public void AddPlayerToTeam(TeamPlayer player) { if (player != null) { players.Add(player); } }
//try to grab the ball. Returns true if you got it. public bool grabBall(TeamPlayer player) { if (holdable && takeTimer == 0) { bool wasHeld = isHeld; //give control of the ball to the player who if (currentPlayer != null) { currentPlayer.removeBall(this); } takeTimer = noTakebacksCooldown; previousPlayer = currentPlayer; currentPlayer = player; isHeld = true; //send event if (wasHeld) gameRules.SendEvent(new GameRuleEvent(GameRuleEventType.PlayerStealBall, tp: currentPlayer, vct: previousPlayer, bl: this)); else gameRules.SendEvent(new GameRuleEvent(GameRuleEventType.PlayerGrabBall, tp: currentPlayer, bl: this)); //play sound soundSource.clip = catchSounds[Random.Range(0, catchSounds.Count)]; soundSource.Play(); return true; } return false; }
public async Task <string> SwitchCaptain(int newCaptainId) { try { TeamPlayer tmPlayer = App.Current.Properties["loggedUserTeamPlayer"] as TeamPlayer; Team team = tmPlayer.Team; string responseMessage; //List<TeamPlayer> playerList = new List<TeamPlayer>(); //TeamPlayer currentPlayer = App.Current.Properties["loggedUserTeamPlayer"] as TeamPlayer; var input = $"https://www.harbisaha.com/api/OpponentAdvert/SwitchCaptain?teamId=" + team.Id + "&newCaptainId=" + newCaptainId; var client = await GetClient(); var result = await client.GetStringAsync(input); responseMessage = JsonConvert.DeserializeObject <string>((result)); if (responseMessage == "Başarılı") { return("Kaptan Değişti!"); } else { return("Hata oluştu"); } } catch (Exception ex) { throw; } }
protected override void Seed(SoccerApp.Models.SocerContext context) { // This method will be called after migrating to the latest version. // You can use the DbSet<T>.AddOrUpdate() helper extension method // to avoid creating duplicate seed data. var teamOne = new Team { Name = "Team One" }; context.Teams.Add(teamOne); var playerOne = new Player { Name = "Player One" }; context.Players.Add(playerOne); var teamPlayerOne = new TeamPlayer { Team = teamOne, Player = playerOne, StartsAt = new DateTime(2007, 1, 1), EndsAt = new DateTime(2018, 1, 1) }; context.TeamPlayers.Add(teamPlayerOne); context.SaveChanges(); }
public async Task <IActionResult> Edit(int id, [Bind("Id,CoachTeamId,PlayerId,PositionId,Goals,KitNumber,Approved")] TeamPlayer teamPlayer) { if (id != teamPlayer.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(teamPlayer); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!TeamPlayerExists(teamPlayer.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["CoachTeamId"] = new SelectList(_context.CoachTeams, "Id", "Id", teamPlayer.CoachTeamId); ViewData["PlayerId"] = new SelectList(_context.Players, "Id", "FirstName", teamPlayer.PlayerId); ViewData["PositionId"] = new SelectList(_context.Positions, "Id", "Id", teamPlayer.PositionId); return(View(teamPlayer)); }
public bool IsBlocked(int attackTeamId, int defTeamId, out TeamPlayer striker) { striker = SelectStriker(attackTeamId); if (striker == null) { return(true); } int strikerAttack = striker.Atack; double averageDefence = CountAverageDefence(defTeamId); double blockProbability; if (strikerAttack >= averageDefence) { blockProbability = 0.75; } else { blockProbability = 0.75 + (averageDefence - strikerAttack) / 100; } if (blockProbability >= 1) { blockProbability = 0.99; } double index = GetRandomValue(); if (index < blockProbability) { return(true); } return(false); }
public void UpdatePlayer(int playerId, TeamPlayer teamPlayer) { TeamPlayer currentTeamPlayer = GetPlayerById(playerId); currentTeamPlayer = teamPlayer; currentContext.SaveChanges(); }
public async Task <string> LeaveFromTeam() { User currentUser = App.Current.Properties["loggedUser"] as User; TeamPlayer currentTeamPlayer = App.Current.Properties["loggedUserTeamPlayer"] as TeamPlayer; if (currentTeamPlayer != null) { try { string responseMessage; //List<TeamPlayer> playerList = new List<TeamPlayer>(); //TeamPlayer currentPlayer = App.Current.Properties["loggedUserTeamPlayer"] as TeamPlayer; var input = $"https://www.harbisaha.com/api/OpponentAdvert/LeaveFromTeam?teamPlayerId=" + currentTeamPlayer.Id; var client = await GetClient(); var result = await client.GetStringAsync(input); responseMessage = JsonConvert.DeserializeObject <string>((result)); if (responseMessage == "Başarılı") { return("Takımdan Ayrıldınız."); } else { return("Hata oluştu"); } } catch (Exception ex) { throw; } } return("Hata oluştu"); }
private PlayerPosition GridLengthToPosition(TeamPlayer tp) { switch (tp.PlayerGridY) { case 0: return(PlayerPosition.Goalkeeper); case 1: case 2: return(PlayerPosition.Defender); case 3: case 4: return(PlayerPosition.Midfielder); case 5: return(PlayerPosition.Attacker); case 6: case 7: return(PlayerPosition.Striker); } throw new ArgumentOutOfRangeException(); }
public async Task <TeamDTO> CreateTeamAsync(CreateTeamDTO createTeamDTO) { var teamId = Guid.NewGuid(); var(key, salt) = CreateKeyAndSalt(createTeamDTO.Passphrase); var team = new Team() { TeamUserId = createTeamDTO.TeamId, TeamName = createTeamDTO.Name, TeamId = teamId, Passphrase = key, Salt = salt }; dbContext.Team.Add(team); foreach (var member in createTeamDTO.Members) { var teamPlayer = new TeamPlayer() { PlayerId = Guid.NewGuid(), TeamId = teamId, Name = member.Name }; dbContext.TeamPlayer.Add(teamPlayer); team.Members.Add(teamPlayer); } await dbContext.SaveChangesAsync(); return(team.ToDto()); }
void SaveIfLocalPlayer(TeamPlayer player) { if (player.isLocalPlayer) { localPlayer = player; } }
public void UpdateTextureToTeamColor() { // For the team player thing TeamPlayer teamSelf = GetComponent <TeamPlayer>(); // TIDYME: 2018-07-07: should be done in Start() Component[] meshRenderers = gameObject.GetComponentsInChildren(typeof(MeshRenderer)); if (meshRenderers == null) { Debug.Log("TowerLive: MeshRenderers is NULL!!!"); } // Team 0, blue. // Team 1, red. int i = 0; Material mat = Resources.Load((teamSelf.team == 0) ? "MatBlue" : "MatRed") as Material; // TIDYME: 2018-07-07: Can we avoid Resources.Load here, by using Material Property? MeshRenderer mrenderer; for (i = 0; i < meshRenderers.Length; i += 1) { mrenderer = meshRenderers[i] as MeshRenderer; mrenderer.material = mat as Material; } // Add a minimap icon for ourselves. // NOTE: This means we don't want to be able to convert a live tower, okay? AddMinimapIcon(); }
protected bool CheckPlayers(TeamPlayer teamOrPlayerA, TeamPlayer teamOrPlayerB, string teamOrPlayerALookup, string teamOrPlayerBLookup) { bool @continue = false; if (teamOrPlayerA == null) { this.missingAlias.Add(new MissingTeamPlayerAliasObject { TeamOrPlayerName = teamOrPlayerALookup, ExternalSource = this.valueOptions.OddsSource.Source, ExternalSourceID = this.valueOptions.OddsSource.Id, Tournament = this.valueOptions.Tournament.TournamentName, TournamentID = this.valueOptions.Tournament.Id }); @continue = true; } if (teamOrPlayerB == null) { this.missingAlias.Add(new MissingTeamPlayerAliasObject { TeamOrPlayerName = teamOrPlayerBLookup, ExternalSource = this.valueOptions.OddsSource.Source, ExternalSourceID = this.valueOptions.OddsSource.Id, Tournament = this.valueOptions.Tournament.TournamentName, TournamentID = this.valueOptions.Tournament.Id }); @continue = true; } return(@continue); }
GameObject FindClosestTarget() { TeamPlayer[] potentialTargets = UnityEngine.Object.FindObjectsOfType <TeamPlayer>() as TeamPlayer[]; GameObject bestTarget = null; float bestDist = 99999; // TIDYME: 2018-07-07: better to use Infinity? // TIDYME: 2018-07-07: Use foreach loop for (int i = 0; i < potentialTargets.Length; i += 1) { TeamPlayer t = potentialTargets[i]; var d = Vector3.Distance(turret.transform.position, t.gameObject.transform.position); if (t.gameObject.Equals(this)) { continue; } if (d < bestDist && !t.SameTeam(this.GetComponent <TeamPlayer>())) { bestDist = d; bestTarget = t.gameObject; } } return(bestTarget); }
public void TeamPlayerService_AddTeamPlayer_Success() { TeamPlayer tp = new TeamPlayer { }; // Create user User u = new User { ForeName = "Test", SurName = "Test", Password = "******", Role = Role.User, UserName = "******" }; u.Id = userSvc.RegisterUser(u); // Create team matching user Id Team t = new Team { Forename = "Test", Surname = "Test", TeamName = "TestTeamName", UserId = u.Id }; t = teamSvc.AddTeam(t); // Add TP to team matching team id tp = svc.AddTeamPlayer(t.Id, 1); IList <Player> actualTeamPlayers = svc.GetPlayersByTeamId(t.Id); Player expectedP = playerSvc.GetPlayerById(1); Assert.Equal(expectedP.Id, actualTeamPlayers[0].Id); }
public void InitGame() { Log("GameInit"); vCam.Follow = null; Global.teamA.teamPlayers.Clear(); Global.teamB.teamPlayers.Clear(); foreach (var teamA_Player in teamA_Players) { TeamPlayer teamPlayer = teamA_Player.GetComponent <TeamPlayer>(); teamPlayer.InitUI(); Global.teamA.AddTeamPlayer(teamPlayer); teamPlayer.PlayerController.enabled = false; } Global.teamA.InitHP(); foreach (var teamB_Player in teamB_Players) { TeamPlayer teamPlayer = teamB_Player.GetComponent <TeamPlayer>(); teamPlayer.InitUI(); Global.teamB.AddTeamPlayer(teamPlayer); teamPlayer.PlayerController.enabled = false; } Global.teamB.InitHP(); TurnBaseController.AddTeam(Global.teamA); TurnBaseController.AddTeam(Global.teamB); TurnBaseController.StartTurn(); }
public static async Task Run( [CosmosDBTrigger( databaseName: "Players", collectionName: "players", ConnectionStringSetting = "CosmosDBConnection", LeaseCollectionName = "leases", CreateLeaseCollectionIfNotExists = true)] IReadOnlyList <Document> input, [CosmosDB( databaseName: "Players", collectionName: "teamplayers", ConnectionStringSetting = "CosmosDBConnection")] IAsyncCollector <TeamPlayer> teamPlayerItemsOut, ILogger log) { if (input != null && input.Count > 0) { log.LogInformation("Documents modified " + input.Count); log.LogInformation("First document Id " + input[0].Id); foreach (var item in input) { Player player = JsonConvert.DeserializeObject <Player>(item.ToString()); // Any changes to the new items are here TeamPlayer teamPlayer = new TeamPlayer() { Id = player.Id, PlayerName = player.NickName, Region = player.Region, TeamId = 1 }; await teamPlayerItemsOut.AddAsync(teamPlayer); } } }
public void BuyPlayer(int playerId, int teamId) { Player player = playerStorage.GetPlayerById(playerId); TeamDataLogic teamDataLogic = new TeamDataLogic(); TeamData teamData = teamDataLogic.GetTeamData(teamId); int playersNumber = teamData.PlayersNumber; if (playersNumber == 11) { throw new Exception("Команда полностью укомплектована"); } TeamPlayerLogic teamPlayerLogic = new TeamPlayerLogic(); int budget = teamData.Budget; if (budget < player.Price) { throw new Exception("Недостаточно денежных средств"); } TeamPlayer teamPlayer = new TeamPlayer { Age = player.Age, Name = player.Name, Position = player.Position, Atack = player.Atack, Defence = player.Defence, Price = player.Price, TeamId = teamId, Number = playersNumber + 1 }; teamPlayerLogic.AddTeamPlayer(teamId, teamPlayer); teamDataLogic.UpdateBudget(budget - player.Price, teamId); teamDataLogic.UpdatePlayerNumber(teamId); }
public async Task <IActionResult> DeleteTeamPlayer([FromRoute] int teamId, [FromRoute] int playerId) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (teamId <= 0 || playerId <= 0) { return(NotFound("Combination of team Id and player Id does not exist")); } TeamPlayer tp = new TeamPlayer(); tp.PlayerId = playerId; tp.TeamId = teamId; var teamPlayer = await _context.TeamPlayer.Where(T => T.PlayerId == tp.PlayerId && T.TeamId == tp.TeamId).FirstOrDefaultAsync(); if (teamPlayer == null) { return(NotFound("Combination of team Id and player Id does not exist")); } _context.TeamPlayer.Remove(teamPlayer); await _context.SaveChangesAsync(); return(Ok()); }
private async void ThrowFromTeam(User selectedUser) { string name = selectedUser.Name; bool isSure; isSure = await DisplayAlert("Uyarı", name + " kullanıcısını takımdan çıkarmak istediğinize emin misiniz?", "Evet", "Vazgeç"); if (isSure == true) { await Navigation.PushPopupAsync(new AnimationPages.AnimationPopUpPage1_Waiting("İşleniyor")); string response = await service.ThrowFromTeam(selectedUser.Id); if (response != "Hata oluştu") { //App.Current.MainPage = new NavigationPage(new IndexPageMain()); TeamPlayer player = playerList.Where(x => x.UserId == selectedUser.Id).FirstOrDefault(); MyTeamPageViewModel model = viewModels.Where(x => x.User.Id == selectedUser.Id).FirstOrDefault(); viewModels.Remove(model); playerList.Remove(player); colTeamPlayers.ItemsSource = null; colTeamPlayers.ItemsSource = viewModels; await Navigation.PopPopupAsync(); } } }
public async Task <List <TeamPlayer> > GetTeamplayers() { User currentUser = new User(); if (App.Current.Properties["loggedUserTeamPlayer"] == null) { return(null); } else { try { List <TeamPlayer> playerList = new List <TeamPlayer>(); TeamPlayer currentPlayer = App.Current.Properties["loggedUserTeamPlayer"] as TeamPlayer; var input = $"https://www.harbisaha.com/api/OpponentAdvert/GetTeamPlayers?teamId=" + currentPlayer.TeamId; var client = await GetClient(); var result = await client.GetStringAsync(input); playerList = JsonConvert.DeserializeObject <List <TeamPlayer> >((result)); return(playerList); } catch (Exception) { throw; } } }
void OnCollisionEnter(Collision collision) { Debug.Log("Bullet Collided with:" + collision.collider.name + ", gObj:" + collision.gameObject.name); // Generally, ignore triggers. if (collision.collider.isTrigger) { return; } // Damage any "Team Player" thing which we hit. (e.g. mech, tower, tank...). if (collision.gameObject.GetComponent <TeamPlayer>() != null) { TeamPlayer objectHit = collision.gameObject.GetComponent <TeamPlayer>(); // Apply the damage. objectHit.health -= damageAmount; } else { Debug.Log("Hit non TP object, " + collision.gameObject); } // Since we hit something, destroy the bullet. Destroy(gameObject); }
/** * Create a league with the teamplayers */ private async Task <League> createLeagueWithTeams(string leagueName, IEnumerable <Player> players, List <Team> teams, Random rand) { League leagueInCreation = new League(); leagueInCreation.Name = leagueName; List <TeamPlayer> teamPlayers = new List <TeamPlayer>(); // for each players, we choose randomly a team foreach (Player player in players) { // picking a team randomly from the list of teams and add to the player int teamPosition = rand.Next(0, teams.Count() - 1); Team team = teams.ElementAt(teamPosition); // remove from the teamlist the selected team teams.RemoveAt(teamPosition); //we add the team player if not exists TeamPlayer tp = new TeamPlayer(); tp.PlayerId = player.Id; tp.TeamId = team.Id; // Add the team players to the season teamPlayers.Add(tp); } leagueInCreation.TeamPlayers = teamPlayers; return(leagueInCreation); }
public void UpdateNumber(int playerId, int number) { TeamPlayer teamPlayer = teamPlayerStorage.GetPlayerById(playerId); if (teamPlayer == null) { throw new Exception("Такого футболиста нет"); } try { if (number > 0 && number < 100) { teamPlayer.Number = number; teamPlayerStorage.UpdatePlayer(playerId, teamPlayer); } else { throw new Exception("Некорректные данные"); } } catch (Exception exception) { throw new Exception("Некорректные данные"); } }
public IHttpActionResult CreateTeam(NewTeam newTeam) { var customer = _context.Customers.Single(c => c.Id == newTeam.CustomerId); var players = newTeam.PlayerIds; var team = new Team { name = newTeam.name, CustomerId = newTeam.CustomerId, League = _context.Leagues.Where(x => x.Id == newTeam.League).FirstOrDefault() }; _context.Teams.Add(team); _context.SaveChanges(); foreach (var item in newTeam.PlayerIds) { var player = new TeamPlayer() { ExternalId = item, TeamId = team.Id }; _context.TeamPlayers.Add(player); } _context.SaveChanges(); return(Created(new Uri(Request.RequestUri + "/" + team.Id), team)); }
public async Task <CreateTeamModel> CreateTeam(string fullName, string shortName, string inviteEmail) { User currentUser = new User(); try { CreateTeamModel model = new CreateTeamModel(); Team teamToRetruned = new Team(); TeamPlayer tmPlayer = new TeamPlayer(); currentUser = App.Current.Properties["loggedUser"] as User; int userId = currentUser.Id; //mainCity = currentUser.City; var input = $"https://www.harbisaha.com/api/OpponentAdvert/CreateNewTeam?userId=" + userId + "&fullName=" + fullName + "&shortName=" + shortName + "&inviteEmail=" + inviteEmail; //var client = await GetClient(); var client = await GetClient(); var result = await client.GetStringAsync(input); model = JsonConvert.DeserializeObject <CreateTeamModel>((result)); if (tmPlayer.Team != null) { App.Current.Properties["loggedUserTeamPlayer"] = model.TeamPlayer; } return(model); } catch (Exception EX) { //return null; throw; } }
public void SetupTeam(bool WithLabels) { int FormationID = (MyTeam ? team.CurrentFormation : team.LastKnownFormation); Dictionary <int, TeamPlayer> picks = (MyTeam ? team.Players : team.LastKnownPick); FormationPaging.DisplayItem(FormationID); SetupFormationTemplate(FormationID); PlayerAdapter pa = new PlayerAdapter(); foreach (KeyValuePair <int, TeamPlayer> p in picks) { TeamPlayer tp = p.Value; Player player = pa.GetPlayer(tp.PlayerID); if (WithLabels) { StackPanel s = new StackPanel(); s.Orientation = Orientation.Horizontal; TextBlock playerLabel = new TextBlock(); playerLabel.Width = 150; playerLabel.Height = 30; playerLabel.Text = player.DisplayName(PersonNameReturnType.LastnameInitial); playerLabel.MouseMove += new MouseEventHandler(PlayerName_MouseMove); playerLabel.Tag = tp.PlayerID; playerLabel.VerticalAlignment = VerticalAlignment.Center; playerLabel.Cursor = Cursors.Hand; PlayerLabels.Add(playerLabel); s.Children.Add(PlayerLabels[PlayerLabels.Count - 1]); TextBlock playerPos = new TextBlock(); playerPos.Width = 60; playerPos.Height = 30; playerPos.Text = pa.PositionAndSideText(player, true); playerPos.VerticalAlignment = VerticalAlignment.Center; s.Children.Add(playerPos); s.Children.Add(GraphicUtils.StarRatingWithNumber(player.Stars)); //stkNames.Children.Add(PlayerLabels[PlayerLabels.Count - 1]); stkNames.Children.Add(s); playerLabel = null; } if (tp.Selected == PlayerSelectionStatus.Starting && tp.PlayerGridX > -1 && tp.PlayerGridY > -1) { MarkerText[tp.PlayerGridX, tp.PlayerGridY].Text = player.DisplayName(PersonNameReturnType.InitialOptionalLastname); MarkerText[tp.PlayerGridX, tp.PlayerGridY].Visibility = Visibility.Visible; PlayerGridPositions[tp.PlayerGridX, tp.PlayerGridY] = tp.PlayerID; } } ChangesNotSaved = false; }
public void createTeamPlayer(TeamPlayer tp) { using (var context = new TennisContext()) { context.TeamPlayers.Add(tp); context.SaveChanges(); } }
public ActionResult <TeamPlayer> Post(TeamPlayer teamPlayer) { if (teamPlayer.PlayerId == 0 || teamPlayer.TeamId == 0) { return(NotFound()); } return(_service.AddTeamPlayer(teamPlayer.TeamId, teamPlayer.PlayerId)); }
public ActionResult <bool> Delete([FromBody] TeamPlayer teamPlayer) { if (teamPlayer.PlayerId == 0 || teamPlayer.TeamId == 0) { return(NotFound()); } return(_service.DeleteTeamPlayer(teamPlayer.TeamId, teamPlayer.PlayerId)); }
public ActionResult DeleteConfirmed(int id) { TeamPlayer teamPlayer = db.TeamPlayers.Find(id); db.TeamPlayers.Remove(teamPlayer); db.SaveChanges(); return(RedirectToAction("Index")); }
public virtual void handlePlayerCollision(TeamPlayer collidedPlayer) { }
public void spawnPointsText(int pointsGiven, TeamPlayer target) { TextMesh pointsText; GameObject pointsTextObject; //add to the pool if there isn't enough if (pointsTextPool.Count == 0) { //for (int i = POINTS_TEXT_POOL_AMOUNT; i > 0; i--) { pointsTextObject = GameObject.Instantiate(GameRules.instance.pointsTextPrefab); pointsTextObject.SetActive(false); pointsText = pointsTextObject.GetComponent<TextMesh>(); pointsTextPool.Push(pointsText); //} } //get one from the pool pointsText = pointsTextPool.Pop(); pointsTextObject = pointsText.gameObject; pointsTextObject.SetActive(true); activePointsTexts.Enqueue(pointsText); //reposition Vector3 newPosition = target.transform.position; Transform cameraTransform = mainCamera.transform; newPosition += cameraTransform.up * POINTS_TEXT_CAMERA_UP_SPAWN_MULTIPLIER; pointsText.transform.position = newPosition; pointsText.transform.localRotation = cameraTransform.rotation; //adjust display pointsText.text = pointsGiven >= 0 ? "+" + pointsGiven.ToString() : pointsGiven.ToString(); Color textColor = GameRules.instance.teamTexts[target.team].color; textColor.r *= 0.8f; textColor.g *= 0.8f; textColor.b *= 0.8f; textColor.a = 1.0f; pointsText.color = textColor; }
public void DeregisterPlayer(TeamPlayer tp) { allPlayers[tp.team].Remove(tp); }
public void RegisterPlayer(TeamPlayer tp) { //fill unused teams in the allPlayers list with nulls as needed for (int i = tp.team - allPlayers.Count; i >= 1; i--) allPlayers.Add(null); //add a new list for the team if one doesn't already exist if (allPlayers.Count == tp.team) allPlayers.Add(new List<TeamPlayer>()); allPlayers[tp.team].Add(tp); }
public void spawnPointsText(int pointsGiven, TeamPlayer target) { TextMesh pointsText; //if we have too many points texts, yank the oldest one from the queue if (activePointsTexts.Count >= MAX_ACTIVE_POINTS_TEXTS) pointsText = activePointsTexts.Dequeue(); //we don't have too many points texts, get one from the pool if there's one available else if (pointsTextPool.Count > 0) { pointsText = pointsTextPool.Pop(); pointsText.gameObject.SetActive(true); //there are no spare points text objects, make a new one } else pointsText = Instantiate(GameRules.instance.pointsTextPrefab).GetComponent<TextMesh>(); activePointsTexts.Enqueue(pointsText); //reposition Vector3 newPosition = target.transform.position; Transform cameraTransform = mainCamera.transform; newPosition += cameraTransform.up * POINTS_TEXT_CAMERA_UP_SPAWN_MULTIPLIER; pointsText.transform.position = newPosition; pointsText.transform.localRotation = cameraTransform.rotation; //adjust display pointsText.text = pointsGiven >= 0 ? "+" + pointsGiven.ToString() : pointsGiven.ToString(); Color textColor = GameRules.instance.teamTexts[target.team].color; textColor.r *= 0.8f; textColor.g *= 0.8f; textColor.b *= 0.8f; textColor.a = 1.0f; pointsText.color = textColor; }
public void AddPlayerToRoster( int seasonId, int teamId, int playerId, bool? goalie ) { if ( seasonId > 0 && teamId > 0 && playerId > 0 ) { var player = ( from p in db.TeamPlayers where p.PlayerId == playerId && p.SeasonId == seasonId && p.TeamId == teamId select p ).SingleOrDefault<TeamPlayer>(); if ( player == null ) { var newPlayer = new TeamPlayer(); newPlayer.SeasonId = seasonId; newPlayer.TeamId = teamId; newPlayer.PlayerId = playerId; newPlayer.IsGoalie = ( goalie != null ) ? bool.Parse( goalie.ToString() ) : false; rosterRepository.Add( newPlayer ); } } }
private TeamPlayer addPlayer(string controllerAffix) { int numPlayers = AllPlayers.Count; // join team based on join game order. get 1st team if player is odd, get 2nd team if player is even (not tested for 3 or more teams) Team theirTeam = Teams[numPlayers % Teams.Count]; numPlayers++; var newPlayer = new TeamPlayer(numPlayers, controllerAffix); theirTeam.Players.Add(newPlayer); AllPlayers = Teams.SelectMany(t => t.Players).ToList(); return newPlayer; }
public override void handlePlayerCollision(TeamPlayer collidedPlayer) { if (gameRules == null) return; gameRules.SendEvent(new GameRuleEvent(GameRuleEventType.Bump, this, collidedPlayer)); if (dashTimer > 0) { //steal the ball if (collidedPlayer.carriedBall != null) { Ball stolenBall = collidedPlayer.carriedBall; if (collidedPlayer.carriedBall.grabBall(this)) carriedBall = stolenBall; } //tackle them particles.Play(); Vector3 tackleVector = transform.forward * tacklePower + Vector3.up * tackleLaunchPower; collidedPlayer.tackle(tackleVector, tackleDuration); gameRules.SendEvent(new GameRuleEvent(GameRuleEventType.Smack, this, collidedPlayer)); } if (dashStopByPlayer) { dashTimer = 0; } }