private GameObject BuildTeamPieceContainer(TeamName teamName)
    {
        GameObject teamPieceContainer = GameObject.Find(teamName.ToString());

        if (teamPieceContainer == null)
        {
            teamPieceContainer = new GameObject(teamName.ToString());
        }
        return(teamPieceContainer);
    }
 public void SetTeam(TeamName teamName)
 {
     _myTeam = teamName;
     if (_myName == "Human")
     {
         _myName = teamName.ToString();
     }
 }
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    private void OnEnable()
    {
#if UNITY_EDITOR
        gameObject.name = $"{m_MyTeam.ToString()}_{m_Type.ToString()}";
#endif
        m_SpriteRenderer = GetComponent <SpriteRenderer>();
        m_MotorScript    = GetComponent <Motor>();
        m_HealthScript   = GetComponent <Health>();
        CombatManager.Instance.AddUnit((int)m_MyTeam, this);
    }
Esempio n. 4
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 int IComparable.CompareTo(object obj)
 {
     if (obj is TeamData)
     {
         TeamData td = (TeamData)obj;
         return(TeamName.ToString().CompareTo(td.TeamName.ToString()));
     }
     else
     {
         return(0);
     }
 }
Esempio n. 5
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        protected virtual void Start()
        {
            Debug.Log("Character, start method for: " + team.ToString() + "_" + this.name);

            abilityDelay = Random.Range(3, 10);  // TODO... - will be set from monster Info

            // Set this monster's Sprite
            AssignSprite();
            // Set monster's colider, (Make it clickable)
            CircleCollider2D col = this.gameObject.AddComponent <CircleCollider2D>();

            col.radius = 1.0f;
            // Set unclickable to start
            MakeUnclickable();

            // Discove whcih teams are friend or foe
            DiscoverTeams();

            // Confirm Setup is complete
            IsSetupComplete = true;
        }