public void ClickTransferHandler()
        {
            int transferTaskConditioCount = _playerData.transferTaskConditionIDList.Count;

            for (int i = 0; i < transferTaskConditioCount; i++)
            {
                TaskConditionData taskConditionData = TaskConditionData.GetTaskConditionData(_playerData.transferTaskConditionIDList[i]);
                if (!TaskUtil.IsTaskConditionFinished(taskConditionData))
                {
                    CommonErrorTipsView.Open(Localization.Get("ui.common_tips.activate_profession_task_unfinished"));
                    return;
                }
            }
            //通用材料检测
            Dictionary <uint, List <Toggle> > groupDic = generalMeterialGroup.toggleGroup;
            List <int> generalMList = new List <int>();

            foreach (var value in groupDic)
            {
                if (!value.Value[0].isOn)
                {
                    generalMList.Add((int)value.Key);
                }
            }
            //资源是否够
            List <GameResData> transferCostResourcesList = _playerData.transferCostList;
            int transferCostResourceCount = transferCostResourcesList.Count;

            for (int i = 0; i < transferCostResourceCount; i++)
            {
                GameResData gameResData = transferCostResourcesList[i];
                if (GameResUtil.IsBaseRes(gameResData.type))
                {
                    if (GameProxy.instance.BaseResourceDictionary[gameResData.type] < gameResData.count)
                    {
                        CommonErrorTipsView.Open(string.Format(Localization.Get("ui.common_tips.not_enough_resource"), GameResUtil.GetBaseResName(gameResData.type)));
                        return;
                    }
                }
                else if (gameResData.type == BaseResType.Item)
                {
                    ItemData itemData = ItemData.GetItemDataByID(gameResData.id);
                    if (generalMList.Contains(gameResData.id))                   //选择了通用材料
                    {
                        itemData = ItemData.GetItemDataByID(itemData.universal_id);
                    }

                    ItemInfo itemInfo = ItemProxy.instance.GetItemInfoByItemID(itemData.id);
                    if (itemInfo == null || itemInfo.count < gameResData.count)
                    {
//						CommonErrorTipsView.Open(string.Format(Localization.Get("ui.common_tips.not_enough_resource"), Localization.Get(itemData.name)));
                        CommonAutoDestroyTipsView.Open(Localization.Get("ui.activate_profession_view.item_not_enough"));
                        return;
                    }
                }
            }

            PlayerController.instance.CLIENT2LOBBY_PLAYER_TRANSFER_REQ((int)_playerData.Id, generalMList);
            UIMgr.instance.Close(PREFAB_PATH);
        }