Esempio n. 1
0
    public void AssignTask(TaskType taskType)
    {
        if (tasksQueue.IsQueued(gameObject))
        {
            return;
        }

        Task task;

        switch (taskType)
        {
        case TaskType.PlantTask:
            if (PlantGO || !IsPlowed)
            {
                return;
            }
            PlantItem plantItem = buildManager.PlantItem;
            task = new TaskPlant(gameObject, plantItem);
            break;

        case TaskType.PlowTask:
            if (PlantGO || IsPlowed)
            {
                return;
            }
            task = new TaskPlow(gameObject);
            break;

        default:
            return;
        }
        tasksQueue.AddTask(task);
    }
    public void AssignTask(TaskType taskType)
    {
        if (tasksQueue.IsQueued(gameObject))
        {
            return;
        }

        Task task;

        switch (taskType)
        {
        case TaskType.CollectTask:
            if (!IsCollectable)
            {
                return;
            }
            task = new TaskCollect(gameObject, PlantItem);
            break;

        default:
            return;
        }
        tasksQueue.AddTask(task);
    }