Esempio n. 1
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 public Task <IMapset> Import(FileInfo file, TaskListener <IMapset> listener = null)
 {
     return(Task.Run <IMapset>(async() =>
     {
         try
         {
             // Start importing the file
             Mapset mapset = await store.Import(file, listener: listener?.CreateSubListener <Mapset>());
             if (mapset != null)
             {
                 // Mapset must be fully loaded.
                 Mapset loadedMapset = store.LoadData(mapset);
                 if (loadedMapset != null)
                 {
                     // Dispatch mapset imported event on main thread.
                     UnityThread.Dispatch(() =>
                     {
                         // Add to all mapsets
                         allMapsets.AddOrReplace(loadedMapset);
                         // Reapply filter
                         Search(lastSearch);
                         OnImportMapset?.Invoke(loadedMapset);
                         return null;
                     });
                 }
                 else
                 {
                     notificationBox?.Add(new Notification()
                     {
                         Message = $"Failed to load imported mapset ({mapset.Metadata.Artist} - {mapset.Metadata.Title})",
                         Type = NotificationType.Error
                     });
                 }
             }
             else
             {
                 notificationBox?.Add(new Notification()
                 {
                     Message = $"Failed to import mapset at ({file.FullName})",
                     Type = NotificationType.Error
                 });
             }
             listener?.SetFinished(mapset);
             return mapset;
         }
         catch (Exception e)
         {
             Logger.LogError($"Error while importing mapset: {e.Message}\n{e.StackTrace}");
             listener?.SetFinished();
             return null;
         }
     }));
 }
        public void TestAutoFinish()
        {
            var listener = new TaskListener();

            Assert.IsFalse(listener.IsAutoFinish);
            Assert.IsFalse(listener.IsFinished);
            listener.SetFinished();
            Assert.IsTrue(listener.IsFinished);

            listener = new TaskListener();
            listener.IsAutoFinish = true;
            Assert.IsFalse(listener.IsFinished);
            Assert.IsTrue(listener.IsAutoFinish);
            listener.SetFinished();
            Assert.IsTrue(listener.IsFinished);

            listener = new TaskListener();
            var sub = listener.CreateSubListener();

            sub.SetFinished();
            Assert.IsFalse(listener.IsFinished);
            var sub2 = listener.CreateSubListener();
            var sub3 = listener.CreateSubListener();

            listener.IsAutoFinish = true;
            Assert.IsFalse(listener.IsFinished);
            sub2.SetFinished();
            Assert.IsFalse(listener.IsFinished);
            sub3.SetFinished();
            Assert.IsTrue(listener.IsFinished);
        }
Esempio n. 3
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        public Task Reload(TaskListener listener = null)
        {
            return(Task.Run(async() =>
            {
                if (listener != null)
                {
                    listener.HasOwnProgress = false;
                }

                // Wait for store reloading.
                await store.Reload(listener?.CreateSubListener());

                // Run on the main thread
                UnityThread.DispatchUnattended(() =>
                {
                    // Refill the mapset list
                    allMapsets.Clear();
                    allMapsets.AddRange(store.Mapsets);

                    // TODO: Process for a case where the previously selected map no longer exists.

                    // Fill the displayed mapsets list using last search term.
                    Search(lastSearch);
                    // Finished
                    listener?.SetFinished();
                    return null;
                });
            }));
        }
Esempio n. 4
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        public override Task Reload(TaskListener listener = null)
        {
            return(Task.Run(async() =>
            {
                // Perform internal reloading routine.
                await base.Reload(listener?.CreateSubListener());

                // Retrieve processor count.

                // Load all mapsets from the storage.
                var rawMapsets = GetAll().ToList();
                var threadedLoader = new ThreadedLoader <Mapset, Mapset>(ProcessMapsetLoad);
                var results = await threadedLoader.StartLoad(
                    8,
                    rawMapsets,
                    listener: listener?.CreateSubListener <Mapset[]>()
                    );

                // Add results to the mapsets list.
                lock (mapsets)
                {
                    mapsets.Clear();
                    for (int i = 0; i < results.Length; i++)
                    {
                        if (results[i] != null)
                        {
                            mapsets.Add(results[i]);
                        }
                    }
                }
                listener?.SetFinished();
            }));
        }
Esempio n. 5
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        /// <summary>
        /// Records the specified play record under the current player.
        /// </summary>
        public Task <IRecord> RecordScore(IScoreProcessor scoreProcessor, int playTime, TaskListener <IRecord> listener = null)
        {
            return(Task.Run <IRecord>(async() =>
            {
                try
                {
                    if (scoreProcessor == null || scoreProcessor.JudgeCount <= 0)
                    {
                        listener?.SetFinished();
                        return null;
                    }

                    // Retrieve user and user stats.
                    var currentMap = currentParameter.Map;
                    var user = UserManager.CurrentUser.Value;
                    var userStats = user.GetStatistics(currentMap.PlayableMode);

                    // Record the play result to records database and user statistics.
                    Record newRecord = new Record(currentMap, user, scoreProcessor, playTime);
                    lastRecord = newRecord;
                    // Retrieve old records for the map and user.
                    var records = await RecordStore.GetTopRecords(currentMap, user, limit: null, listener: listener?.CreateSubListener <List <IRecord> >());

                    // Save as cleared play.
                    if (scoreProcessor.IsFinished)
                    {
                        RecordStore.SaveRecord(newRecord);

                        var bestRecord = records == null || records.Count == 0 ? null : records[0];
                        userStats.RecordPlay(newRecord, bestRecord);
                    }
                    // Save as failed play.
                    else
                    {
                        userStats.RecordIncompletePlay(newRecord);
                    }
                    listener?.SetFinished(newRecord);
                    return newRecord;
                }
                catch (Exception e)
                {
                    Logger.LogError($"Error while recording score: {e.Message}\n{e.StackTrace}");
                    listener?.SetFinished();
                    return null;
                }
            }));
        }
Esempio n. 6
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 public Task Reload(TaskListener listener = null)
 {
     return(Task.Run(() =>
     {
         base.Reload();
         listener?.SetFinished();
     }));
 }
 public virtual Task Reload(TaskListener listener = null)
 {
     return(Task.Run(() =>
     {
         InitModules(true);
         LoadOrphanedData(listener?.CreateSubListener());
         listener.SetFinished();
     }));
 }
Esempio n. 8
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        public Task Reload(TaskListener listener = null)
        {
            return(Task.Run(() =>
            {
                dependencies.Inject(offlineUser);
                userStore.Reload();

                listener?.SetFinished();
            }));
        }
        void ITask <T> .StartTask(TaskListener <T> listener)
        {
            TaskListener <IWebRequest> newListener = null;

            if (listener != null)
            {
                listener.HasOwnProgress = false;
                newListener             = listener.CreateSubListener <IWebRequest>();
                newListener.OnFinished += (req) => listener.SetFinished(Output);
            }
            Request(newListener);
        }
        public void TestFinished()
        {
            var  listener   = new TaskListener();
            bool isFinished = false;

            listener.OnFinished += () => isFinished = true;
            Assert.IsFalse(listener.IsFinished);
            Assert.IsFalse(isFinished);
            Assert.AreEqual(0f, listener.Progress, Delta);

            listener.SetFinished();
            Assert.IsTrue(listener.IsFinished);
            Assert.IsTrue(isFinished);
            Assert.AreEqual(1f, listener.Progress, Delta);
        }
        /// <summary>
        /// Tries loading all orphaned data which exist in the directory storage but somehow not indexed in the database.
        /// </summary>
        private void LoadOrphanedData(TaskListener listener = null)
        {
            var directoryList = new List <DirectoryInfo>(storage.GetAll());

            for (int i = 0; i < directoryList.Count; i++)
            {
                var dir = directoryList[i];

                // Report on the progress.
                listener?.SetProgress((float)i / directoryList.Count);

                // Find an entry in the database with matching directory name against index Id.
                using (var result = database.Query().Where(inx => inx["Id"].ToString().Equals(dir.Name)).GetResult())
                {
                    // If already exists, just continue.
                    if (result.Count > 0)
                    {
                        continue;
                    }

                    // Else, we must adopt this result.
                    var data = ParseData(dir);

                    // If this is not a valid data, delete the directory.
                    if (data == null)
                    {
                        storage.Delete(dir.Name);
                        continue;
                    }

                    // Calculate hashcode
                    data.CalculateHash();

                    // Allocate a new id for data.
                    PostProcessData(data, Guid.NewGuid());

                    // Move the old directory to new directory name.
                    dir.MoveTo(Path.Combine(dir.Parent.FullName, data.Id.ToString()));

                    // Register this data as a new entry.
                    database.Edit().Write(data).Commit();
                    OnNewData?.Invoke(data);
                    Logger.LogInfo($"DirectoryBackedStore.LoadOrphanedData - Successfully adopted orphaned data at: {dir.FullName}");
                }
            }
            listener?.SetFinished();
        }
Esempio n. 12
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        public Task <List <IRecord> > GetTopRecords(IPlayableMap map, int?limit = null, TaskListener <List <IRecord> > listener = null)
        {
            return(Task.Run(() =>
            {
                using (var query = Database.Query())
                {
                    ApplyFilterMap(query, map);

                    List <IRecord> records = query.GetResult().Cast <IRecord>().ToList();
                    records.SortByTop();
                    ApplyLimit(records, limit);

                    listener?.SetFinished(records);
                    return records;
                }
            }));
        }
        public void TestFinishedState()
        {
            var listener = new TaskListener <string>();

            listener.SetValue("lolz");
            listener.SetFinished();

            Assert.AreEqual("lolz", listener.Value);
            Assert.IsTrue(listener.IsFinished);
            Assert.AreEqual(1f, listener.TotalProgress, Delta);

            listener.SetProgress(0.5f);
            listener.SetValue("a");
            Assert.AreEqual("lolz", listener.Value);
            Assert.IsTrue(listener.IsFinished);
            Assert.AreEqual(1f, listener.TotalProgress, Delta);
        }
        public void TestGeneric()
        {
            var listener = new TaskListener <int>();
            int result   = 0;

            listener.OnFinished += (v) => result = v;
            Assert.AreEqual(default(int), listener.Value);
            Assert.AreEqual(default(int), result);

            listener.SetValue(5);
            Assert.AreEqual(5, listener.Value);
            Assert.AreEqual(0, result);

            listener.SetFinished();
            Assert.AreEqual(5, listener.Value);
            Assert.AreEqual(5, result);
        }
        public IEnumerator TestEventOnOtherThread()
        {
            UnityThread.Initialize();

            var listener   = new TaskListener();
            int mainThread = Thread.CurrentThread.ManagedThreadId;

            int finishedThreadFlag = 0; // 0 = idle, 1 = main, 2 = other
            int progressThreadFlag = 0;

            listener.OnFinished += () =>
            {
                finishedThreadFlag = (
                    Thread.CurrentThread.ManagedThreadId == mainThread ?
                    1 : -1
                    );
            };
            listener.OnProgress += (p) =>
            {
                progressThreadFlag = (
                    Thread.CurrentThread.ManagedThreadId == mainThread ?
                    1 : -1
                    );
            };

            Assert.AreEqual(0, finishedThreadFlag);
            Assert.AreEqual(0, progressThreadFlag);

            bool taskRan = false;

            listener.CallEventOnMainThread.Value = false;
            Task.Run(() =>
            {
                listener.SetProgress(1f);
                listener.SetFinished();
                taskRan = true;
            });
            while (!taskRan)
            {
                yield return(null);
            }

            Assert.AreEqual(-1, finishedThreadFlag);
            Assert.AreEqual(-1, progressThreadFlag);
        }
Esempio n. 16
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        public Task <IMapset> Load(Guid id, TaskListener <IMapset> listener = null)
        {
            return(Task.Run(() =>
            {
                IMapset mapset = store.Load(id);

                UnityThread.Dispatch(() =>
                {
                    // If already loaded within all mapsets, replace it.
                    allMapsets.AddOrReplace(mapset);
                    // Search again.
                    Search(lastSearch);
                    // Finished.
                    listener?.SetFinished(mapset);
                    return null;
                });
                return mapset;
            }));
        }
Esempio n. 17
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        public Task <DirectoryInfo> Uncompress(DirectoryInfo destination, TaskListener <DirectoryInfo> listener = null)
        {
            return(Task.Run(() => {
                if (destination == null)
                {
                    Logger.LogError($"ZipCompressed.Uncompress - destination is null!");
                    return null;
                }
                if (!Source.Exists)
                {
                    return null;
                }

                try
                {
                    using (var fs = new FileStream(Source.FullName, FileMode.Open, FileAccess.Read, FileShare.Read))
                    {
                        // Find total size of the zip first.
                        float totalSize = GetUncompressedSize();
                        // Start unzipping.
                        using (var zis = new ZipInputStream(fs))
                        {
                            string destPath = destination.FullName;
                            ZipEntry entry;
                            byte[] buffer = new byte[4096];
                            float curSize = 0;
                            int curInterval = ProgressInterval;
                            while ((entry = zis.GetNextEntry()) != null)
                            {
                                string path = Path.Combine(destPath, entry.Name);
                                if (entry.IsDirectory)
                                {
                                    Directory.CreateDirectory(path);
                                }
                                else
                                {
                                    // Create missing subdirectories.
                                    Directory.CreateDirectory(Path.GetDirectoryName(path));
                                    // Start write for this entry.
                                    using (FileStream writer = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.Write))
                                    {
                                        int length;
                                        while ((length = zis.Read(buffer, 0, buffer.Length)) > 0)
                                        {
                                            writer.Write(buffer, 0, length);

                                            // Track progress and report.
                                            curSize += length;
                                            curInterval--;
                                            if (curInterval <= 0)
                                            {
                                                curInterval = ProgressInterval;
                                                listener?.SetProgress(curSize / totalSize);
                                            }
                                        }
                                        writer.Flush();
                                    }
                                }
                            }
                        }
                    }
                    listener?.SetFinished(destination);
                    return destination;
                }
                catch (Exception e)
                {
                    Logger.LogError($"ZipCompressed.Uncompress - Error: {e}");
                    return null;
                }
            }));
        }
        public async Task <T> Import(FileInfo archive, bool deleteOnImport = true, TaskListener <T> listener = null)
        {
            if (archive == null)
            {
                throw new ArgumentNullException(nameof(archive));
            }
            if (!archive.Exists)
            {
                throw new FileNotFoundException($"File at ({archive.FullName}) does not exist!");
            }

            // Retrieve the compressed file representation of the archive.
            var compressed = CompressedHelper.GetCompressed(archive);

            if (compressed == null)
            {
                throw new NotImportableException(archive, GetType());
            }

            // Start extraction of archive.
            var extractedDir = await compressed.Uncompress(GetTempExtractDir(archive), listener?.CreateSubListener <DirectoryInfo>());

            if (!extractedDir.Exists)
            {
                throw new NotImportableException(archive, GetType());
            }

            // Parse the data at temporary extraction destination.
            var data = ParseData(extractedDir);

            // Failed to parse.
            if (data == null)
            {
                listener?.SetFinished();
                return(default(T));
            }

            // Calculate hash code.
            data.CalculateHash();

            // Check whether this data already exists using hash check.
            bool isNewData = false;

            if (ContainsHash(data.HashCode, out T existingData))
            {
                // Replace existing data.
                PostProcessData(data, existingData.Id);
            }
            else
            {
                // Allocate a new Id.
                PostProcessData(data, Guid.NewGuid());
                isNewData = true;
            }

            // Move the extracted data under management of the storage.
            storage.Move(data.Id.ToString(), extractedDir);
            // Replace or add the data to database.
            database.Edit().Write(data).Commit();

            // Delete archive
            if (deleteOnImport)
            {
                archive.Delete();
            }

            // Report finished.
            listener?.SetValue(data);
            listener?.SetFinished();
            if (isNewData)
            {
                OnNewData?.Invoke(data);
            }
            return(data);
        }
Esempio n. 19
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 public void StartTask(TaskListener <TOutput> listener = null)
 {
     ListenToRequest(listener, () => listener?.SetFinished(Output));
     request.Request();
 }
Esempio n. 20
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        public Task <TOutput[]> StartLoad(int taskCount, List <TInput> inputs, TOutput[] outputs = null, TaskListener <TOutput[]> listener = null)
        {
            if (taskCount < 1)
            {
                throw new Exception("Task count must be 1 or greater.");
            }
            if (inputs == null)
            {
                throw new ArgumentNullException(nameof(inputs));
            }
            if (outputs != null && outputs.Length < inputs.Count)
            {
                throw new ArgumentException("The outputs array length is less than the input count.");
            }

            return(Task.Run <TOutput[]>(() =>
            {
                taskCount = Math.Min(taskCount, inputs.Count);
                if (outputs == null)
                {
                    outputs = new TOutput[inputs.Count];
                }

                object inputLocker = new object();
                object finishLocker = new object();
                int curInputIndex = 0;
                int finishedCount = 0;
                int loadStartTime = DateTime.UtcNow.Millisecond;
                for (int i = 0; i < taskCount; i++)
                {
                    Task.Run(() =>
                    {
                        while (true)
                        {
                            // Retrieve the index of next input to process.
                            int inx = -1;
                            lock (inputLocker)
                            {
                                inx = curInputIndex++;
                            }
                            if (inx >= inputs.Count)
                            {
                                break;
                            }

                            outputs[inx] = loadHandler.Invoke(inputs[inx]);
                            lock (finishLocker)
                            {
                                listener?.SetProgress((float)(finishedCount + 1) / inputs.Count);
                                finishedCount++;
                            }
                        }
                    });
                }
                while (true)
                {
                    Thread.Sleep(CompletionCheckInterval);
                    if (Timeout.HasValue)
                    {
                        int elapsed = DateTime.UtcNow.Millisecond - loadStartTime;
                        if (elapsed > Timeout.Value)
                        {
                            throw new TimeoutException("The loading process has taken longer than expected.");
                        }
                    }
                    if (finishedCount >= inputs.Count)
                    {
                        break;
                    }
                }

                listener?.SetFinished(outputs);
                return outputs;
            }));
        }
Esempio n. 21
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 void ITask.StartTask(TaskListener listener)
 {
     ListenToRequest(listener, () => listener?.SetFinished());
     request.Request();
 }
 public Task <DirectoryInfo> Uncompress(DirectoryInfo destination, TaskListener <DirectoryInfo> listener = null) => Task.Run(() => {
     listener?.SetFinished(null);
     return(null as DirectoryInfo);
 });