public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; findingGameCanvas = appManager.findingGameCanvas; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; myTiles = appManager.tileManager.GetComponent <DeployTile>().tiles; bombStorage = appManager.deployer.GetComponent <DeployBomb>().Armory.GetComponent <MakeBomb>().bombStorage; shipDock = appManager.deployer.transform.Find("Harbor").gameObject.GetComponent <MakeShip>().ShipDock;; hitTile = appManager.deployer.GetComponent <MakeTile>().tileStorage; normalTile = appManager.deployer.GetComponent <MakeTile>().tileStorageNormal; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; AddNetworkEvent(); }
public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; gameStartButtonText = appManager.gameStartButtontext; findingGameCanvas = appManager.findingGameCanvas; cancleButtontext = appManager.cancleButtontext; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; myTiles = appManager.tileManager.GetComponent <DeployTile>().tiles; //Debug.Log("tilenum" + appManager.tileManager.GetComponent<DeployTile>().tiles.Length); shipDock = appManager.deployer.transform.Find("Harbor").gameObject.GetComponent <MakeShip>().ShipDock;; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; shipDeplyInfo = ""; AddNetworkEvent(); }
public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; findingGameCanvas = appManager.findingGameCanvas; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; deployer = appManager.deployer;; harbor = appManager.deployer.transform.Find("Harbor").gameObject; armory = appManager.deployer.transform.Find("Armory").gameObject; tileManager = appManager.tileManager; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; }
private void Awake() { if (instance == null) { tcpipNetwork = new TcpIpLib(); //TODO:커넥트는 나중에 다른곳에서. tcpipNetwork.Connect(ipAddress, portNum); instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(this.gameObject); }
public void InitObject() { //초기화 Appmanager 에서 모두 각각의 오브젝트를 초기화시킨다. appManager = AppManager.GetInstance(); mainCamera = appManager.mainCamera; loginCanvas = appManager.loginCanvas; deployShipCanvas = appManager.deployShipCanvas; findingGameCanvas = appManager.findingGameCanvas; playCanvas = appManager.playCanvas; playEndCanvas = appManager.playEndCanvas; networkManager = NetworkManager.GetInstance(); httpNet = networkManager.httpNetwork; tcpNet = networkManager.tcpipNetwork; AddNetworkEvent(); }
// Use this for initialization void Start() { httpNet = NetworkManager.GetInstance().httpNetwork; tcpNet = NetworkManager.GetInstance().tcpipNetwork; NetworkManager = NetworkManager.GetInstance(); }