void GetTarget()
    {
        int n = 0;

        GameObject[] go;
        System.Collections.Generic.List <UserInfoClass> uList = new System.Collections.Generic.List <UserInfoClass> ();

        foreach (UserInfoClass a in GlobalInfo.userInfoList)
        {
            if (a.playerViewID.Equals(networkView.viewID))
            {
                team = a.team;
            }
        }
        foreach (UserInfoClass a in GlobalInfo.userInfoList)
        {
            if (a.team != team && !a.destroyed)
            {
                uList.Add(a);
            }
        }
        n  = Random.Range(1, uList.Count);
        go = GameObject.FindGameObjectsWithTag("PlayerTank");
        foreach (GameObject a in go)
        {
            if (a.networkView.viewID.Equals(uList[n - 1].playerViewID))
            {
                target = a.transform;
                break;
            }
        }
    }
Esempio n. 2
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    public void ViewMinimap(TeamKind kind)
    {
        List <string> layers = new List <string>();

        switch (kind)
        {
        case TeamKind.Both:
            layers.Add("Default");
            layers.Add("TransparentFX");
            layers.Add("Ignore Raycast");
            layers.Add("Water");
            layers.Add("TeamA");
            layers.Add("TeamB");
            layers.Add("Both");
            break;

        case TeamKind.TeamA:
            layers.Add("Default");
            layers.Add("TransparentFX");
            layers.Add("Ignore Raycast");
            layers.Add("Water");
            layers.Add("TeamA");
            layers.Add("Both");
            break;

        case TeamKind.TeamB:
            layers.Add("Default");
            layers.Add("TransparentFX");
            layers.Add("Ignore Raycast");
            layers.Add("Water");
            layers.Add("TeamB");
            layers.Add("Both");
            break;

        default:
            layers.Add("Default");
            layers.Add("TransparentFX");
            layers.Add("Ignore Raycast");
            layers.Add("Water");
            layers.Add("Both");
            break;
        }
        GameObject.Find("Minimap").GetComponent <Camera>().cullingMask = LayerMask.GetMask(layers.ToArray());
    }