Esempio n. 1
0
    IEnumerator Spawn()
    {
        int count = Mathf.Clamp((int)(coinAmount / 10), 1, 30);

        spawnCount = count;

        dividedAmount = System.Math.Floor(coinAmount / spawnCount);
        for (int i = 0; i < spawnCount; i++)
        {
            TaxObjectGold objectGold = CreatTaxObjectGold();
            objectGold.gameObject.SetActive(true);
        }

        int enableCount = objectGoldPool.Count;

        while (enableCount > 0)
        {
            enableCount = 0;
            for (int i = 0; i < objectGoldPool.Count; i++)
            {
                if (objectGoldPool[i].gameObject.activeSelf)
                {
                    enableCount++;
                }
            }
            yield return(null);
        }


        User.Tax(coinAmount);

        //MoneyManager.GetMoney(MoneyType.gold).value += coinAmount;
        //실제 서버 통신하는 부분
        //Todo: 일단 막아둠..
        //MoneyManager.SendMoneyToServer("gold", coinAmount.ToString());

        Destroy(slot);
        money          = null;
        spawnCoroutine = null;
    }
Esempio n. 2
0
    TaxObjectGold CreatTaxObjectGold()
    {
        TaxObjectGold taxObject = null;

        for (int i = 0; i < objectGoldPool.Count; i++)
        {
            if (objectGoldPool[i].gameObject.activeSelf == false)
            {
                taxObject = objectGoldPool[i];
                break;
            }
        }

        if (taxObject == null)
        {
            GameObject go = Instantiate(taxObjectPrefab);
            go.transform.SetParent(taxObjectGoldParent, false);
            taxObject = go.GetComponent <TaxObjectGold>();
            objectGoldPool.Add(taxObject);
        }

        return(taxObject);
    }