// TODO: Exit tavern and go towards exit point then cleans variables for next time private void ExitTavern() { Debug.Log("Wychodzi"); // _tavern.TryToSendGuest(); seat.EmptySeat(); seat = null; _tavern = null; MoveTo(GuestHandler.instance.exitPoint.position); }
public void SetTavern(TavernHandler tavernHandler) { _tavern = tavernHandler; }