// 填充队伍中当前玩家的详细信息 public void FillMyInfo() { if (!HasTeam()) { // 没有队伍不进行操作 return; } TeamMemberInfo pMyTMInfo = null; uint guid = (uint)CObjectManager.Instance.getPlayerMySelf().GetServerGUID(); pMyTMInfo = GetMember(guid); if (pMyTMInfo == null) { return; } FillMyInfo(pMyTMInfo); }
public ManageTeamViewModel CreateManageTeamViewModel(int teamId) { var team = db.Teams.Find(teamId); var teamMembers = team.Users; var viewModel = new ManageTeamViewModel() { Team = team, TeamMembers = new List <TeamMemberInfo>() }; foreach (var teamMember in teamMembers) { if (teamMember.Id == team.OwnerId) { continue; } var teamRole = team.UserPermissions .Where(permission => permission.User == teamMember && permission.TeamId == team.Id) .FirstOrDefault().TeamRole; var availableTeamRoles = db.TeamRoles .Where(role => role.Name != TEAM_OWNER_ROLE_NAME). ToList(); var selectListForAvailableTeamRoles = new SelectList(availableTeamRoles, "Id", "Name", teamRole.Id); var memberInfo = new TeamMemberInfo() { TeamMember = teamMember, TeamRole = teamRole, AvailableTeamRoles = selectListForAvailableTeamRoles }; viewModel.TeamMembers.Add(memberInfo); } return(viewModel); }
void RefreshUI() { foreach (var dic in CopyDataManager.m_dicTeammateStatus) { if (!dic.Value) { HideSelf(); return; } } if (m_trans_Member == null) { Log.Error("m_trans_Member is null"); return; } Transform childTrans = m_trans_Member.Find("GameObject"); if (childTrans == null) { Log.Error("childTrans is null"); return; } for (int i = 0; i < childTrans.childCount; i++) { string childName = "Member_" + (i + 1); Transform memItem = m_trans_Member.Find("GameObject/" + childName); if (memItem != null) { if (i < m_teamMemberList.Count) { TeamMemberInfo info = m_teamMemberList[i]; RefeshMemInfo(info, memItem); } else { RefeshMemInfo(null, memItem); } } } }
// 得到自己的队伍信息(从自己的数据池获取) void FillMyInfo(TeamMemberInfo member) { if (member == null) { throw new NullReferenceException("team member in FillMyInfo(member)"); } CObject_PlayerMySelf pMe = CObjectManager.Instance.getPlayerMySelf(); CCharacterData pMyData = pMe.GetCharacterData(); if (null == pMyData) { return; } member.m_szNick = pMyData.Get_Name(); member.m_uFamily = pMyData.Get_MenPai(); member.m_uDataID = pMyData.Get_RaceID(); member.m_uLevel = pMyData.Get_Level(); member.m_nPortrait = pMyData.Get_PortraitID(); member.m_WorldPos.m_fX = pMe.GetPosition().x; member.m_WorldPos.m_fZ = pMe.GetPosition().z; member.m_nHP = pMyData.Get_HP(); member.m_dwMaxHP = pMyData.Get_MaxHP(); member.m_nMP = pMyData.Get_MP(); member.m_dwMaxMP = pMyData.Get_MaxMP(); member.m_nAnger = 100; // 客户端没有 member.m_WeaponID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_WEAPON); member.m_CapID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_CAP); member.m_ArmourID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_ARMOR); member.m_CuffID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_CUFF); member.m_FootID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_BOOT); member.m_uBackID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_BACK);// [8/30/2010 Sun] member.m_bDead = (pMe.CharacterLogic_Get() == ENUM_CHARACTER_LOGIC.CHARACTER_LOGIC_DEAD); member.m_uFaceMeshID = pMyData.Get_FaceMesh(); member.m_uHairMeshID = pMyData.Get_HairMesh(); member.m_uHairColor = pMyData.Get_HairColor(); }
/// <summary> /// 同步队员状态 /// </summary> /// <param name="cmd"></param> //TeamMemberStatus_Died = 0; // Died //TeamMemberStatus_Offline = 1; // Offline //TeamMemberStatus_Online = 2; // Online //TeamMemberStatus_FarAway = 3; // Far away (default) //TeamMemberStatus_Normal = 4; // Among 9 screen //TeamMemberStatus_Max = 5; public void OnTeamMemberState(GameCmd.stRefreshStateTeamRelationUserCmd_S cmd) { TeamMemberInfo teamMemberInfo = m_listTeamMember.Find((data) => { return(data.id == cmd.dwUserID); }); if (teamMemberInfo != null) { switch ((TeamMemberStatus)cmd.byState) { //在线 下线 case TeamMemberStatus.TeamMemberStatus_Online: { teamMemberInfo.onLine = true; } break; case TeamMemberStatus.TeamMemberStatus_Offline: { teamMemberInfo.onLine = false; } break; //不跟随 跟随 case TeamMemberStatus.TeamMemberStatus_Normal: { teamMemberInfo.isFollow = false; } break; case TeamMemberStatus.TeamMemberStatus_Follow: { teamMemberInfo.isFollow = true; } break; } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.TEAM_MEMBERSTATE, teamMemberInfo); } }
/// <summary> ///队长给其他人队长位置,所有人都接收 /// </summary> public void OnChangeLeader(GameCmd.stChangeLeaderTeamRelationUserCmd_CS cmd) { m_leaderId = cmd.dwNewLeader; if (DataManager.Manager <UIPanelManager>().IsShowPanel(PanelID.TeamPanel)) { DataManager.Manager <UIPanelManager>().SendMsg(PanelID.TeamPanel, UIMsgID.eUpdateMyTeamList, null); } if (DataManager.Manager <UIPanelManager>().IsShowPanel(PanelID.MissionAndTeamPanel)) { DataManager.Manager <UIPanelManager>().SendMsg(PanelID.MissionAndTeamPanel, UIMsgID.eUpdateMyTeamList, null); } TeamMemberInfo leader = m_listTeamMember.Find((TeamMemberInfo data) => { return(data.id == m_leaderId); }); if (leader == null) { return; } TipsManager.Instance.ShowLocalFormatTips(LocalTextType.Team_Leader_Xchengweiliaoxindedongchang, leader.name);//{0}成为了新的队长 }
/// <summary> /// 收到申请列表 /// </summary> public void OnApplyList(GameCmd.stRequestTeamListRelationUserCmd_S cmd) { int needCount = TeamMemberMax - m_listTeamMember.Count; //我的队伍里面还差几个人 this.m_listApplyMember.Clear(); for (int i = 0; i < cmd.data.Count; i++) { TeamMemberInfo teamMemberInfo = new TeamMemberInfo(cmd.data[i].userid, cmd.data[i].username, cmd.data[i].byLevel, cmd.data[i].byProfession, cmd.data[i].byOnline, cmd.data[i].wdFace, cmd.data[i].suit_data); if (m_leaderAutoAgreeTeamApply && i < needCount) //自动同意入队 { ReqLeaderAnswerJoin(teamMemberInfo.id, true); } else { this.m_listApplyMember.Add(teamMemberInfo); } } if (DataManager.Manager <UIPanelManager>().IsShowPanel(PanelID.TeamPanel)) { DataManager.Manager <UIPanelManager>().SendMsg(PanelID.TeamPanel, UIMsgID.eUpdateApplyList, null); } }
//----------------------------------------------------------------------------------------------- public void AddTransmitMsg(GameCmd.stInviteGoMapRequestUserCmd_CS cmd) { PushMsg msg = new PushMsg(); if (cmd.type == (int)GameCmd.FeiLeiType.FeiLeiType_Clan) { msg.msgType = PushMsg.MsgType.ClanTransmit; msg.cd = (float)GameTableManager.Instance.GetGlobalConfig <int>("ClanTransmitMsgCD"); } else if (cmd.type == (int)GameCmd.FeiLeiType.FeiLeiType_Couple) { msg.msgType = PushMsg.MsgType.CoupleTransmit; msg.cd = (float)GameTableManager.Instance.GetGlobalConfig <int>("CoupleTransmitMsgCD"); } else if (cmd.type == (int)GameCmd.FeiLeiType.FeiLeiType_Team) { msg.msgType = PushMsg.MsgType.TeamTransmit; msg.cd = (float)GameTableManager.Instance.GetGlobalConfig <int>("TeamTransmitMsgCD"); } else if (cmd.type == (int)GameCmd.FeiLeiType.CallUp_CityWarClan) { msg.msgType = PushMsg.MsgType.CityWarClan; msg.cd = (float)GameTableManager.Instance.GetGlobalConfig <int>("ClanTransmitMsgCD"); } else if (cmd.type == (int)GameCmd.FeiLeiType.CallUp_CityWarTeam) { msg.msgType = PushMsg.MsgType.CityWarTeam; msg.cd = (float)GameTableManager.Instance.GetGlobalConfig <int>("ClanTransmitMsgCD"); } msg.senderId = cmd.userid; msg.sendName = cmd.username; msg.sendTime = UnityEngine.Time.realtimeSinceStartup; msg.vector = cmd.pos; table.MapDataBase mdb = GameTableManager.Instance.GetTableItem <table.MapDataBase>(cmd.mapid); if (mdb != null) { msg.map = mdb.strName; msg.mapId = cmd.mapid; } if (DataManager.Manager <ClanManger>().ClanInfo != null) { GameCmd.stClanMemberInfo clanInfo = DataManager.Manager <ClanManger>().ClanInfo.GetMemberInfo(cmd.userid); if (clanInfo != null) { msg.level = (int)clanInfo.level; SelectRoleDataBase data = table.SelectRoleDataBase.Where((GameCmd.enumProfession)clanInfo.job, (GameCmd.enmCharSex) 1); if (data != null) { msg.profession = data.professionName; } } } TeamMemberInfo info = DataManager.Manager <TeamDataManager>().GetTeamMember(cmd.userid); if (info != null) { msg.level = (int)info.lv; SelectRoleDataBase data = table.SelectRoleDataBase.Where((GameCmd.enumProfession)info.job, (GameCmd.enmCharSex) 1); if (data != null) { msg.profession = data.professionName; } } AddSysMsg(msg); if (DataManager.Manager <UIPanelManager>().IsShowPanel(PanelID.MessagePushPanel) == false) { if (!DataManager.Manager <ComBatCopyDataManager>().IsEnterCopy) { DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.MessagePushPanel); } } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.REFRESHTRANSMITPUSHMSGSTATUS, null); }
public override void SetGridData(object data) { base.SetGridData(data); this.teamMemberInfo = data as TeamMemberInfo; }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain) { GCTeamMemberInfo packet = pPacket as GCTeamMemberInfo; CUIDataPool pDataPool = (GameProcedure.s_pUIDataPool); CTeamOrGroup team = pDataPool.GetTeamOrGroup(); TeamMemberInfo pTMInfo = team.GetMember(packet.GUID); if (pTMInfo == null) { // 组队切换场景时会遇到这个问题 // TDAssert(FALSE); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_FAMILY)) { pTMInfo.m_uFamily = (int)packet.Family; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_LEVEL)) { pTMInfo.m_uLevel = (int)packet.Level; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_POSITION)) { GameProcedure.m_bWaitNeedFreshMinimap = true; pTMInfo.m_WorldPos.m_fX = packet.WorldPos.m_fX; pTMInfo.m_WorldPos.m_fZ = packet.WorldPos.m_fZ; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_HP)) { pTMInfo.m_nHP = packet.HP; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_MAX_HP)) { pTMInfo.m_dwMaxHP = (int)packet.MaxHP; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_MP)) { pTMInfo.m_nMP = packet.MP; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_MAX_MP)) { pTMInfo.m_dwMaxMP = (int)packet.MaxMP; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_ANGER)) { pTMInfo.m_nAnger = packet.Anger; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_WEAPON)) { // 武器id pTMInfo.m_WeaponID = (int)packet.WeaponID; // 设置ui模型 pTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_WEAPON, pTMInfo.m_WeaponID); } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_CAP)) { // 帽子id pTMInfo.m_CapID = (int)packet.CapID; // 设置ui模型 pTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_CAP, pTMInfo.m_CapID); } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_ARMOR)) { // 身体 pTMInfo.m_ArmourID = (int)packet.ArmourID; // 设置ui模型 pTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_ARMOR, pTMInfo.m_ArmourID); } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_CUFF)) { // 腕 pTMInfo.m_CuffID = (int)packet.CuffID; // 设置ui模型 pTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_CUFF, pTMInfo.m_CuffID); } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_BOOT)) { // 脚 pTMInfo.m_FootID = (int)packet.FootID; // 设置ui模型 pTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_BOOT, pTMInfo.m_FootID); } /* * if( pPacket.IsUpdateAttrib(TEAM_MEMBER_ATT_BUFF) ) * { * } */ if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_DEADLINK)) { pTMInfo.m_bDeadLink = packet.DeadLinkFlag > 0; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_DEAD)) { pTMInfo.m_bDead = packet.DeadFlag > 0; } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_FACEMESH)) { pTMInfo.m_uFaceMeshID = (int)packet.FaceMeshID; if (pTMInfo.m_uFaceMeshID < 255) { // 设置脸形 pTMInfo.m_UIModel.SetFaceMeshId(pTMInfo.m_uFaceMeshID); } } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_HAIRMESH)) { pTMInfo.m_uHairMeshID = (int)packet.HairMeshID; if (pTMInfo.m_uHairMeshID < 255) { // 设置发型 pTMInfo.m_UIModel.SetFaceHairId(pTMInfo.m_uHairMeshID); } } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_HAIRCOLOR)) { pTMInfo.m_uHairColor = packet.HairColor; //if(pTMInfo.m_uHairColor < 255) //{ // // 设置颜色 // pTMInfo.m_UIModel.SetHairColor(pTMInfo.m_uHairColor); //} //else //{ // // 设置颜色 // pTMInfo.m_UIModel.SetHairColor(0); //}// // 设置颜色 pTMInfo.m_UIModel.SetHairColor(pTMInfo.m_uHairColor); } if (packet.IsUpdateAttrib((int)ENUM_TEAM_MEMBER_ATT.TEAM_MEMBER_ATT_BACK)) { // 背饰 pTMInfo.m_uBackID = (int)packet.BackID; // 设置ui模型 pTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_BACK, pTMInfo.m_uBackID); } int idx = team.GetMemberUIIndex(pTMInfo.m_GUID); GameProcedure.s_pEventSystem.PushEvent(GAME_EVENT_ID.GE_TEAM_UPTEDATA_MEMBER_INFO, idx); for (idx = 0; idx < team.GetTeamMemberCount(); ++idx) { if (team.GetMemberByIndex(idx).m_GUID == pTMInfo.m_GUID) { GameProcedure.s_pEventSystem.PushEvent(GAME_EVENT_ID.GE_TEAM_REFRESH_MEMBER, idx); } } } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); }
// 更新队员信息(暂时没有用到) public void UpdateMemberInfo(TeamMemberInfo member, uint guid) { }
// 增加一个组员,如果是团队的话,需要传入团队所在的小组号 public void AddMember(TeamMemberInfo member, short TeamID, byte TeamIndex) { TeamMemberInfo pTMInfo = new TeamMemberInfo(); pTMInfo.m_GUID = member.m_GUID; pTMInfo.m_OjbID = member.m_OjbID; // pTMInfo.m_SceneID = member.m_SceneID; pTMInfo.m_uFamily = member.m_uFamily; // 2.五行属性 pTMInfo.m_uDataID = member.m_uDataID; // 3.性别 pTMInfo.m_nPortrait = member.m_nPortrait; // 5.头像 pTMInfo.m_szNick = member.m_szNick; CObject_PlayerMySelf pObj = CObjectManager.Instance.getPlayerMySelf(); switch (m_Type) { case TEAM_OR_GROUP_TYPE.INVAILD_TYPE: { if (CreateTeam(pTMInfo, TeamID) == false) { pTMInfo = null; } } break; case TEAM_OR_GROUP_TYPE.TEAM_TYPE: { // 队伍加人的情况 if (m_TeamMembers.Count >= GAMEDEFINE.MAX_TEAM_MEMBER) { pTMInfo = null; CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, "队伍已满,无法加人"); return; } m_TeamMembers.Add(pTMInfo); // 队伍满人标记 [6/14/2011 edit by ZL] if (m_TeamMembers.Count == GAMEDEFINE.MAX_TEAM_MEMBER) { CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Set_TeamFullFlag(true); } // 更新队伍信息 [9/26/2011 Ivan edit] CObject_Character player = CObjectManager.Instance.FindServerObject((int)pTMInfo.m_OjbID) as CObject_Character; if (player != null) { player.GetCharacterData().RefreshName(); } } break; case TEAM_OR_GROUP_TYPE.GROUP_TYPE: { // 团队加人的情况 if (TeamIndex < 0 || TeamIndex >= GAMEDEFINE.MAX_TEAMS_IN_GROUP) { pTMInfo = null; return; } ++TeamIndex; // 默认传入的数字为 0 ~ MAX_TEAMS_IN_GROUP-1 TeamInfo pTeamInfo = GetTeam(TeamIndex); if (pTeamInfo != null) { if (pTeamInfo.m_TeamMembers.Count >= GAMEDEFINE.MAX_TEAM_MEMBER) { pTMInfo = null; return; } } else { // 如果该小组不存在,则创建,并添加入团队 pTeamInfo = new TeamInfo(); pTeamInfo.m_TeamID = TeamIndex; m_TeamInfo.Add(pTeamInfo); //队伍满 if (pTeamInfo.m_TeamMembers.Count >= GAMEDEFINE.MAX_TEAM_MEMBER) { CObjectManager.Instance.getPlayerMySelf().GetCharacterData().Set_TeamFullFlag(true); } } pTeamInfo.m_TeamMembers.Add(pTMInfo); if (pTMInfo.m_GUID == pObj.GetServerGUID()) { m_MyTeamID = TeamIndex; } } break; default: return; } if (pTMInfo.m_GUID != pObj.GetServerGUID()) { // 需要加载队友的头像窗口 // 请求该队友的数据 CGAskTeamMemberInfo Msg = new CGAskTeamMemberInfo(); Msg.SceneID = pTMInfo.m_SceneID; Msg.ObjID = (uint)pTMInfo.m_OjbID; Msg.GUID = pTMInfo.m_GUID; NetManager.GetNetManager().SendPacket(Msg); } else { FillMyInfo(pTMInfo); } //// 创建一个界面的模型. //pTMInfo.m_UIModel.CreateNewUIModel(); //// 设置ui模型 //// 设置性别 //pTMInfo.m_UIModel.m_pAvatar.GetCharacterData().Set_RaceID(pTMInfo.m_uDataID); }
// 设置模型信息 public void SetModelLook() { if (!HasTeam()) { // 没有队伍不进行操作 return; } TeamMemberInfo pMyTMInfo = null; uint guid = (uint)CObjectManager.Instance.getPlayerMySelf().GetServerGUID(); pMyTMInfo = GetMember(guid); if (pMyTMInfo == null) { return; } // 设置ui模型 pMyTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_WEAPON, pMyTMInfo.m_WeaponID); // 设置ui模型 pMyTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_CAP, pMyTMInfo.m_CapID); // 设置ui模型 pMyTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_ARMOR, pMyTMInfo.m_ArmourID); // 设置ui模型 pMyTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_CUFF, pMyTMInfo.m_CuffID); // 设置ui模型 pMyTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_BOOT, pMyTMInfo.m_FootID); pMyTMInfo.m_UIModel.SetUIModelInfo(HUMAN_EQUIP.HEQUIP_BACK, pMyTMInfo.m_uBackID); if (pMyTMInfo.m_uFaceMeshID < 255) { // 设置脸形 pMyTMInfo.m_UIModel.SetFaceMeshId(pMyTMInfo.m_uFaceMeshID); } if (pMyTMInfo.m_uHairMeshID < 255) { // 设置发型 pMyTMInfo.m_UIModel.SetFaceHairId(pMyTMInfo.m_uHairMeshID); } //if(pMyTMInfo->m_uHairColor < 255) //{ // // 设置颜色 // pMyTMInfo->m_UIModel.SetHairColor(pMyTMInfo->m_uHairColor); //} //else //{ // // 设置颜色 // pMyTMInfo->m_UIModel.SetHairColor(0); //}// // 设置颜色 pMyTMInfo.m_UIModel.SetHairColor(pMyTMInfo.m_uHairColor); }
public void Refresh(TeamMemberInfo info) { Transform nameTrans = this.transform.Find("name"); if (nameTrans == null) { return; } Transform iconTrans = this.transform.Find("icon"); if (iconTrans == null) { return; } Transform statusConf = this.transform.Find("status_Confirm"); if (statusConf == null) { return; } Transform statusRefuse = this.transform.Find("status_Refuse"); if (statusRefuse == null) { return; } Transform Label = this.transform.Find("Label"); if (Label == null) { return; } bool bShow = false; if (info != null) { bShow = true; } nameTrans.gameObject.SetActive(bShow); iconTrans.gameObject.SetActive(bShow); statusConf.gameObject.SetActive(bShow); statusRefuse.gameObject.SetActive(bShow); if (info == null) { Label.gameObject.SetActive(true); return; } UILabel label = nameTrans.GetComponent <UILabel>(); if (label != null) { label.text = info.name; } UITexture iconSpr = iconTrans.GetComponent <UITexture>(); if (iconSpr != null) { List <SelectRoleDataBase> list = GameTableManager.Instance.GetTableList <SelectRoleDataBase>(); SelectRoleDataBase db = list.Find((x) => { return(x.sexID == 1 && x.professionID == info.job); }); UIManager.GetTextureAsyn(db.strprofessionIcon, ref m_iconCASD, () => { if (null != iconSpr) { iconSpr.mainTexture = null; } }, iconSpr); } bool bConfirm = false; if (CopyDataManager.m_dicTeammateStatus.ContainsKey(info.id)) { bConfirm = CopyDataManager.m_dicTeammateStatus[info.id]; } Label.gameObject.SetActive(false); statusConf.gameObject.SetActive(false); statusRefuse.gameObject.SetActive(!bConfirm); }