Esempio n. 1
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            //this method is required for saving results in files
            public void SetResult(int[] scoreA, int[] scoreB)
            {
                scoreTeamA = scoreA;
                scoreTeamB = scoreB;
                int resultCheck = 0, scoreDiff = 0;

                for (int i = 0; i < 3; i++)
                {
                    if (scoreA[i] > scoreB[i])
                    {
                        resultCheck++;
                    }
                    else if (scoreTeamA[i] < scoreTeamB[i])
                    {
                        resultCheck--;
                    }
                    scoreDiff = scoreTeamA[i] - scoreTeamB[i];
                }
                if (Winner == TeamA)
                {
                    TeamA.SetMatchResult(true, false, false, (1 + Math.Abs(resultCheck)).ToString() + ", " + (scoreDiff).ToString());
                    TeamB.SetMatchResult(false, false, false, (2 - Math.Abs(resultCheck)).ToString() + ", " + (-scoreDiff).ToString());
                }
                if (Winner == TeamB)
                {
                    TeamA.SetMatchResult(false, false, false, (2 - Math.Abs(resultCheck)).ToString() + ", " + (-scoreDiff).ToString());
                    TeamB.SetMatchResult(true, false, false, (1 + Math.Abs(resultCheck)).ToString() + ", " + (scoreDiff).ToString());
                }
            }
Esempio n. 2
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        /// <summary>
        /// Method to enter the scores of the Game (once the game is finished).
        /// It automatically calculates the Winner (or Draw) and adds points to the winning team.
        /// If the scores were already entered, it updates the scores, the winner and recalculates the points given to each team (cancels the previouses and adds the new ones)
        /// </summary>
        /// <remarks>
        /// 3 points for a victory
        /// 1 point for a draw
        /// 0 point for a defeat
        /// + score*0.001 for each team
        /// </remarks>
        /// <param name="scoreA"></param>
        /// <param name="scoreB"></param>
        public void EnterScore(int scoreA, int scoreB)
        {
            //If the scores have already been entered, we delete them to enter new scores
            if (Winner != null)
            {
                CancelPreviousEnterScore();
            }

            this.ScoreA      = scoreA;
            this.ScoreB      = scoreB;
            TeamA.ScoresSum += ScoreA;
            TeamB.ScoresSum += ScoreB;

            if (ScoreA - ScoreB > 0) //TeamA wins
            {
                Winner = Convert.ToString(TeamA.Id);
                TeamA.PointsOfVictoriesAndDraws += 3;
            }
            else if (ScoreA - ScoreB == 0) //Draw
            {
                Winner = "Match nul";
                TeamA.PointsOfVictoriesAndDraws += 1;
                TeamB.PointsOfVictoriesAndDraws += 1;
            }
            else //TeamB wins
            {
                Winner = Convert.ToString(TeamB.Id);
                TeamB.PointsOfVictoriesAndDraws += 3;
            }
            TeamA.ComputeTotalScore();
            TeamB.ComputeTotalScore();
        }
Esempio n. 3
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            //This is based on the assumption that stat is going to be in seconds (possibly with miliseconds)
            public override void SetResult(string stat, TTeam.ITeam winner)
            {
                float tmp = matchLength;

                //a safety check just in case stat is not a number
                try
                {
                    matchLength = float.Parse(stat);
                    if (matchLength < 0)
                    {
                        matchLength = 0;
                        throw new NegativeMatchLengthException(CreateCopy());
                    }
                }
                //float.parse throws FormatException if stat can't be converted
                catch (FormatException)
                {
                    throw new NotNumberMatchLengthException(CreateCopy());
                }
                winner.SetMatchResult(true, tmp != 0, tmp != 0 && this.Winner == winner, stat + " - " + tmp.ToString());
                if (winner == TeamA)
                {
                    TeamB.SetMatchResult(false, tmp != 0, tmp != 0 && this.Winner == TeamB, stat + " - " + tmp.ToString());
                }
                else
                {
                    TeamA.SetMatchResult(false, tmp != 0, tmp != 0 && this.Winner == TeamA, stat + " - " + tmp.ToString());
                }
                base.SetResult(stat, winner);
            }
Esempio n. 4
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        private void HitStepByStep()
        {
            if (IsTeamATurn)
            {
                var player = TeamA.GetRandomAliveUnit();
                if (!player.IsStunned)
                {
                    DisplayFightDialog();
                    if (IsExitDone)
                    {
                        return;
                    }
                    Console.WriteLine($"Your opponent is {ChosenOpponent}");
                }
                player.Attack(TeamB.AliveUnits[ChosenOpponent]);
            }
            else
            {
                TeamB.GetRandomAliveUnit().Attack(TeamA.GetRandomAliveUnit());
            }

            IsTeamATurn = !IsTeamATurn;
            Console.WriteLine();
            IsAnyChange = true;
        }
Esempio n. 5
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        public Result ReschuduleMachDate(DateTime newMatchDate)
        {
            Guard.Against.Null(newMatchDate, nameof(newMatchDate));
            Guard.Against.Default(newMatchDate, nameof(newMatchDate));
            Guard.Against.DateBeforeNow(newMatchDate, nameof(newMatchDate));

            if (MatchDate == newMatchDate)
            {
                return(Result.Success());
            }

            var canReschuduleResult = TeamA.CanReschuduleMatchDate(this, newMatchDate);

            if (canReschuduleResult.IsFailure)
            {
                Result.Failure(canReschuduleResult.Error);
            }

            canReschuduleResult = TeamB.CanReschuduleMatchDate(this, newMatchDate);
            if (canReschuduleResult.IsFailure)
            {
                Result.Failure(canReschuduleResult.Error);
            }

            MatchDate = newMatchDate;

            return(Result.Success());
        }
Esempio n. 6
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 public void SetResult(float matchLength)
 {
     this.matchLength = matchLength;
     if (Winner != null)
     {
         TeamA.SetMatchResult(TeamA == Winner, false, false, matchLength + " - " + 0.ToString());
         TeamB.SetMatchResult(TeamB == Winner, false, false, matchLength + " - " + 0.ToString());
     }
 }
Esempio n. 7
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 public TwentyNineLobby(string LobbyId, Player lobbyMaker, int winningScore = 3) : base(LobbyId, lobbyMaker)
 {
     /* Game Policies
      * Winning score will be set by lobby maker only
      * LobbyMaker will be default host
      */
     WinningScore = winningScore;
     TeamA.Add(lobbyMaker);
 }
Esempio n. 8
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        //NotifyCollectionChangedEventHandler UpdateStatsHandler;


        private void CrudeTeamSettings() //TODO: change to sth meaningfull
        {
            TeamA = Players.Take(4).ToList();
            TeamB = Players.TakeLast(4).ToList();

            TeamAOnCourt = new ObservableCollection <Player>(TeamA.Take(3).ToList());
            TeamBOnCourt = new ObservableCollection <Player>(TeamB.Take(3).ToList());
            TeamABench   = new ObservableCollection <Player>(TeamA.TakeLast(1).ToList());
            TeamBBench   = new ObservableCollection <Player>(TeamB.TakeLast(1).ToList());
        }
Esempio n. 9
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        static void Main(string[] args)
        {
            Team teamA = new TeamA("A");

            teamA.Players = new List <Player>()
            {
                new Player()
                {
                    Team = teamA,
                    Name = "playerA"
                }
            };
            Team teamB = new TeamB("B");

            teamA.Players = new List <Player>()
            {
                new Player()
                {
                    Team = teamB,
                    Name = "playerB"
                }
            };

            Match m = new Match(WinningSet.BEST_OF_FIVE)
            {
                MatchName = "Tournament ABC",
                TeamA     = teamA,
                TeamB     = teamB
            };

            System.Console.WriteLine("match has started, enter team name (A or B):");
            while (true)
            {
                string team = System.Console.ReadLine();
                if (team != "a" && team != "b" && team != "A" && team != "B")
                {
                    System.Console.WriteLine("Equipe invalide, doit-être A ou B");
                }
                else
                {
                    m.TeamScores(team.ToUpper());
                    System.Console.Write("score in game is " + m.CurrentSet.CurrentGame.ScoreGame.GameScore);
                    if (m.CurrentSet.TieBreak != null)
                    {
                        System.Console.WriteLine("[" + m.CurrentSet.TieBreak.ScoreTieBreak.TieScore + "]");
                    }
                    else
                    {
                        System.Console.WriteLine("");
                    }
                    System.Console.WriteLine("score games in set is " + m.CurrentSet.ScoreSet.SetScore);
                    System.Console.WriteLine("Sets are " + m.ScoreMatch.MatchScore);
                }
            }
        }
Esempio n. 10
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 private void DisplayWinner()
 {
     if (TeamA.IsAllUnitsAlive)
     {
         TeamA.PrintAliveUnits();
     }
     else if (TeamB.IsAllUnitsAlive)
     {
         TeamB.PrintAliveUnits();
     }
 }
Esempio n. 11
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 private void ValidateTeamA()
 {
     if (TeamA.IsValid())
     {
         return;
     }
     foreach (var error in TeamA.ValidationResult.Errors)
     {
         ValidationResult.Errors.Add(error);
     }
 }
Esempio n. 12
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 public void PlayTurn()
 {
     foreach (var character in TeamA)
     {
         var enemy = TeamB.ElementAt(TeamA.IndexOf(character));
         character.Attack(enemy);
         enemy.Attack(character);
         if (enemy is Healer)
         {
             var healer = enemy as Healer;
             healer.OnCastSpell();
         }
     }
 }
Esempio n. 13
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        public void DisplayScore()
        {
            var winner = TeamA.TrueForAll(c => !c.IsAlive()) ? TeamA : TeamB;

            var builder = new StringBuilder();

            foreach (var character in winner)
            {
                builder.Append(character.Name);
                builder.Append(", ");
            }

            Console.WriteLine("L'équipe avec {0}a gagné !", builder);
        }
Esempio n. 14
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        private void SpawnPawns()
        {
            for (int i = 0; i < BoardManager.BOARD_COLS; i++)
            {
                Pawn newPawnA = Instantiate(pawnPrefabA, pawnParent).GetComponent <Pawn>();
                Pawn newPawnB = Instantiate(pawnPrefabB, pawnParent).GetComponent <Pawn>();

                newPawnA.Init(GameManager.Board.GetTile(0, i), Teams.TeamA);
                newPawnB.Init(GameManager.Board.GetTile(BoardManager.BOARD_ROWS - 1, i), Teams.TeamB);

                TeamA.Add(newPawnA);
                TeamB.Add(newPawnB);
            }
        }
Esempio n. 15
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 public void SetResult(int wPlayersLeft)
 {
     winnerPlayersLeft = wPlayersLeft;
     if (Winner == TeamA)
     {
         TeamA.SetMatchResult(TeamA == Winner, false, false, winnerPlayersLeft + ", " + 6);
         TeamB.SetMatchResult(TeamB == Winner, false, false, 0 + ", " + (6 - winnerPlayersLeft));
     }
     if (Winner == TeamB)
     {
         TeamB.SetMatchResult(TeamB == Winner, false, false, winnerPlayersLeft + ", " + 6);
         TeamA.SetMatchResult(TeamA == Winner, false, false, 0 + ", " + (6 - winnerPlayersLeft));
     }
 }
Esempio n. 16
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        private void HitStepByStep()
        {
            if (IsTeamBTurn)
            {
                TeamB.GetRandomAliveUnit().Attack(TeamA);
            }
            else
            {
                TeamA.GetRandomAliveUnit().Attack(TeamB);
            }

            IsTeamBTurn = !IsTeamBTurn;
            TeamA.ActEachTurn();
            TeamB.ActEachTurn();
            Console.WriteLine();
        }
Esempio n. 17
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            public override void SetResult(string stat, TTeam.ITeam winner)
            {
                int playersEliminatedChange = 0, playersLeftChange = 0;

                if (this.Winner == winner)
                {
                    playersLeftChange = winnerPlayersLeft;
                }
                else
                {
                    if (this.Winner != null)
                    {
                        playersEliminatedChange = 6 - winnerPlayersLeft;
                    }
                }
                //if stat is not a number parse will throw format exception
                try
                {
                    winnerPlayersLeft = int.Parse(stat);
                    if (winnerPlayersLeft <= 0)
                    {
                        winnerPlayersLeft = 0;
                        throw new NegativePlayersNumberException(CreateCopy());
                    }
                    if (winnerPlayersLeft > 6)
                    {
                        winnerPlayersLeft = 0;
                        throw new TooHighPlayersLeftException(CreateCopy());
                    }
                }
                catch (FormatException)
                {
                    throw new NotIntPlayersException(CreateCopy());
                }
                winner.SetMatchResult(true, playersEliminatedChange != 0 || playersLeftChange != 0, (playersEliminatedChange != 0 || playersLeftChange != 0) && this.Winner == winner, (winnerPlayersLeft - playersLeftChange).ToString() + ", " + playersEliminatedChange.ToString());
                if (winner == TeamA)
                {
                    TeamB.SetMatchResult(false, playersEliminatedChange != 0 || playersLeftChange != 0, (playersEliminatedChange != 0 || playersLeftChange != 0) && this.Winner == TeamB, (-playersLeftChange).ToString() + ", " + (6 - winnerPlayersLeft - playersEliminatedChange).ToString());
                }
                else
                {
                    TeamA.SetMatchResult(false, playersEliminatedChange != 0 || playersLeftChange != 0, (playersEliminatedChange != 0 || playersLeftChange != 0) && this.Winner == TeamA, (-playersLeftChange).ToString() + ", " + (6 - winnerPlayersLeft - playersEliminatedChange).ToString());
                }
                base.SetResult(stat, winner);
            }
Esempio n. 18
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 internal void DisplayScore()
 {
     TeamA.PrintAliveUnits();
     Console.WriteLine();
     TeamB.PrintAliveUnits();
 }
Esempio n. 19
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 public void ResetGame()
 {
     HasGameStarted = false;
     TeamA.SelectNextCoder();
     TeamB.SelectNextCoder();
 }
Esempio n. 20
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 public bool HasEnded()
 {
     return(TeamA.TrueForAll(c => !c.IsAlive()) || TeamB.TrueForAll(c => !c.IsAlive()));
 }
Esempio n. 21
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            //the expected format is "team1.Name: scoreInSet1, scoreInSet2, scoreInSet3(0 if not played). team2.Name: scoreInSet1, scoreInSet2, scoreInSet3(0 if not played)"
            public override void SetResult(string stat, TTeam.ITeam winner)
            {
                int resultCheck = 0, scoreDiff = 0;
                int earlierScoreDiff = 0, earlierPoints = 0;

                if (WasPlayed())
                {
                    for (int i = 0; i < 3; i++)
                    {
                        earlierScoreDiff += scoreTeamA[i] - scoreTeamB[i];
                        if (scoreTeamA[i] > scoreTeamB[i])
                        {
                            earlierPoints++;
                        }
                        if (scoreTeamA[i] < scoreTeamB[i])
                        {
                            earlierPoints--;
                        }
                    }
                    if (earlierPoints > 0)
                    {
                        earlierPoints++;
                    }
                    else
                    {
                        earlierPoints += 2;
                    }
                }
                //split the strings into strings containing name of the teams and their scores
                string[] tmp = stat.Split(new string[] { ". ", ", ", ": " }, StringSplitOptions.RemoveEmptyEntries);
                //string should split into 8 smaller string (2 for names of teams, 6 in total for scores in sets)
                if (tmp.Length != 8)
                {
                    throw new WrongStatFormatException(CreateCopy());
                }
                for (int i = 0; i < 3; i++)
                {
                    int scoreRequired;
                    if (i != 2)
                    {
                        scoreRequired = 21;
                    }
                    else
                    {
                        scoreRequired = 15;
                    }
                    try
                    {
                        if (tmp[0].Equals(TeamA.Name) && tmp[4].Equals(TeamB.Name))
                        {
                            scoreTeamA[i] = int.Parse(tmp[i + 1]);
                            scoreTeamB[i] = int.Parse(tmp[i + 5]);
                        }
                        else
                        {
                            if (tmp[0].Equals(TeamB.Name) && tmp[4].Equals(TeamA.Name))
                            {
                                scoreTeamB[i] = int.Parse(tmp[i + 1]);
                                scoreTeamA[i] = int.Parse(tmp[i + 5]);
                            }
                            else
                            {
                                if (TeamA.Name.Equals(tmp[0]) || TeamB.Name.Equals(tmp[0]))
                                {
                                    Console.WriteLine(TeamA.Name + " " + TeamB.Name);
                                    throw new WrongNameInStatException(CreateCopy(), tmp[4]);
                                }
                                else
                                {
                                    ToString();
                                    throw new WrongNameInStatException(CreateCopy(), tmp[0]);
                                }
                            }
                        }

                        //score should be equal or higher than 0, but equal or lower than 21 in first two sets
                        //and equal or lower than 15 in the third set
                        if (scoreTeamA[i] < 0 || scoreTeamB[i] < 0)
                        {
                            for (int j = 0; j < 3; j++)
                            {
                                scoreTeamA[j] = 0;
                                scoreTeamB[j] = 0;
                            }
                            throw new NegativeScoreException(CreateCopy());
                        }
                        if (scoreTeamA[i] > scoreRequired || scoreTeamB[i] > scoreRequired)
                        {
                            for (int j = 0; j < 3; j++)
                            {
                                scoreTeamA[j] = 0;
                                scoreTeamB[j] = 0;
                            }
                            throw new TooHighScoreException(CreateCopy());
                        }
                    }
                    catch (FormatException)
                    {
                        throw new NonIntScoreException(CreateCopy());
                    }
                    //Checking whether the score makes sense and reflects the winner
                    //if a team has won in 2 sets third one should end 0:0
                    if (Math.Abs(resultCheck) == 2)
                    {
                        if (scoreTeamA[i] != 0 || scoreTeamB[i] != 0)
                        {
                            if (resultCheck > 0)
                            {
                                for (int j = 0; j < 3; j++)
                                {
                                    scoreTeamA[j] = 0;
                                    scoreTeamB[j] = 0;
                                }
                                throw new ThirdSetException(CreateCopy(), TeamA);
                            }
                            else
                            {
                                for (int j = 0; j < 3; j++)
                                {
                                    scoreTeamA[j] = 0;
                                    scoreTeamB[j] = 0;
                                }
                                throw new ThirdSetException(CreateCopy(), TeamB);
                            }
                        }
                    }
                    //Checking if exactly one team has reached the required points
                    else
                    {
                        if (scoreTeamA[i] == scoreTeamB[i] || (scoreTeamA[i] < scoreRequired && scoreTeamB[i] < scoreRequired))
                        {
                            throw new NoSetWinnerException(CreateCopy(), i + 1);
                        }
                        if (scoreTeamA[i] == scoreRequired)
                        {
                            resultCheck++;
                        }
                        if (scoreTeamB[i] == scoreRequired)
                        {
                            resultCheck--;
                        }
                        scoreDiff += scoreTeamA[i] - scoreTeamB[i];
                    }
                }
                //checking if a team which should have won by what the stat indicates was set as a winner
                if ((resultCheck > 0 && TeamA != winner) || (resultCheck < 0 && TeamB != winner))
                {
                    for (int j = 0; j < 3; j++)
                    {
                        scoreTeamA[j] = 0;
                        scoreTeamB[j] = 0;
                    }
                    throw new WrongWinnerException(CreateCopy(), winner);
                }
                int temp = 0;

                if (WasPlayed())
                {
                    temp = 3 - earlierPoints;
                }
                if (winner == TeamA)
                {
                    TeamA.SetMatchResult(true, earlierScoreDiff != 0, earlierScoreDiff != 0 && this.Winner == TeamA, (1 + Math.Abs(resultCheck) - earlierPoints).ToString() + ", " + (scoreDiff - earlierScoreDiff).ToString());
                    TeamB.SetMatchResult(false, earlierScoreDiff != 0, earlierScoreDiff != 0 && this.Winner == TeamB, (2 - Math.Abs(resultCheck) - temp).ToString() + ", " + (earlierScoreDiff - scoreDiff).ToString());
                }
                else
                {
                    TeamA.SetMatchResult(false, earlierScoreDiff != 0, earlierScoreDiff != 0 && this.Winner == TeamA, (2 - Math.Abs(resultCheck) - temp).ToString() + ", " + (earlierScoreDiff - scoreDiff).ToString());
                    TeamB.SetMatchResult(true, earlierScoreDiff != 0, earlierScoreDiff != 0 && this.Winner == TeamB, (1 + Math.Abs(resultCheck) - earlierPoints).ToString() + ", " + (scoreDiff - earlierScoreDiff).ToString());
                }
                base.SetResult(stat, winner);
            }