Esempio n. 1
0
        /// <summary>
        /// Checks the currently pressed keys and changes the acceleration vector accordingly
        /// </summary>
        private void ApplyAcceleration()
        {
            var shape = Shape.AsDynamicShape();

            if (mA[0] == 1 && mA[1] == 0 && mA[2] == 0)
            {
                Force.ApplyForce(new Vec2F(-Constants.TAXI_ACCEL_X, 0f), shape);
                taxiDirection = TaxiDirection.Left;
            }
            else if (mA[0] == 1 && mA[1] == 1 && mA[2] == 0)
            {
                Force.ApplyForce(new Vec2F(-Constants.TAXI_ACCEL_X, Constants.TAXI_ACCEL_Y), shape);
                taxiDirection = TaxiDirection.LeftAndUp;
            }
            else if (mA[0] == 0 && mA[1] == 1 && mA[2] == 0)
            {
                Force.ApplyForce(new Vec2F(0f, Constants.TAXI_ACCEL_Y), shape);
                taxiDirection = TaxiDirection.Up;
            }
            else if (mA[0] == 0 && mA[1] == 1 && mA[2] == 1)
            {
                Force.ApplyForce(new Vec2F(Constants.TAXI_ACCEL_X, Constants.TAXI_ACCEL_Y), shape);
                taxiDirection = TaxiDirection.RightAndUp;
            }
            else if (mA[0] == 0 && mA[1] == 0 && mA[2] == 1)
            {
                Force.ApplyForce(new Vec2F(Constants.TAXI_ACCEL_X, 0f), shape);
                taxiDirection = TaxiDirection.Right;
            }
            else if (mA[0] == 0 && mA[1] == 0 && mA[2] == 0)
            {
                taxiDirection = TaxiDirection.None;
            }
            Force.ApplyGravity(shape.AsDynamicShape());
        }
Esempio n. 2
0
        private int[] mA; //input key array. 0 = left, 1 = up, 2 = right

        public Player(DynamicShape shape, IBaseImage image) : base(shape, image)
        {
            mA = new int[3];
            taxiOrientation = TaxiOrientation.Left;
            taxiDirection   = TaxiDirection.None;
            imageContainer  = ImageContainer.GetInstance();
            Shape           = new DynamicShape(
                new Vec2F(),
                new Vec2F(Constants.EXTENT_X * 2, Constants.EXTENT_Y));
            Image = imageContainer.GetPlayerStride(taxiOrientation, taxiDirection);
            SpaceTaxiBus.GetBus().Subscribe(GameEventType.PlayerEvent, this);
        }
 public void GetPlayerStridesReturnsImageStrideForAllPossibleDirections(
     TaxiOrientation orientation, TaxiDirection direction)
 {
     //if test doesn't fail, the images were successfully retrieved from the ImageContainer
     var strides = imageContainer.GetPlayerStride(orientation, direction);
 }
Esempio n. 4
0
 /// <summary>
 /// Returns an IBaseImage of the player taxi depending on the TaxiOrientation and
 /// TaxiDirection parameters given
 /// </summary>
 /// <param name="orientation"></param>
 /// <param name="direction"></param>
 /// <returns>IBaseImage of player taxi</returns>
 public IBaseImage GetPlayerStride(TaxiOrientation orientation, TaxiDirection direction)
 {
     return(playerStrides[(int)orientation, (int)direction]);
 }