public async Task <IActionResult> PutTeamPlayers([FromRoute] int id, [FromBody] TeamPlayers teamPlayers) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != teamPlayers.Id) { return(BadRequest()); } _context.Entry(teamPlayers).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!TeamPlayersExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public static void AssignTeamsServer() { var Players = PlayerControl.AllPlayerControls.ToArray().Shuffle(); var TeamIndex = 0; var EnabledTeams = Teams.Where(Team => Team.Enable).ToList(); if (EnabledTeams.Count == 0) { throw new Exception("No teams enabled"); } if (Military.TeamAffinity.GetValue()) { var Affinities = TeamAffinityController.GetAffinities(); foreach (var(Team, TeamPlayers) in Affinities) { foreach (var Player in TeamPlayers.Select(PlayerTools.GetPlayerById)) { Team.Players.Add(Player); Player.Extra().SetTeam(Team); } } foreach (var Control in PlayerControl.AllPlayerControls) { var Extra = Control.Extra(); if (Extra.Team != null) { continue; } var Team = EnabledTeams[0]; Team.Players.Add(Control); Extra.SetTeam(Team); } TeamAffinityController.Reset(); } else { foreach (var Player in Players) { var CurrentTeam = EnabledTeams[TeamIndex]; TeamIndex = (TeamIndex + 1) % EnabledTeams.Count; CurrentTeam.Players.Add(Player); Player.Extra().SetTeam(CurrentTeam); } } foreach (var Team in Teams) { Team.AssignRoles(); } AssignTeamsAndRolesMessage.INSTANCE.Send(Teams); }
public async Task OnGetAsync(string sortOrder) { SetCurrentLeague(); //Calls BasePageModel to setup current league in base LeagueSelectVM NameSort = String.IsNullOrEmpty(sortOrder) ? "Name_desc" : ""; PointSort = sortOrder == "Points_desc" ? "Points" : "Points_desc"; TeamSort = sortOrder == "Team" ? "Team_desc" : "Team"; LevelSort = sortOrder == "Level" ? "Level_desc" : "Level"; TeamPlayers = await _teamPlayerService.GetTeamPlayersForLeagueAsync(LeagueSelectVM.SelectedLeague.LeagueId); TeamPlayersIQ = TeamPlayers.AsQueryable(); switch (sortOrder) { case "Name_desc": TeamPlayersIQ = TeamPlayersIQ.OrderByDescending(tp => tp.Player.PlayerName); break; case "Points": TeamPlayersIQ = TeamPlayersIQ.OrderBy(tp => tp.GamesWon); break; case "Points_desc": TeamPlayersIQ = TeamPlayersIQ.OrderByDescending(tp => tp.GamesWon); break; case "Team": TeamPlayersIQ = TeamPlayersIQ.OrderBy(tp => tp.Team.TeamNo).ThenBy(tp => tp.Level); break; case "Team_desc": TeamPlayersIQ = TeamPlayersIQ.OrderByDescending(tp => tp.Team.TeamNo); break; case "Level": TeamPlayersIQ = TeamPlayersIQ.OrderBy(tp => tp.Level).ThenByDescending(tp => tp.GamesWon); break; case "Level_desc": TeamPlayersIQ = TeamPlayersIQ.OrderByDescending(tp => tp.Level); break; default: TeamPlayersIQ = TeamPlayersIQ.OrderBy(tp => tp.Player.PlayerName); break; } TeamPlayers = TeamPlayersIQ.AsNoTracking().ToList(); }
public HashSet <ulong> GetTeamFull(GameResult game, int teamNumber) { var cap = TeamCaptains.FirstOrDefault(x => x.GuildId == game.GuildId && x.ChannelId == game.LobbyId && x.GameNumber == game.GameId && x.TeamNumber == teamNumber); var players = TeamPlayers.Where(x => x.GuildId == game.GuildId && x.ChannelId == game.LobbyId && x.GameNumber == game.GameId && x.TeamNumber == teamNumber).Select(x => x.UserId).ToHashSet(); if (cap != null) { players.Add(cap.UserId); } return(players); }
public async Task <IActionResult> PostTeamPlayers([FromBody] TeamPlayers teamPlayers) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.TeamPlayers.Add(teamPlayers); await _context.SaveChangesAsync(); return(CreatedAtAction("GetTeamPlayers", new { id = teamPlayers.Id }, teamPlayers)); }
public Team(ICollection <User> players) { if (players.Count > 2) { throw new ArgumentOutOfRangeException( nameof(players), "The number of players on a team must not exceed two."); } foreach (var player in players) { TeamPlayers.Add(new TeamPlayer(this, player)); } }
public void InIt() { _id = Guid.NewGuid(); _stubModel = MockRepository.GenerateStub <IModel>(); _stubTeamPlayers = MockRepository.GenerateStub <TeamPlayers>(); _stubDtoPlayer = MockRepository.GenerateStub <PlayerDTO>(); _stubPlayer = MockRepository.GenerateStub <Player>(); _stubSerializer = MockRepository.GenerateStub <ISerializer>(); _stubLinqService = MockRepository.GenerateStub <ILinqService>(); _stubRemoteFile = MockRepository.GenerateStub <IRemoteFile>(); _stubPersistentService = MockRepository.GenerateStub <IPersistentService>(); _target = new PersistentService(_stubSerializer, _stubLinqService, _stubRemoteFile); }
// GET: Teams/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } TeamPlayers tp = new TeamPlayers(); tp.Team = db.Teams.Find(id); if (tp.Team == null) { return(HttpNotFound()); } else { List <Player> query2 = (from player in db.Players where player.TeamId == id select player).ToList(); tp.Team.Players = query2; } return(View(tp)); }
public void Saveobject(TeamPlayers obj, string path) { var str = _remoteFile.ReadFileData(path); List <TeamPlayers> teamPlayersList; if (str == "[]") { teamPlayersList = new List <TeamPlayers> { obj }; } else { teamPlayersList = _serializer.DeSerialize <List <TeamPlayers> >(str); teamPlayersList.Add(obj); } var objStr = _serializer.Serialize(teamPlayersList); _remoteFile.WriteFileData(path, objStr); }
public void Addplayer(Player player) { if (TeamPlayers.Count() == 15) { Console.WriteLine("Limite de jugadores por equipo (15) alcanzado"); } if (!League)//si el equipo no es de liga, checkeamos nacionalidad { if (player.Nationality.ToUpper() == Nationality.ToUpper()) { TeamPlayers.Add(player); Console.WriteLine("Jugador añadido con exito."); } else { Console.WriteLine("Jugadores de distinta nacionalidad, no se puede añadir este jugador al equipo."); } } else { TeamPlayers.Add(player); Console.WriteLine("Jugador añadido con exito."); } }
public TeamViewModel(Team t) { playersRepository = MainViewModel.Instance.PlayersRepository; teamsRepository = MainViewModel.Instance.TeamsRepository; Team = t; TeamPlayers = Team.Players.ToList(); AddPlayerCommand = new RelayCommand(() => { NewPlayerWindow newPlayerWindow = new NewPlayerWindow(); // Show window modally // NOTE: Returns only when window is closed bool?dialogResult = newPlayerWindow.ShowDialog(); if (dialogResult == true) { Player p = new Player() { Name = newPlayerWindow.PlayerName.Text, Nickname = newPlayerWindow.PlayerNickname.Text, TeamId = Team.Id }; playersRepository.Create(p); UpdateTeamPlayers(); } }); EditPlayerCommand = new RelayCommand(() => { if (SelectedPlayer == null) { MessageBox.Show("Ничего не выбрано"); return; } EditPlayerWindow editPlayerWindow = new EditPlayerWindow(); editPlayerWindow.PlayerName.Text = SelectedPlayer.Name; editPlayerWindow.PlayerNickname.Text = SelectedPlayer.Nickname; editPlayerWindow.PlayerTeamId.Text = SelectedPlayer.TeamId.ToString(); bool?dialogResult = editPlayerWindow.ShowDialog(); if (dialogResult == true) { int newId = int.Parse(editPlayerWindow.PlayerTeamId.Text); Team newTeam = teamsRepository.Get(team => team.Id == newId).SingleOrDefault(); if (newTeam == null) { MessageBox.Show("Такой команды не существует\nПроверьте Id"); return; } if (newId != SelectedPlayer.TeamId) { SelectedPlayer.TeamId = newId; SelectedPlayer.Team = null; } SelectedPlayer.Name = editPlayerWindow.PlayerName.Text; SelectedPlayer.Nickname = editPlayerWindow.PlayerNickname.Text; playersRepository.Update(SelectedPlayer); UpdateTeamPlayers(); } }); RemovePlayerCommand = new RelayCommand(() => { if (SelectedPlayer == null) { return; } playersRepository.Remove(SelectedPlayer); // Update list of teams to get fresh info about all teams MainViewModel.Instance.UpdateTeamsList(); // load fresh info about players in selected team TeamPlayers = playersRepository.GetPlayersWithTeams(player => player.TeamId == Team.Id).ToList(); }); RefreshPlayersListCommand = new RelayCommand(() => TeamPlayers = playersRepository.GetPlayersWithTeams(player => player.TeamId == Team.Id)); SortPlayersByNameCommand = new RelayCommand(() => TeamPlayers = TeamPlayers.OrderBy(player => player.Name).ToList()); SortPlayersByNicknameCommand = new RelayCommand(() => TeamPlayers = TeamPlayers.OrderBy(player => player.Nickname).ToList()); SortPlayersByIdCommand = new RelayCommand(() => TeamPlayers = TeamPlayers.OrderBy(player => player.Id).ToList()); }
public IEnumerable <TeamPlayer> GetTeam2(GameResult game) { return(TeamPlayers.Where(x => x.GuildId == game.GuildId && x.ChannelId == game.LobbyId && x.GameNumber == game.GameId && x.TeamNumber == 2)); }
public IEnumerable <TeamPlayer> GetTeamPlayers(ulong guildId, ulong channelId, int gameNumber, int teamId) { return(TeamPlayers.Where(x => x.GuildId == guildId && x.ChannelId == channelId && x.GameNumber == gameNumber && x.TeamNumber == teamId)); }
public Team(User player) { TeamPlayers.Add(new TeamPlayer(this, player)); }