Esempio n. 1
0
    public bool ConfirmSelectedTargets()
    {
        if (isLocalPlayer && HasValidSelectedTargets())
        {
            allSelectedTargets.Add(selectedTargets);
            foreach (Targettable t in gameSession.GetPotentialTargets())
            {
                t.Deselect();
            }

            if (allSelectedTargets.Count == selectableTargetDescriptions.Count)
            {
                TargetSelectionEvent targetEvent = new TargetSelectionEvent(this, allSelectedTargets);
                CmdSendTargetSelectionEvent(targetEvent);

                StopSelectingTargets();

                hasSentTargets = true;

                return(false);
            }
            else
            {
                selectedTargets = new List <Targettable>();
                SetTargettingQuery(selectableTargetDescriptions[allSelectedTargets.Count]);
                SetSelectionPrompt(selectableEffectDescriptions[allSelectedTargets.Count], allSelectedTargets.Count);
                return(true);
            }
        }
        return(false);
    }
        public void Update()
        {
            if (MultiTarget == false)
            {
                //Move up a selection
                if (Input.PressedKey(Keyboard.Key.Up))
                {
                    CurSelection = Helper.Wrap(CurSelection - 1, 0, TargetList.Count - 1);
                    SetTarget(CurSelection);
                }
                //Move down a selection
                if (Input.PressedKey(Keyboard.Key.Down))
                {
                    CurSelection = Helper.Wrap(CurSelection + 1, 0, TargetList.Count - 1);
                    SetTarget(CurSelection);
                }
            }

            //Cancel
            if (Input.PressedKey(Keyboard.Key.X))
            {
                Active = false;
                return;
            }

            //Confirm
            if (Input.PressedKey(Keyboard.Key.Z))
            {
                if (MultiTarget == true)
                {
                    TargetSelectionEvent?.Invoke(TargetList.ToArray());
                }
                else
                {
                    TargetSelectionEvent?.Invoke(TargetList[CurSelection]);
                }

                Active = false;
            }
        }
Esempio n. 3
0
    private void HandleTargetEvent(TargetSelectionEvent targetEvent)
    {
        // Validate all targets
        Card card = gameSession.GetPendingCard(targetEvent.playerId.GetComponent <PlayerController>());

        bool isValid = false;

        if (card != null && targetEvent.playerId == gameSession.GetWaitingOnPlayer().netIdentity)
        {
            PlayerController    player           = gameSession.GetWaitingOnPlayer();
            TriggerCondition    triggerCondition = gameSession.GetPendingTriggerCondition();
            NetworkIdentity[][] targets          = targetEvent.ReconstructTargets();

            List <ITargettingDescription> selectableTargetDescriptions = null;
            GameSession.PendingType       pendingType = gameSession.GetPendingActionType();

            if (pendingType == GameSession.PendingType.REPLACE_CREATURE)
            {
                selectableTargetDescriptions = GameUtils.ReplaceCreatureTargetDescriptions();
            }
            else
            {
                switch (card.cardData.GetCardType())
                {
                case CardType.CREATURE:
                    selectableTargetDescriptions = card.cardData.GetSelectableTargets(triggerCondition);
                    break;

                case CardType.SPELL:
                case CardType.TRAP:
                    selectableTargetDescriptions = card.cardData.GetSelectableTargets(TriggerCondition.NONE);
                    break;
                }
            }

            if (selectableTargetDescriptions != null && selectableTargetDescriptions.Count == targets.Length)
            {
                isValid = true;
                for (int i = 0; i < selectableTargetDescriptions.Count; i++)
                {
                    ITargettingDescription desc = selectableTargetDescriptions[i];
                    if (desc.targettingType == TargettingType.EXCEPT)
                    {
                        ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                        desc = exceptDesc.targetDescription;
                    }

                    switch (desc.targettingType)
                    {
                    case TargettingType.TARGET:
                    {
                        TargetXDescription targetDesc = (TargetXDescription)desc;
                        if (targetDesc.amount == targets[i].Length)
                        {
                            TargettingQuery query = new TargettingQuery(targetDesc, player, pendingType != GameSession.PendingType.REPLACE_CREATURE);
                            for (int j = 0; j < targets[i].Length; j++)
                            {
                                Targettable targettable = targets[i][j].GetComponent <Targettable>();
                                if (!targettable.IsTargettable(query))
                                {
                                    isValid = false;
                                    break;
                                }
                            }
                        }
                        else
                        {
                            isValid = false;
                        }
                        break;
                    }

                    case TargettingType.UP_TO_TARGET:
                    {
                        UpToXTargetDescription targetDesc = (UpToXTargetDescription)desc;
                        if (targetDesc.amount >= targets[i].Length)
                        {
                            TargettingQuery query = new TargettingQuery(targetDesc, player, pendingType != GameSession.PendingType.REPLACE_CREATURE);
                            for (int j = 0; j < targets[i].Length; j++)
                            {
                                Targettable targettable = targets[i][j].GetComponent <Targettable>();
                                if (!targettable.IsTargettable(query))
                                {
                                    isValid = false;
                                    break;
                                }
                            }
                        }
                        else
                        {
                            isValid = false;
                        }
                        break;
                    }
                    }

                    if (!isValid)
                    {
                        break;
                    }
                }
            }

            if (isValid)
            {
                switch (pendingType)
                {
                case GameSession.PendingType.PLAY_CARD:
                    PlayCardEvent playCardEvent = new PlayCardEvent(player, card, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.HandleEvent(playCardEvent);
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.TRIGGER_EFFECT:
                    gameSession.ServerAddEffectToStack(gameSession.GetPendingCreature(player), card, triggerCondition, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.ResetPendingCreature();
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.USE_TRAP:
                    UseTrapEvent trapEvent = new UseTrapEvent(player, card, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.HandleEvent(trapEvent);
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.REPLACE_CREATURE:
                    // Replace creature should only have one target
                    Creature creatureToReplace = targets[0][0].GetComponent <Creature>();

                    // Destroying the creature makes it so we can't target it for the on enter effect of the replacing creature which is what we want
                    creatureToReplace.GetCreatureState().ServerDestroyCard();
                    gameSession.SetPendingCreature(creatureToReplace);

                    PlayCardEvent playReplaceCreatureEvent = new PlayCardEvent(player, card);
                    gameSession.HandleEvent(playReplaceCreatureEvent);
                    gameSession.ServerPopState();
                    break;
                }
            }
            else
            {
                CancelPlayCard();
            }
        }
    }
Esempio n. 4
0
 public void CmdSendTargetSelectionEvent(TargetSelectionEvent eventInfo)
 {
     gameSession.HandleEvent(eventInfo);
 }