public override int GetHashCode()
        {
            int hash = 1;

            if (TargetType.Length != 0)
            {
                hash ^= TargetType.GetHashCode();
            }
            if (TargetStat.Length != 0)
            {
                hash ^= TargetStat.GetHashCode();
            }
            if (ComparisonOperator != 0)
            {
                hash ^= ComparisonOperator.GetHashCode();
            }
            if (TargetComparisonValue != 0L)
            {
                hash ^= TargetComparisonValue.GetHashCode();
            }
            if (TargetStatIsPercentage != false)
            {
                hash ^= TargetStatIsPercentage.GetHashCode();
            }
            if (ConditionTargetType != 0)
            {
                hash ^= ConditionTargetType.GetHashCode();
            }
            if (_unknownFields != null)
            {
                hash ^= _unknownFields.GetHashCode();
            }
            return(hash);
        }
Esempio n. 2
0
 public Stat ReturnStat(TargetStat target)
 {
     if (target == TargetStat.defense)
     {
         Stat stat = defense;
         return(stat);
     }
     if (target == TargetStat.special_defense)
     {
         Stat stat = special_Defense;
         return(stat);
     }
     if (target == TargetStat.attack)
     {
         Stat stat = attack;
         return(stat);
     }
     if (target == TargetStat.special)
     {
         Stat stat = special;
         return(stat);
     }
     if (target == TargetStat.luck)
     {
         Stat stat = luck;
         return(stat);
     }
     if (target == TargetStat.skill)
     {
         Stat stat = skill;
         return(stat);
     }
     if (target == TargetStat.speed)
     {
         Stat stat = speed;
         return(stat);
     }
     return(attack);
 }
Esempio n. 3
0
    public int ReturnStatValue(TargetStat target)
    {
        int statVal = 0;

        switch (target)
        {
        case TargetStat.defense:
            statVal = defense.GetValue();
            break;

        case TargetStat.special_defense:
            statVal = special_Defense.GetValue();
            break;

        case TargetStat.attack:
            statVal = attack.GetValue();
            break;

        case TargetStat.special:
            statVal = special.GetValue();
            break;

        case TargetStat.luck:
            statVal = luck.GetValue();
            break;

        case TargetStat.skill:
            statVal = skill.GetValue();
            break;

        case TargetStat.speed:
            statVal = speed.GetValue();
            break;

        case TargetStat.level:
            statVal = level;
            break;

        case TargetStat.maxHP:
            statVal = hp.GetMaxValue();
            break;

        case TargetStat.currentHP:
            statVal = hp.GetCurrentValue();
            break;

        case TargetStat.maxSP:
            statVal = sp.GetMaxValue();
            break;

        case TargetStat.currentSP:
            statVal = sp.GetCurrentValue();
            break;

        case TargetStat.currentXp:
            statVal = currentXp;
            break;

        case TargetStat.XpToNextLevel:
            statVal = XpToNextLevel;
            break;
        }

        return(statVal);
    }