public void OnGetServerListDone()
    {
        //拉取到服务器列表后
        Control("Servercfg").GetComponent <Button>().onClick.RemoveAllListeners();
        Control("Servercfg").GetComponent <Button>().onClick.AddListener(() =>
        {
            Main.Ins.DialogStateManager.ChangeState(Main.Ins.DialogStateManager.ServerListDialogState);
        });

        Main.Ins.CombatData.Server = Main.Ins.CombatData.Servers[0];
        GameObject Services = Control("Services", WndObject);

        serverRoot = Control("Content", Services);
        int childNum = serverRoot.transform.childCount;

        for (int i = 0; i < childNum; i++)
        {
            GameObject.Destroy(serverRoot.transform.GetChild(i).gameObject);
        }
        for (int i = 0; i < Main.Ins.CombatData.Servers.Count; i++)
        {
            InsertServerItem(Main.Ins.CombatData.Servers[i], i);
        }
        TcpClientProxy.ReStart();
    }
    void InsertServerItem(ServerInfo svr, int i)
    {
        GameObject btn = GameObject.Instantiate(ResMng.Load("ButtonNormal")) as GameObject;

        btn.transform.SetParent(serverRoot.transform);
        btn.transform.localScale    = Vector3.one;
        btn.transform.localPosition = Vector3.zero;
        btn.transform.localRotation = Quaternion.identity;
        btn.GetComponent <Button>().onClick.AddListener(() =>
        {
            if (Main.Ins.CombatData.Server == Main.Ins.CombatData.Servers[i])
            {
                TcpClientProxy.CheckNeedReConnect();
                return;
            }
            TcpClientProxy.Exit();
            ClearRooms();
            Main.Ins.CombatData.Server = svr;
            TcpClientProxy.ReStart();
        });
        btn.GetComponentInChildren <Text>().text = svr.ServerName;
    }