Esempio n. 1
0
        public void Populate(QuestTask task)
        {
            payload = JsonUtility.FromJson <TaskPayload_Numeric>(task.payload);

            jumpInButton.gameObject.SetActive(task.progress < 1 && !string.IsNullOrEmpty(task.coordinates));
            jumpInDelegate = () => WebInterface.SendChatMessage(new ChatMessage
            {
                messageType = ChatMessage.Type.NONE,
                recipient   = string.Empty,
                body        = $"/goto {task.coordinates}",
            });

            taskName.text     = task.name;
            progressText.text = $"{payload.current}/{payload.end}";
            status.isOn       = task.progress >= 1;
            ongoingProgress.transform.localScale = new Vector3(task.progress, 1, 1);
            ongoingProgress.color = task.progress < 1 ? ongoinColor : completedcolor;
        }
        public void Populate(QuestTask task)
        {
            payload = JsonUtility.FromJson <TaskPayload_Numeric>(task.payload);

            jumpInButton.gameObject.SetActive(task.progress < 1 && !string.IsNullOrEmpty(task.coordinates));
            jumpInDelegate = () => WebInterface.SendChatMessage(new ChatMessage
            {
                messageType = ChatMessage.Type.NONE,
                recipient   = string.Empty,
                body        = $"/goto {task.coordinates}",
            });

            taskName.text = task.name;
            start.text    = payload.start.ToString();
            current.text  = payload.current.ToString();
            end.text      = payload.end.ToString();

            ongoingProgress.fillAmount = task.progress;
        }