Singleton <PvpManager> .Instance.MyLobbyUserId, signalType = (byte)type, targetId = unitId })); }
private static void CheckSignalOverride(int senderId, TeamSignalType signalType, PlayEffectAction action) { PlayEffectAction playEffectAction; if (TeamSignalManager._lastAttackSignals.TryGetValue(senderId, out playEffectAction) && playEffectAction != null) { playEffectAction.Stop(); } TeamSignalManager._lastAttackSignals[senderId] = action; }
private static void TryUpdateCd(int senderId, TeamSignalType signalType) { if (senderId == Singleton <PvpManager> .Instance.MyLobbyUserId) { TeamSignalManager._cdKeeper.Trigger(); if (TeamSignalManager._cdKeeper.IsCd()) { MobaMessageManager.ExecuteMsg(ClientC2C.TeamSignalCoolDown, null, 0f); } } }
public void Show(TeamSignalType type) { foreach (GameObject current in this._signalIcons) { if (current) { current.SetActive(false); } } this._signalIcons[(int)type].transform.localEulerAngles = new Vector3(0f, 0f, -base.transform.parent.transform.localEulerAngles.z); this._signalIcons[(int)type].SetActive(true); }
public static void Process(NotifyTeamPos info) { int senderId = info.senderId; TeamSignalType signalType = (TeamSignalType)info.signalType; Position pos = info.pos; if (pos == null) { return; } if (!Singleton <PvpManager> .Instance.IsOurPlayer(senderId)) { return; } TeamSignalManager.TryUpdateCd(senderId, signalType); TeamSignalManager.CreateNotifyEffect(signalType, pos); switch (signalType) { case TeamSignalType.Danger: AudioMgr.Play("Play_SignalRisk", null, false, false); AudioMgr.Play("Play_CN_Risk", null, false, false); break; case TeamSignalType.Miss: AudioMgr.Play("Play_SignalMiss", null, false, false); break; case TeamSignalType.Converge: AudioMgr.Play("Play_SignalHelp", null, false, false); AudioMgr.Play("Play_CN_Help", null, false, false); break; case TeamSignalType.Fire: AudioMgr.Play("Play_SignalAttack", null, false, false); AudioMgr.Play("Play_CN_Gather", null, false, false); break; case TeamSignalType.Defense: AudioMgr.Play("Play_SignalDefense", null, false, false); break; case TeamSignalType.Goto: AudioMgr.Play("Play_SignalOntheWay", null, false, false); break; } Singleton <MiniMapView> .Instance.ShowTeamSignal(senderId, signalType, new Vector3(pos.x, pos.y, pos.z)); string playerHero = Singleton <PvpManager> .Instance.GetPlayerHero(senderId); HUDModuleMsgTools.CallBattleMsg_SiderTipsModule_Signal(playerHero, signalType); }
public static void SendTeamPosNotify(TeamSignalType type, Vector3 pos) { SendMsgManager.Instance.SendPvpMsg(PvpCode.C2P_NotifyTeamPos, SerializeHelper.Serialize <NotifyTeamPos>(new NotifyTeamPos { senderId = Singleton <PvpManager> .Instance.MyLobbyUserId, signalType = (byte)type, pos = new Position { x = pos.x, y = pos.y, z = pos.z } })); }
public void ShowRightSignalView_Internal(float duration, string npcId1, TeamSignalType signal) { if (this.rightMsgObjList.Count <= 4) { this.cMgr.StartCoroutine(this.RightSignalView_Coroutinue(npcId1, signal, duration), true); } else { this.rightMsgWaitingList.Add(new KillInfosModule.RightSignalMsg { duration = duration, signal = signal, npcId = npcId1 }); } }
private void OnClickAboveView(GameObject go) { this.Log("OnClickAboveView"); Vector3 mousePosition = Input.mousePosition; if (this.IsClickBadWindow(mousePosition)) { this.Log("click ui"); TeamSignalManager.End(); return; } TeamSignalType curMode = TeamSignalManager.CurMode; if (curMode == TeamSignalType.Defense) { Units units = this.PickupTarget(); if (units != null && units.isMyTeam) { TeamSignalManager.TrySendTeamTargetNotify(curMode, units.unique_id); } } else if (curMode == TeamSignalType.Fire || curMode == TeamSignalType.Converge) { Units units2 = this.PickupTarget(); if (units2 != null && units2.isEnemy) { TeamSignalManager.TrySendTeamTargetNotify(TeamSignalType.Fire, units2.unique_id); } else { Vector3?vector = this.PickupPos(); if (vector.HasValue) { TeamSignalManager.TrySendTeamPosNotify(TeamSignalType.Converge, vector.Value); } } } else { Vector3?vector2 = this.PickupPos(); if (vector2.HasValue) { TeamSignalManager.TrySendTeamPosNotify(curMode, vector2.Value); } } TeamSignalManager.End(); }
public void AddSiderTip_Signal(string npcId1, TeamSignalType type) { string spriteNameById = Singleton <HUDModuleManager> .Instance.GetSpriteNameById(npcId1); this.AddNewMsg(new SiderTipMsg(spriteNameById, type)); }
public SiderTipMsg(string _sender, TeamSignalType _signType) { this.isTeamSign = true; this.signType = _signType; this.killerSpriteName = _sender; }
public static bool TrySendTeamTargetNotify(TeamSignalType type, int unitId) { PvpEvent.SendTeamTargetNotify(type, unitId); return(true); }
public static bool TrySendTeamPosNotify(TeamSignalType type, Vector3 pos) { PvpEvent.SendTeamPosNotify(type, pos); return(true); }
public static string GetSignalPerform(TeamSignalType type) { return((!TeamSignalManager._signal2FxMap.ContainsKey(type)) ? string.Empty : TeamSignalManager._signal2FxMap[type]); }