/// <summary> /// 破棄 /// 通常はOnDestroy()で呼ぶ /// </summary> protected override void OnDispose() { // 破棄 if (TeamId >= 0) { TeamData.Dispose(TeamId); // チーム削除 if (MagicaPhysicsManager.IsInstance()) { MagicaPhysicsManager.Instance.Team.RemoveTeam(teamId); } } }