public void SetUp()
    {
        _dataPath = Application.dataPath + "/DB/test.json";
        _task_v   = GameObject.Find("MainScript").GetComponent <Task_V>();
        _task_m   = GameObject.Find("MainScript").GetComponent <Task_M>();

        StreamReader reader = new StreamReader(_dataPath);
        var          index  = reader.ReadToEnd();

        _taskList = JsonUtility.FromJson <TaskList>(index);
    }
Esempio n. 2
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    void Awake()
    {
        var MainSctipt = GameObject.Find("MainScript");

        _view     = MainSctipt.GetComponent <Task_V>();
        _model    = MainSctipt.GetComponent <Task_M>();
        _calender = MainSctipt.GetComponent <CalenderManager>();

        // ビューが変化したらモデルに伝える
        _view.FetchTaskEvent.AddListener(() => _model.FetchIndex());
        _view.RegisterEvent.AddListener((newTask) => _model.Save(newTask));
        _view.DeleteEvent.AddListener(deleteKeys => _model.Delete(deleteKeys));

        // モデルが変化したらビューに伝える
        _model.FetchTaskEvent.AddListener(taskList => _view.RenderingTask(taskList));
        _model.RegisterEvent.AddListener(taskList => _view.RenderingTask(taskList));
        _model.DeletedEvent.AddListener(taskList => _view.RenderingTask(taskList));

        //カレンダーの選択ボタンが押されたらviewに伝える
        _calender.onClickPanelSelected.AddListener(clickedDate => _view.SelectedCalenderItem(clickedDate));
    }